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Bastardo
Bastardo rules
Last update 10/8/1998


Rules of "Bastardo" Game

This is a four-player, Chess-based game.

The game takes place on an usual 8 x 8 chess-board and uses usuals chess-men. In the beginning every player has got one King, one Rook, one Knight, one Bishop and four Pawns. All of them move like their analogous items in the Chess game.

The aim of the game is TO TAKE opponent's Kings. When one player has his King taken, he gets off the game and gives his remaining items to the player that took his King.

The game ends when only one King is in the game, or when there is stalemate or draw.

If there is only one player left in game, he is the winner. In the case of stalemate or draw, the winner is the one that got more Kings. Being equal, wins the one that got more items. In this case, the players can take into account their own pieces.

The "Golden Corner" Pawns and the "Shadow-dancer Corner" Pawns move in the same direction, towards the opposite side. Likewise the "C Corner" and "Temple Corner" Pawns.

The "en-passant" rule is extended to the following : a Pawn that goes two steps towards in its first move, can be taken by any Pawn in the cell that it would have occupied if it had moved only one step. So, a Pawn can be taken en-passant from behind.

A Pawn that reach the opposite side is being promoted to an Amazon, a chess-man from heterodox-Chess game, that moves like a Queen and like a Knight too. Every other promotion is useless and it is not taken into account.

The castling is not in the rules of this game.

A player in his turn can pass, but this is generally done when he has only his King left and any move could be letal to him.

It is no-one’s duty to declare the check, on the contrary, it is seen as a bad taste proof, except when the check is declared accompanied with abuses and coarse gestures. Another good-taste proof is to declare the check with the aim of getting some advantage, i.e. to enslave the opponent that is checked with the promise (maybe untruthful) to save his life.

Every doubt or dispute on one’s move leads to a voting between the three remaining players (the one that submitted the question is excluded from the voting). A typical situation is allow a player to redo his move.

It is normal practice to stipulate agreements between players, agreements that evolve following the game and eventually can be dissolved or betrayed. This is the real fun of this game, and the origin of his name (BASTARDO is the word that we pronounce more frequently during the games: it is an Italian word that not only means bastard - in this case, a game not so pure - but also a person so wicked to make one other get angry ). The agreements that give more fun are the many-against-one kind, that lets the word BASTARDO be pronounced many and many times by the unlucky player!

During last years we developed much variants of this game. One for all : ten objective, every player casts one by lot and keep it secret. Reaching of the objective leads to an anticipate win with respect to the normal end of the game. In the future we will publish in detail this variant and all the others.


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