V:tM for the d20 System

     This is my conversion of the Tabletop and LARP rules for Vampire: the Masquerade into the d20 game system. All V:tM material is © by White Wolf Publishng and their use here is in no way a challenge to that ©.

Clans

Brujah (Rabble): Anarchs and philpsophers; they value freedom and seek it through different means. Idealists enter the system and try to work it from the inside. Individualists take no part in the system and believe themselves above its machinations. Iconoclasts, the common Brujah stereotype, are typpical street punks and have no respect for any authourity except might. Caitiff (Outcasts): The clanless; they are usually seen as second-class kindred, and occasionally killed on site by disgruntled princes. Gangrel (Outlanders): Wanderers and rustics; they are the only kindred that venture unafraid into the wilderness. Malkavians (Luatics): Incurably insane, one and all, but madness can give great insight... Nosferatu (Sewer Rats): Ravnos (): Toreador (Degenerates): Tremere (Warlocks): Tzimisce (Fiends): Ventrue (Blue Bloods): Samedi (Stiffs): Lasombra (Kings): Setites (Snakes): ():