Spells (by Shade)
White Magic Spells Power Resist Effect Cost
------------------ ----- ------ ------ ----
Antidote — save cure Poison (single) |____|
Armour — save SE: Armour (single) |____|
Basilisk Gaze — save SE: Petrify (single) |____|
Blessing — save cure Curse (single) |____|
Cure — save cure all [-] SE (single) |____|
Gravity Well — save remove SE: Levitate and Fly (side) |____|
Heal Gaping Wounds 150 evade healing (multiple) |____|
Heal Major Wounds 50 evade healing (multiple) |____|
Heal Minor Wounds 5 evade healing (multiple) |____|
Heal Moderate Wounds 15 evade healing (multiple) |____|
Heal Wounds 500 evade healing (side) |____|
Protection — save SE: Protection (single) |____|
Ray of Hope — save cure Apathy (single) |____|
Recovery — save revive, heal full (single) |____|
Regenerate — save SE: Regenerate (single) |____|
Rejuvenation — save heal full (single) |____|
Restoration — save revive (single) |____|
Revitalize — save cure Zombie (single) |____|
Sight — save cure Blind (single) |____|
Sleep — save SE: Sleep (single) |____|
Speed — save SE: Speed (single) |____|
Grey Magic Spells Power Resist Effect Cost
----------------- ----- ------ ------ ----
Abandon Hope — save SE: Apathy (single) |____|
Antidote — save cure Poison (single) |____|
Armour — save SE: Armour (single) |____|
Basilisk Gaze — save SE: Petrify (single) |____|
Blessing — save cure Curse (single) |____|
Countdown — save SE: Darkfate (single) |____|
Cure — save cure all [-] SE (single) |____|
Darkness — save SE: Blind (single) |____|
Dazzle — save SE: Confuse (single) |____|
Doom — save SE: Death (single) |____|
Fiery Temper — save SE: Berserk (single) |____|
Flight — save SE: Fly (multiple) |____|
Gravity Well — save remove SE: Levitate and Fly (side) |____|
Gypsy Curse — save SE: Curse (single) |____|
Levitation — save SE: Levitate (multiple) |____|
Miniaturize — save SE: Shrink (side) |____|
Pox — save SE: Curse (side) |____|
Protection — save SE: Protection (single) |____|
Rapidity — save SE: Speed (side) |____|
Ray of Hope — save cure Apathy (single) |____|
Reaper's Scythe — save SE: Darkfate (side) |____|
Recovery — save revive, heal full (single) |____|
Regenerate — save SE: Regenerate (single) |____|
Rejuvenation — save heal full (single) |____|
Restoration — save revive (single) |____|
Revitalize — save cure Zombie (single) |____|
Shh! — save SE: Silence (single) |____|
Shrink — save SE: Shrink (single) |____|
Sight — save cure Blind (single) |____|
Sleep — save SE: Sleep (single) |____|
Slow — save SE: Slow (single) |____|
Speed — save SE: Speed (single) |____|
Stop — save SE: Stop (single) |____|
Stunbolt — save SE: Slow (single) |____|
Teleport — none teleport to any previously visited Gate (side) |____|
Venom — save SE: Poison (single) |____|
Venom Spray — save SE: Poison (side) |____|
Zombify — save SE: Zombie (single) |____|
Black Magic Spells Power Resist Effect Cost
------------------ ----- ------ ------ ----
Abandon Hope — save SE: Apathy (single) |____|
Basilisk Gaze — save SE: Petrify (single) |____|
Bolt 50 evade/-10% Thunder damage (multiple) |____|
Countdown — save SE: Darkfate (single) |____|
Darkness — save SE: Blind (single) |____|
Dazzle — save SE: Confuse (single) |____|
Doom — save SE: Death (single) |____|
Drain 15 evade HP transfer (target » caster) (single) |____|
Earthquake 50 Levitate/Fly Earth damage (side) |____|
Engulf 15 evade Earth damage (multiple) |____|
Fiery Temper — save SE: Berserk (single) |____|
Fireball 50 evade/-10% Fire damage (side) |____|
