Order Spells


Attack Spells


Righteous Bolt This spell costs two mana and targets a unit. The spell causes one third caster's level plus three damage.


Righteous Cause This spell costs four mana and targets a unit. The targeted unit gains +4 attack and -1 armor.


Justice This spell costs four mana and affects all enemy units within a radius of the targeted unit. The radius is based upon the caster's level. Units affected receive one third caster's level plus three damage.


Summon Spirit Warrior This spell costs eight mana. A spirit warrior is summoned until the end of combat.


Possession This spell costs ten mana and targets a unit. Caster gains control of targeted unit if target is two levels lower than the caster's level. Possessed unit will die at the end of combat.

Defense Spells


Leadership This spell costs two mana. All friendly units gain +1 attack.


Protection This spell costs two mana. All friendly units gain +1 armor.


Reflection Shield This spell costs four mana and targets a unit. Target unit gains 50% missle resistance.


Heroic Demise This spell costs eight mana and targets a unit. Target unit gains +6 to all combat stats, but dies at the end of combat.


Crusade This spell costs ten mana. All friendly units gain +2 to attack and armor.

General Spells


First Aid This spell costs two mana and targets a party. The targeted party recovers two hit points when not moving over the next three turns.


Teleport Artifact This spell costs two mana and targets a capital or building. Any unwielded artifacts the caster is carrying are teleported to a unit at the targeted location.


Dispel Magic This spell costs four mana and targets and enchantment. The targeted enchantment is dispelled if caster's level is greater than or equal to the enemy spellcaster's level.


Detect Chaos This spell costs four mana. The location of any Chaos unit within ten tiles of caster is revealed.


Seer This spell costs four mana and targets a location. The locations of any Death, Fire, or Earth units and the terrain within the area of effect are revealed.

Overland Spells


Falcon's Eye This spell costs two mana and caster's remaining movement points. The caster's sight radius increases by three plus one third caster's level.


Forced March This spell costs two mana and targets a party. Target party's movement is increased by 25%.


Inspire This spell costs four mana and targets a capital. The targeted capital gains an additional resource of each type each turn.


Watch Tower This spell costs four mana and targets a capital. The targeted capital sight radius increases by one to a maximum increase of three.


Survey This spell costs eight mana and targets a location. Targeted location is turned into a plain.


© 1998 Donnie Thompson.
Special Thanks to Randy Gaw and Ching Yu Lee for help here.

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