JUNCTION SYSTEM


Post Battle and Junction System

1 - Guardian Force Junction Window - 1.the window of G.F.junction After a battle, a guardian force gets ability points (AP) which augment the guardian force's power and get it to learn new abilities. Some abilties strengthen the guardian force, and others have an effect on how the character acts. By using this junction system, you can fight more advantageously.

2 - Guardian Force Menu - Here you can put a guardian force into a junction or undo it. Or, you can choose the strongest guardian force and put it into junction, as well. Using this menu you can also see what abilities the guardian force has.

3 - Help Window - Explains what the cursor is pointing at.

4 - Character Graphic - A picture of the current character.

5 - Character Experience - Current amount of EXP, EXP needed to level.

6 - Guardians In Junction - Current guardian forces equipped (in junction). Shown are Leviathan and Ifrit. You may only equip guardian forces to one character... for example, if Squall has Leviathan and Ifrit, Rinoa and Zell will not be able to use them unless you take one/both guardian forces off of Squall and re-assign them.

7 - Guardian Inventory - All guardian forces you have, for all the characters.

8 - Guardian Force EXP - The experience level of a guardian force. There are little red gauges underneath each guardian name (Leviathan and Ifrit shown here)... once the red gauge fills, the guardian will have attained max level and will be much more powerful.

9 - Character Affect Data - These fluctuate with equipped magic and guardian forces. As shown... Left column: Max HP (4000), Offensive Power (40), Defensive Power (30), Magic Power (30) Magic Defense (30). Right Column: Speed (30), Luck (12), Evasive Probability (7), Hit Probability (50).

10 - Ability Junction Window - This window is used to equip magic to your character. It becomes available after your guardian forces learn junction abilities.

11 - Magic Ability Menu - Choose a magic ability to put into junction or undo it. There is also an option called 'saikyo', this automatically selects the magic ability that will strengthen your character the most.

12 - Stocked Magic - A list of the magic you have drawn from enemies and stocked. So far, the announced spells are: Fire, Blizzard, Thunder, Cure, Double Magic, Protect, and 'Libra'.

13 - Character Affect Status - Character's current disabilities, from top: Poison, Instant Death, Petrified, Silence, Blindness.

14 - Available Battle Commands - The commands that can be used during battle. The number of commands available increase when guardian forces learn command abilities. Listed are Attack, Magic, Draw, and Item. Steal and Double Item are also present in FF8.

15 - Equipped Weapon - The current weapon the character is wielding. The use of the number after the weapon name is still unknown. Listed here: "Gunblade 1".

16 - Junctioned Magic - The current magic 'in junction'. You assign certain magic properties to the six junctions (Max HP, Offensive, Defensive, Magic Power, Magic Defense), for example, if Fire were in junction with Offensive, all attacks would have a fire property. If Fire were in junction with Defensive, it would enhance the character's ability to guard enemy fire attacks.


This info came from final fantasy VIII omega take a look around.
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