Units of the Order Faith

Lords

Wizard Lord - Starting hero, no cost, no upkeep.
Level Attack Defense Hit Points Movement Mana Strength Agility Wisdom
1
2
3
4
5
6
7
8
9
10
11
12

Warrior Lord - Starting hero, no cost, no upkeep.
Level Attack Defense Hit Points Movement Strength Agility Wisdom
4
5
6
7
8
9
10
11
12

Thief Lord - Starting hero, no cost, no upkeep.
Level Attack Defense Hit Points Movement Range/Strengh Strength Agility Wisdom
4
5
6
7
8
9
10
11
12



Barracks Units

Paladin - Initial Cost = 34 , 11 , 1 . Upkeep = 1 .
Level Attack Defense Hit Points Movement Strength Agility Wisdom
1 11 7 14 16 10 7 6
2 12 8 18 16 10 7 6
3 14 9 22 16 11 8 6
4 16 10 26 16 12 8 7
5 18 12 30 16 13 9 7
6 20 13 32 15 14 9 7
7 21 15 35 16 14 10 8
8 21 14 38 16 14 9 8
9 21 15 40 16 14 10 8
10 21 15 42 16 14 10 9

Footmen - Initial Cost = 35 , 12 , 1 . Upkeep = 1 .
Level Attack Defense Hit Points Movement Strength Agility Wisdom
1 8 5 39 12 9 7 6
2 10 6 51 11 10 8 6
3 12 7 60 12 11 7 6
4 14 8 69 12 12 6 7
5 14 9 78 12 12 5 7

Warship - Initial Cost = 38 , 15 , 38 . Upkeep = 1 , 1 .
Level Attack Defense Hit Points Movement Range/Strength Strength Agility Wisdom
1 17 14 53 24 14/16 3 -2 1

Knights - Initial Cost = 51 , 17 , 1 . Upkeep = 1 .
Level Attack Defense Hit Points Movement Strength Agility Wisdom
1 9 6 36 14 9 7 6
2 11 8 45 14 10 8 6
3 13 10 54 14 11 7 6
4 14 11 63 14 11 6 7
5 16 12 72 14 12 5 7



Mage Tower Units


Wizard - Initial Cost = 8 , 23 , 1 . Upkeep = 1 .
Level Attack Defense Hit Points Movement Mana Strength Agility Wisdom
1 2 0 8 12 3 6 8 8
2 2 1 9 12 4 6 9 9
3 2 2 10 11 5 6 10 10
4 2 2 11 12 6 7 10 11
5 3 2 12 12 8 7 11 13
6 3 2 12 12 9 8 11 14
7 3 4 13 12 10 8 12 15
8 5 4 13 12 12 9 12 17
9 5 5 14 12 14 9 13 19
10 5 5 14 12 16 9 13 21

White Stag - Initial Cost = 11 , 33 . Upkeep = 1 . Requires a level 2 Mage Tower.
Level Attack Defense Hit Points Movement Strength Agility Wisdom
1 3 12 9 20 24 12 14 6

Gargoyle - Initial Cost = 2 , 65 . Upkeep = 3 . Requires a level 3 Mage Tower.
Level Attack Defense Hit Points Movement Strength Agility Wisdom
1 5 11 11 33 16 12 6 6



Thieves Guild Units


Ranger - Initial Cost = 27 , 9 , 1 . Upkeep = 1 .
Level Attack Defense Hit Points Movement Range/Strengh Strength Agility Wisdom
1 5 4 10 14 7/10 8 9 6
2 5 5 12 14 9/10 8 10 6
3 7 6 13 14 10/10 9 11 6
4 7 6 14 14 11/10 9 11 7
5 9 8 15 14 12/10 10 12 7
6 9 9 16 14 13/10 10 12 7
7 11 10 7 14 14/10 11 13 8
8 11 10 18 14 15/10 11 13 8
9 13 11 19 14 15/10 11 13 8
10 13 11 20 14 16/10 12 14 9

Crossbowmen - Initial Cost = 44 , 15 , 1 . Upkeep = 1 .
Level Attack Defense Hit Points Movement Range/Strength Strength Agility Wisdom
1 2 4 30 12 8/10 8 8 6
2 2 5 39 11 11/10 8 9 7
3 4 7 45 12 13/10 9 10 7
4 5 7 51 12 14/10 10 10 8
5 6 8 60 12 15/10 10 11 8

Hound - Initial Cost = 2 , 7 , 2 . Upkeep = 1 .
Level Attack Defense Hit Points Movement Strength Agility Wisdom
1 6 1 8 20 6 8 5



Temple Unit


Warrior Spirit - Initial Cost = 56 , 169 . Upkeep = 5 .
Level Attack Defense Hit Points Movement Range/Strengh Strength Agility Wisdom
8 18 12 38 16 14/9 15 8 10



© 1998 Donnie Thompson.
Thanks to Randy Gaw for help on this page.

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