13 Questions - "Spider" Murphy


  1. What does your character hope to accomplish in the near future; why these particular goals?

               Spider wants to find out how he can best help out in his home city now that he has returned home.

  2. What are your character's long-term goals?

               He wants to rekindle his lost humanity and redeem himself. When he looked human, he was a true monster. Now that he looks like a monster, maybe he can becone truly human.

  3. What is the real reason your character is in his/her current domain?

               He knows enough to realize that the End Times are near, though he doesn't know just how near, and he wants to be "home" when it begins.

  4. What gives your character reason to continue existing?

               He seeks redemption. He hopes that he can achieve it, but fears that it may be to late for him. However, the family that he used to protect has returned, so he can help them while he tries to understand this whole mess of a world.

  5. What are his/her greatest joys and fears?

               His greatest joy that he will admit to is when he feels something more than just loneliness, anger, and fear — be it joy at someone else's achievements, or guilt for doing wrong. A gretat joy that he tries to deny is the rush that comes with violence and destruction and the thrill of losing his sense of self in the purity of the Beast.
               His greatest fear is that he will fall into his old habits once more, fall to the beast, or worse: embrace the beast with open arms.


  6. Which emotions are primary drives for your character?

               Fear of again becomming the monster he once was, hope of redemption, curiousity at the changing world, loyalty towards his clan and the family he protects once more.

  7. How does your character view the mortal world and its events?

               Spider is saddened at the moral and social degredation of the world. He has spent nearly a century traveling the continent helping out with whatever problems that he could. He sees humans themselves as beings of limitless potential that should be protected whenever possible.

  8. What major events shaped your character's past; what were the pivotal moments?

               Growing up poor, drug addiction, his many murders, the embrace, his sire's task, the Saint John Fire, the family he protects, the Halifax Explosion, and the beginning of the end.

  9. What are your character's relations with his/her clan/tribe?

               He enjoys the company of the more well-adjusted ones, and tries to help the leatherfaces or at least point them in the right direction. Whenever he has to deal with the morraly bankrupt members of his clan, he tries to persuad them to change without trying to preach.

  10. How will your character make the game more enjoyable for others?

              

  11. What will the character add to sanctioned play?

              

  12. Why do you want to play this concept in particular?

               It's a question I really haven't played before, and I think it would be a good one to end the chronicle with; a monster truly seeking redemption.

  13. How will you be like a storyteller in the play of your character?