Units of the Earth Faith

Lords

Mage Lord - Starting hero, no cost, no upkeep.
Level Attack Defense Hit Points Movement Mana Strength Agility Wisdom
4
5
6
7
8
9
10
11
12

Dwarven Warlord - Starting hero, no cost, no upkeep.
Level Attack Defense Hit Points Movement Strength Agility Wisdom
4
5
6 22 13 37 17 16 10 7
7
8
9
10
11
12

Thief Lord - Starting hero, no cost, no upkeep.
Level Attack Defense Hit Points Movement Range/Strengh Strength Agility Wisdom
4
5
6
7
8
9
10
11
12



Barracks Units

Dwarven Warrior - Initial Cost = 29 , 10 , 1 . Upkeep = 1 .
Level Attack Defense Hit Points Movement Strength Agility Wisdom
1 12 6 16 12 11 7 5
2 13 7 19 12 11 7 5
3 15 8 22 12 12 8 5
4 16 9 25 12 13 8 6
5 18 11 29 12 14 9 6
6 19 12 33 12 15 9 6
7 21 13 37 12 16 9 7
8 21 13 41 12 16 8 7
9 22 14 45 12 16 8 7
10 22 15 48 12 16 8 8

Dwarven Infantry - Initial Cost = 45 , 15 , 1 . Upkeep = 1 .
Level Attack Defense Hit Points Movement Strength Agility Wisdom
1 9 5 45 10 10 5 5
2 11 7 63 10 11 5 5
3 13 8 75 10 12 5 5
4 14 9 84 10 12 5 6
5 16 10 90 10 13 4 6

Barge - Initial Cost = 27 82 27 . Upkeep = 1 1 .
Level Attack Defense Hit Points Movement Range/Strength Strength Agility Wisdom
1 18 15 55 20 12/16 3 -1 1

Riders - Initial Cost = 36 , 12 , 1 . Upkeep = 1 .
Level Attack Defense Hit Points Movement Strength Agility Wisdom
1 8 4 33 20 9 9 6
2 10 6 42 20 10 10 6
3 12 7 51 20 10 11 6
4 14 9 57 20 11 12 7
5 15 11 66 20 11 13 7



Mage Tower Units


Magician - Initial Cost = 8 , 23 , 1 . Upkeep = 1 .
Level Attack Defense Hit Points Movement Mana Strength Agility Wisdom
1 2 3 8 11 3 4 8 8
2 2 3 10 11 4 4 8 9
3 2 4 11 11 5 5 9 10
4 2 5 11 11 6 5 9 11
5 2 6 12 13 8 5 10 13
6 3 7 13 13 9 6 10 14
7 3 7 13 12 10 6 11 15
8 3 9 14 12 12 6 12 17
9 3 10 15 12 14 7 13 19
10 4 10 15 12 16 7 13 21

Shambler - Initial Cost = 10 , 29 . Upkeep = 1 . Requires a Level 2 Mage Tower.
Level Attack Defense Hit Points Movement Strength Agility Wisdom
1 16 8 24 10 12 4 4

Earth Golem - Initial Cost = 22 65 . Upkeep = 3 . Requires a Level 3 Mage Tower.
Level Attack Defense Hit Points Movement Strength Agility Wisdom
5 16 11 32 16 14 4 0



Thieves Guild Units


Burglar - Initial Cost = 19 , 6 , 1 . Upkeep = 1 .
Level Attack Defense Hit Points Movement Range/Strengh Strength Agility Wisdom
1 2 2 12 12 5/12 4 11 8
2 2 2 13 12 6/12 4 11 8
3 3 3 15 12 7/12 5 12 8
4 3 3 17 12 8/12 5 12 9
5 4 6 19 12 9/12 5 13 9
6 4 6 21 12 10/12 6 13 9
7 5 6 23 12 10/12 6 14 10
8 5 8 24 12 12/12 7 15 10
9 6 8 24 12 12/12 7 15 10
10 6 9 24 12 14/12 8 16 11

Axethrowers - Initial Cost = 26 , 9 , 1 . Upkeep = 1 .
Level Attack Defense Hit Points Movement Range/Strength Strength Agility Wisdom
1 5 4 36 10 6/7 10 6 5
2 7 5 48 11 7/7 11 6 6
3 9 6 60 10 8/7 12 6 6
4 11 7 66 10 10/7 13 6 7
5 12 8 72 10 11/7 13 5 7

Mite - Initial Cost = 2 , 6 , 2 . Upkeep = 1 .
Level Attack Defense Hit Points Movement Strength Agility Wisdom
1 3 2 3 16 2 8 5



Temple Unit


Stone Giant - Initial Cost = 56 , 168 . Upkeep = 5 .
Level Attack Defense Hit Points Movement Range/Strengh Strength Agility Wisdom
8 20 12 50 14 8/8 18 6 6



© 1998 Donnie Thompson.

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