Firestorm 500 evade/-40% Fire damage (side) |____|
Fissure Strike 500 Levitate/Fly Earth damage (multiple) |____|
Flamebolt 5 evade Fire damage (multiple) |____|
Gravity Well — save remove SE: Levitate and Fly (side) |____|
Groundshock 5 Levitate/Fly Earth damage (side) |____|
Gust 5 evade Wind damage (multiple) |____|
Gypsy Curse — save SE: Curse (single) |____|
Hurricane 50 evade Wind damage (side) |____|
Inferno 150 evade/-10% Fire damage (multiple) |____|
Jolt 15 evade Thunder damage (multiple) |____|
Levitation — save SE: Levitate (multiple) |____|
Lightning 150 evade/-20% Thunder damage (multiple) |____|
Major Sacrifice 500 evade HP transfer (caster » target ) (single) |____|
Major Drain 50 evade HP transfer (target(s) » caster) (multiple) |____|
Master Drain 500 evade HP transfer (targets » caster) (side) |____|
Minor Drain 5 evade HP transfer (target » caster) (single) |____|
Minor Sacrifice 5 evade HP transfer (caster » target ) (single) |____|
Miniaturize — save SE: Shrink (side) |____|
Pox — save SE: Curse (side) |____|
Reaper's Scythe — save SE: Darkfate (side) |____|
Sacrifice 50 evade HP transfer (caster » target ) (single) |____|
Shrink — save SE: Shrink (single) |____|
Sleep — save SE: Sleep (single) |____|
Slow — save SE: Slow (single) |____|
Spark 5 evade Thunder damage (multiple) |____|
Stop — save SE: Stop (single) |____|
Stone Spike 150 evade Earth damage (multiple) |____|
Stunbolt — save SE: Slow (single) |____|
Superior Drain 150 evade HP transfer (target(s) » caster) (multiple) |____|
Thunderstorm 500 evade/-50% Thunder damage (side) |____|
Tornado 500 evade Wind damage (side) |____|
Tremor 15 Levitate/Fly Earth damage (side) |____|
Twister — save reduce current HP by ½(side) |____|
Venom — save SE: Poison (single) |____|
Venom Spray — save SE: Poison (side) |____|
Zombify — save SE: Zombie (single) |____|
Red Magic Spells Power Resist Effect Cost
---------------- ----- ------ ------ ----
Antidote — save cure Poison (single) |____|
Armour — save SE: Armour (single) |____|
Blessing — save cure Curse (single) |____|
Bolt 50 evade/-10% Thunder damage (multiple) |____|
Cure — save cure all [-] SE (single) |____|
Darkness — save SE: Blind (single) |____|
Dazzle — save SE: Confuse (single) |____|
Drain 15 evade HP transfer (target » caster) (single) |____|
Earthquake 50 Levitate/Fly Earth damage (side) |____|
Engulf 15 evade Earth damage (multiple) |____|
Fiery Temper — save SE: Berserk (single) |____|
Fireball 50 evade/-10% Fire damage (side) |____|
Flamebolt 5 evade Fire damage (multiple) |____|
Groundshock 5 Levitate/Fly Earth damage (side) |____|
Gust 5 evade Wind damage (multiple) |____|
Gypsy Curse — save SE: Curse (single) |____|
Heal Gaping Wounds 150 evade healing (multiple) |____|
Heal Major Wounds 50 evade healing (multiple) |____|
Heal Minor Wounds 5 evade healing (multiple) |____|
Heal Moderate Wounds 15 evade healing (multiple) |____|
Hurricane 50 evade Wind damage (side) |____|
Inferno 150 evade/-10% Fire damage (multiple) |____|
Jolt 15 evade Thunder damage (multiple) |____|
Levitation — save SE: Levitate (multiple) |____|
Lightning 150 evade/-20% Thunder damage (multiple) |____|
Minor Drain 5 evade HP transfer (target » caster) (single) |____|
Protection — save SE: Protection (single) |____|
Ray of Hope — save cure Apathy (single) |____|
Regenerate — save SE: Regenerate (single) |____|
Restoration — save revive (single) |____|
Revitalize — save cure Zombie (single) |____|
