SUPER MARIO KART 64
The mega-hit of the Super Nintendo is back in 64 bit.
 
 
Finally the great kart game is on the new Nintendo 64 and now with up to four people playing simultaneously. The game is also enhanced with many more obstacles in your path from a steamboat to a speeding train. The game is going to rock because of its varied track design and character strengths and weaknesses. All the characters from the old Mario Kart except Koopa who is now replaced by Wario.The new enhanced battle mode is going to be awesome with 4 people fighting simultaneously. 
In this version instead of recieving items from the question blocks on the ground you instead recieve the items from floating question blocks.  All the items from the previous Mario Kart except the feather are present There are 16 tracks(4 for each circuit) and 4 battle mode tracks, as well as being able to play all the tracks in reverse if a gold cup is received in evey circuit in the 150cc  mode.  The circuts are once again Mushroom, Flower, Star, and Special. 
The new item fomat gives an interesting twist that the former version left out.  Now shells as well as banana peals can come in groups of 3(for shells) and 5(for bananas).  In addition to that, in you hold the Z trigger down you can cary the shell or banana behind you to aquire an additional item.  A cool new additon is the spiked shell which seeks out first player while hitting all in its paths.  The upside down question block has to be my favorite item of all.  I have many times messed my friend up, by placing it in a group of real blocks.  The ghost one of the best, seems to have declined in greatness. The invisibility lasts for a short period of time, and the item stolen can rarely be determined. 
The multiplayer version of this game, while fun does not live up to the hype brought up before the game. The multiplayer levels are fairly small and ordinary, which seems to detract from the overall enjoyment of the game. I was expection large multilevel areas, but recieved small plain levels instead. The other character is too easy to detect in this game, which takes away from the greatest thrill of multiplaying, find your opponent. Nintendo should have added more multiplayer levels, they could have even used a few of the actual tracks for a level or two which would have been a very cool idea. I still prefer the old Mario Kart battle mode, because the boards while plain, provided a good sense of hunting. When Nintendo makes another sequal to this game, I hope they will spend more time on the multiplayer levels because they are a key part of the entire game. 
The racing mode of the game was very well made. The problem with the previous Mario Kart version, was the lack of different track designs, but this version resolves that by numerous track setups. Each track has its own flavor and I like the way the creators taylored one track to each of the characters in the game. I however feel a bit cheated because there are only 4 tracks per circuit in this game, unlike the 5 in the first game. Rainbow Road the final track in the Special cup, I felt was the worst designed track in the game. It was very plain and repetitive, as well as EXTREMELY long. After viewing the beautiful enviroment of the other tracks, going on rainbow road wasn't that exciting. The designers could have added more effects and different textures or just have cut out the stage entirely. However besides that the game is well planned out and varied enough to keep you interested for quite a while. 
The music in certain stages was very good, but in other, just plain annoying. My biggest gripe had to fall on the sound effects, while they were cute and a interesting touch to the game, Their frequent occurances soon became unbearable. There is only so many times you can here Toad scream before you pull out your hair or the same exact sentence evertime you win a race. The creators should have made a few different sentences the racer would say for winning just to add variation to the game. While I like the voices in the games, I think they weren't as well written as they should have been. "Peach has got it." doesn't show any great writing skills or proper english for that matter. Don't get me wrong, I did like the music in the majority of the stages. The songs did help to define the atmosphere, in the stages. I even like the music enough to play it on my midi player while writing my fun essays for AP English, so they can't be that bad. 
Time trial is probably the mode I play the most if I am playing the game alone. I never used to play time trial in the old version of Mario Kart, but in this game it seems to be much more enjoyable. A cool new feature of the time trial is the ghost. After playing a track you can race again a ghost that races the track exactly as you previously did. This makes it much easier to beat your old time because you have a frame of reference to look off of. The only problem with the ghost is it doesn't save unless, you store it in a controller pack. So you can use the ghost as long as you stick to that track, but if you switch to another one and switch back, the ghost disappears. 
Overall this is a good game and I do recommend buying it or at least renting it for a while. I however should not that without more than 1 person playing the game it will get boring really fast so unless you have an extra controller and someone to play with, its not for you.


Sound8.5 Graphics9.6 Gameplay8.4 Control9.4

Score: 8.7 
Super Mario Kart 64 poster 

Japanese controller for Mario Kart 64 

The two colored controller included in the japanese version of the game.


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