Righteous Bolt
This spell costs two mana and targets a unit. The spell causes one third caster's level plus three damage.
Righteous Cause
This spell costs four mana and targets a unit. The targeted unit gains +4 attack and -1 armor.
Justice
This spell costs four mana and affects all enemy units within a radius of the targeted unit. The radius is based upon the caster's level. Units affected receive one third caster's level plus three damage.
Summon Spirit Warrior
This spell costs eight mana. A spirit warrior is summoned until the end of combat.
Possession
This spell costs ten mana and targets a unit. Caster gains control of targeted unit if target is two levels lower than the caster's level. Possessed unit will die at the end of combat.
Leadership
This spell costs two mana. All friendly units gain +1 attack.
Protection
This spell costs two mana. All friendly units gain +1 armor.
Reflection Shield
This spell costs four mana and targets a unit. Target unit gains 50% missle resistance.
Heroic Demise
This spell costs eight mana and targets a unit. Target unit gains +6 to all combat stats, but dies at the end of combat.
Crusade
This spell costs ten mana. All friendly units gain +2 to attack and armor.
First Aid
This spell costs two mana and targets a party. The targeted party recovers two hit points when not moving over the next three turns.
Teleport Artifact
This spell costs two mana and targets a capital or building. Any unwielded artifacts the caster is carrying are teleported to a unit at the targeted location.
Dispel Magic
This spell costs four mana and targets and enchantment. The targeted enchantment is dispelled if caster's level is greater than or equal to the enemy spellcaster's level.
Detect Chaos
This spell costs four mana. The location of any Chaos unit within ten tiles of caster is revealed.
Seer
This spell costs four mana and targets a location. The locations of any Death, Fire, or Earth units and the terrain within the area of effect are revealed.
Falcon's Eye
This spell costs two mana and caster's remaining movement points. The caster's sight radius increases by three plus one third caster's level.
Forced March
This spell costs two mana and targets a party. Target party's movement is increased by 25%.
Inspire
This spell costs four mana and targets a capital. The targeted capital gains an additional resource of each type each turn.
Watch Tower
This spell costs four mana and targets a capital. The targeted capital sight radius increases by one to a maximum increase of three.
Survey
This spell costs eight mana and targets a location. Targeted location is turned into a plain.