Points of Interest


Xauin's Keep

While most of the floating towers and palaces raised by the Thytota'u were destroyed in the years leading up to the collapse of the empire, a few still remain. The finest of them is Xauin's Keep, about five hundred feet above the shores of Xauin's Lake, facing Darrow Uluset. The building is roughly conical in shape, fifteen stories tall and nearly one hundred and fifty yards in diameter at its base, covered with balconies and open galleries. In its heyday, it housed nearly five hundred in extreme luxury. It was the scene of considerable fighting during the elven civil war, and it has been deserted ever since, even though it is near the heartland of the grey elves.

Groaning Cliffs

The rocky headlands of the northern Mastiqua reach drop off abruptly into the sea. The deeply eroded limestone cliffs are riddled with twisting tunnels that catch the wind to produce a wide variety of eerie sounds. The caves are also home to trolls, orcs left over from the imposition of the elven empire, and, in the deeper tunnels, stranger creatures still, so some of the sounds may be caused by something other than the winds.

Great Buruch

The word Buruch is dwarven, meaning a "mound" or "hulk." This immense, rough, snow-covered ridge of rock is the Drifting World's tallest mountain, stretching nearly twenty three miles above the sea. A few orcs inhabit the lowest slopes and gargoyles make their nest higher up, but the most notable inhabitants of the Great Buruch are the dragons. Older than the world itself, the dragons inhabit caves all over the Great Buruch. They spend centuries asleep, but occasionally individuals venture out to see something of the world. They travel most often over the southern reaches of the Lesser Zuznun, the Kubrukh-Mar, and around the Dragon Sea, which is therefore avoided by mariners. On rare occasions, they will venture out much farther, terrorizing human lands and even burning swaths through elven forests. Some times, they return to the Great Buruch. Others, they fly away over the sea, perhaps to the world's edge or beyond.



Imperial Canal

In the five hundredth year of the elven empire, it was decided that a waterway should be opened between the Sea of Time and the Myalli sea. A council of magicians directed an earthquake along the desired path, opening a chasm. Dwarvish masons were brought in to install locks along the canal's length and ensure even depth. The result is a sixty-eight mile long waterway wide and deep enough to carry any vessel yet made. It is still maintained by the grey elves of Termaion.


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Big thanks to the folks at GeoCities for providing me this space.