V:tM for the d20 System
This is my conversion of the Tabletop and LARP rules for Vampire: the Masquerade into the d20 game system. All V:tM material is © by White Wolf Publishng and their use here is in no way a challenge to that ©.
Clans
Brujah (Rabble): Anarchs and philpsophers; they value freedom and seek it through different means. Idealists enter the system and try to work it from the inside. Individualists take no part in the system and believe themselves above its machinations. Iconoclasts, the common Brujah stereotype, are typpical street punks and have no respect for any authourity except might.
- Advantages: Gather Information is always a class skill
- Weaknesses: -2 inherent penalty to Will saves to resist Frenzy to resist frenzy.
- Disciplines: Celerity, Potence, Presence
Caitiff (Outcasts): The clanless; they are usually seen as second-class kindred, and occasionally killed on site by disgruntled princes.
- Advantages: Caitiff can learn any of the 8 common disciplines without a teacher, up to Intermediate level
- Weaknesses: Social outcasts, often used as scapegoats
- Disciplines: None, but they can learn Animalism, Auspex, Celerity, Dominate, Fortitude, Obfuscate, Potence, and Presence up to Intermediate level without a teacher.
Gangrel (Outlanders): Wanderers and rustics; they are the only kindred that venture unafraid into the wilderness.
- Advantages: Wilderness Lore is always a class skill
- Weaknesses: Become more animalistic as they frenzy; every animal feature gives a -1 circumstance penalty to Diplomacy checks.
- Disciplines: Animalism, Fortitude, Protean
Malkavians (Luatics): Incurably insane, one and all, but madness can give great insight...
- Advantages: All Malkavians are connected through a clanwide empathic bond (often called the Malkavian Madness Nework). This allows them to use Sense Motive to identify each other on sight (DC 10) and even communicate short messages during their sleep cycle (DC 20).
- Weaknesses: The are incurably insane and as such are often hindered, especially during times of stress.
- Disciplines: Auspex, Dementation, Obfuscate
Nosferatu (Sewer Rats):
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Ravnos ():
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Toreador (Degenerates):
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Tremere (Warlocks):
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Tzimisce (Fiends):
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Ventrue (Blue Bloods):
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Samedi (Stiffs):
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Lasombra (Kings):
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Setites (Snakes):
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