Sight — save cure Blind (single) |____|
Sleep — save SE: Sleep (single) |____|
Spark 5 evade Thunder damage (multiple) |____|
Speed — save SE: Speed (single) |____|
Stop — save SE: Stop (single) |____|
Stone Spike 150 evade Earth damage (multiple) |____|
Stunbolt — save SE: Slow (single) |____|
Tremor 15 Levitate/Fly Earth damage (side) |____|
Venom — save SE: Poison (single) |____|
Zombify — save SE: Zombie (single) |____|
Spells (by Element)
Fire Spells Power Resist Effect Cost
----------- ----- ------ ------ ----
Engulf 15 evade Fire damage (multiple) |____|
Fireball 50 evade/-10% Fire damage (side) |____|
Firestorm 500 evade/-40% Fire damage (side) |____|
Fiery Temper — save SE: Berserk (single) |____|
Flamebolt 5 evade Fire damage (multiple) |____|
Inferno 150 evade/-10% Fire damage (multiple) |____|
Thunder Spells Power Resist Effect Cost
-------------- ----- ------ ------ ----
Bolt 50 evade/-10% Thunder damage (multiple) |____|
Jolt 15 evade Thunder damage (multiple) |____|
Lightning 150 evade/-20% Thunder damage (multiple) |____|
Thunderstorm 500 evade/-50% Thunder damage (side) |____|
Spark 5 evade Thunder damage (multiple) |____|
Stunbolt — save SE: Slow (single) |____|
Purity Spells Power Resist Effect Cost
----------- ----- ------ ------ ----
Antidote — save cure Poison (single) |____|
Armour — save SE: Armour (single) |____|
Blessing — save cure Curse (single) |____|
Cure — save cure all [-] SE (single) |____|
Heal Gaping Wounds 150 evade healing (multiple) |____|
Heal Major Wounds 50 evade healing (multiple) |____|
Heal Minor Wounds 5 evade healing (multiple) |____|
Heal Moderate Wounds 15 evade healing (multiple) |____|
Heal Wounds 500 evade healing (side) |____|
Healing Circle 300 evade healing (all) |____|
Protection — save SE: Protection (single) |____|
Ray of Hope — save cure Apathy (single) |____|
Recovery — save revive, heal full (single) |____|
Regenerate — save SE: Regenerate (single) |____|
Circle of Purity — save SE: Regenerate (all) |____|
Rejuvenation — save heal full (single) |____|
Restoration — save revive (single) |____|
Revitalize — save cure Zombie (single) |____|
Shh! — save SE: Silence (single) |____|
Sight — save cure Blind (single) |____|
Sleep — save SE: Sleep (single) |____|
Wind Spells Power Resist Effect Cost
----------- ----- ------ ------ ----
Flight — save SE: Fly (multiple) |____|
Gust 5 evade Wind damage (multiple) |____|
Hurricane 50 evade Wind damage (side) |____|
Levitation — save SE: Levitate (multiple) |____|
Rapidity — save SE: Speed (side) |____|
Speed — save SE: Speed (single) |____|
Teleport — none teleport to any previously visited Gate (side) |____|
Tornado 500 evade Wind damage (side) |____|
Twister — save reduce current HP by ½(all) |____|
Water Spells Power Resist Effect Cost
----------- ----- ------ ------ ----
Hard Rain 5 evade Water damage (multiple) |____|
Deluge 50 evade Water damage (multiple) |____|
Monsoon 150 evade Water damage (multiple) |____|
Tsunami 500 evade Water damage (side) |____|
Dunk — save SE: Slow (single) |____|
Drench — save SE: Slow (side) |____|
Ice Spells Power Resist Effect Cost
----------- ----- ------ ------ ----
Snowball 5 evade Ice damage (single) |____|
Ice Shards 15 evade Ice damage (multiple) |____|
Blizzard 50 evade/-10% Ice damage (multiple) |____|
Frozen Storm 150 evade/-20% Ice damage (multiple) |____|
Glacial Crush 500 evade/-50% Ice damage (side) |____|
Freezer — save SE: Stop (multiple) |____|
Shadow Spells Power Resist Effect Cost
----------- ----- ------ ------ ----
