Air Faith


Damned Storm Giant Mages. Never fails ... they always call the rain when I want to work in my garden. - Balathustrius

The greatest strength of air is to use their flying abilities to take out units without being attacked. The warriors have some power, but little defense. They will not be able to stand up to mass attacks like warriors of other faiths. The mages have lots of mana, and can cast some truly devastating spells.

List of Air Units and their attributes:

Lords
Barracks Units
Mage Tower Units
Thieves Guild Units
Great Temple Unit

Air Spells

Lords

The Storm Warrior Lord - He doesn't have much for defense, but with 27 attack and 76 hit points, he can be tough to kill without taking some serious damage. Cast lighning charge on him to increase his power and make him an almost invincible fighter.

The Fairy Thief Lord - The fairy thief lord can easily conquer anything, all you need to do is fly where noone can reach you. If you come against an earth of life thief, just sneak and run away.


The Storm Giant Mage Lord - This mage can be very difficult to start with, but he does get better. It is impossible to take your temple with a low level lord, so just higher a few slingers and hover over impassible terrain. You'll save yourself from fighting. Once he gets going, he'll have 33 mana. This allows for almost limitless spell casting. Use lightning charge on warriors to greatly increase their use.

Specific Strategies for Air


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