Minor Drain 5 evade Shadow; HP transfer (target » caster) (single) |____|
Drain 15 evade Shadow; HP transfer (target » caster) (single) |____|
Major Drain 50 evade Shadow; HP transfer (target(s) » caster) (multiple) |____|
Superior Drain 150 evade Shadow; HP transfer (target(s) » caster) (multiple) |____|
Master Drain 500 evade Shadow; HP transfer (targets » caster) (side) |____|
Minor Sacrifice 5 evade Shadow; HP transfer (caster » target ) (single) |____|
Sacrifice 50 evade Shadow; HP transfer (caster » target ) (single) |____|
Major Sacrifice 500 evade Shadow; HP transfer (caster » target ) (single) |____|
Armageddon Strike 1000 evade/-50% Non-Elemental damage (side) |____|
Total Armageddon 5000 evade/-90% Non-Elemental damage (all) |____|
Abandon Hope — save SE: Apathy (single) |____|
Fiery Temper — save SE: Berserk (single) |____|
Darkness — save SE: Blind (single) |____|
Dazzle — save SE: Confuse (single) |____|
Gypsy Curse — save SE: Curse (single) |____|
Pox — save SE: Curse (side) |____|
Countdown — save SE: Darkfate (single) |____|
Reaper's Scythe — save SE: Darkfate (side) |____|
Doom — save SE: Death (single) |____|
Death Zone — save/-25% SE: Death (all) |____|
Basilisk Gaze — save SE: Petrify (single) |____|
Venom — save SE: Poison (single) |____|
Venom Spray — save SE: Poison (side) |____|
Shrink — save SE: Shrink (single) |____|
Miniaturize — save SE: Shrink (side) |____|
Shh! — save SE: Silence (single) |____|
Sleep — save SE: Sleep (single) |____|
Slow — save SE: Slow (single) |____|
Stop — save SE: Stop (single) |____|
Zombify — save SE: Zombie (single) |____|
Earth Spells Power Resist Effect Cost
----------- ----- ------ ------ ----
Groundshock 5 Levitate/Fly Earth damage (side) |____|
Tremor 15 Levitate/Fly Earth damage (side) |____|
Earthquake 50 Levitate/Fly Earth damage (side) |____|
Stone Spike 150 evade Earth damage (multiple) |____|
Fissure Strike 500 Levitate/Fly Earth damage (multiple) |____|
Armour — save SE: Armour (single) |____|
Gravity Well — save remove SE: Levitate and Fly (side) |____|
Effects
- Single: Spell affects a single target chosen by the caster.
- Multiple: Spell affects one or more targets on one side, chosen by the caster.
- Side: Spell affects all targets targets on one side chosen by the caster.
- All: Spell affects all targets in the combat area.
Stat Effects
[+]Armour: ½ damage from physical attacks
[+]Fly: immune to most Earth-elemental attacks, can fly at ×4 walking speed
[+]Levitate: immune to most Earth-elemental attacks
[+]Mind Bar: ½ damage from psionic attacks
[+]Protection: ½ damage from magic attacks
[+]Regenerate: heal 5% of CurrentMax HP/round
[+]Speed: Reaction ×2
[-]Apathy: attack, defense, strike, and evasion -20%
[-]Berserk: damage +20%, strike -20%, can only use basic attacks
[-]Blind: strike reduced to ½
[-]Confuse: attack random targets (allies or enemies) with random attacks or abilities (GM decision)
[-]Curse: all damage by character is ½, all damage done to character is ×2
[-]Darkfate: KO in 10 rounds
[-]Death: instant KO
[-]Mind Fog: cannot use psionics
[-]Petrify: turn to stone (effectively KO)
[-]Poison: lose 5% of Current Max HP/round
[-]Shrink: shrink to 1/10 size, personal and item stats reduced to 1/10
[-]Silence: cannot cast magic
[-]Sleep: cannot act until awakened, physical attacks will awaken, but not magic or psionic attacks
[-]Slow: Reaction reduced to ½
[-]Stop: cannot act
[-]Zombie: harmed by Purity-element, healed by Shadow-element, Confused, and Berserked