Game Sequence.

Copyright Jerod Underwood Park 1997
All rights reserved

The very first thing that happens after the quarter is dropped into the slot and the start button has been pressed is a screen which asks for the player to enter their name and sex by using the joystick to maneuver a highlight box and pressing a button to enter the letter or selection value. And, after all of that has been done, the game goes into some automated story plot snapshot scenes for the first few seconds. Each scene will use a reduced image that is centered in the center of the monitor, about a 1/3 reduction of the full screen which kind of looks like a picture on the screen with either no or just a little motion in it. This sequence can be passed upon by pressing one of the buttons. The photo sequence is as follows. At scene one, as both the picture and audio fade in, the player can see a shot is of two people sitting across from each other at a table in some romantic restaurant. Romantic violin music is playing in the background. The man is holding a wedding ring box with a ring inside, showing it to the woman. He is asking her to mary him. She says that she will. Music and snapshot fade into black. As the next photo fades in, the couple, dressed in white, are set against a church, walking down some stairs in front of the church's front door. The Wedding March theme is playing. Then, the next shot immediately cuts in giving a view of the couple stepping into a car with tin cans attached to the back bumper. The music is still playing. Then, yet another sudden shot of the couple rolling away in their car down the road. While the shot fades to black, the music keeps playing. In the next shot, the couple's car can be seen approaching an intersection located in the heart of some city from an areal shot. The music begins to wind down, giving a distressing tone to the music. Shot fades while music continues to wind down. Before the next scene fades in, the music winds down to a stop. Then, a familiar sound of brakes being applied and tires squealing against pavement can be heard. After that, the sound of two cars colliding is clearly the only sound present. Then the next scene fades in. A car that has just run a red light collided with the car that the couple were driving. Both cars are smoking badly. The shot is still up in the air. The smoke's movement is visible in the shot. Then, the drunk driver who ran the light opens the driver's side door of his vehicle and stumbles away from the scene of the accident. While the couple never enter the scene. A sound effect of wind rushing through a cave makes up the only audio. Suddenly, the picture begins to move upwards, away from the cars, revealing more of the city block around the scene of the accident. As the image expands, the view becomes rather hazy, as white clouds begin to engulf the shot. Then the whole scene becomes pure white. Then, the scene and sound of wind fades away to black. The next scene emerges out of the blackness. First, the sound of an intercom requesting someone for something. The atmosphere of the place sounds rather congested with other people's merged speech. The visual fades in. The shot views a waiting room with other people sitting in chairs. There is a person in a white suit of some sort talking to the couple about their situation. An important section of the conversation fades in on the audio. It turns out that the couple were instantly killed during the crash. And they are now waiting for their new lives to begin. However, continuing a marriage between each other is not an option. This does not sit well between either of them. The shot snaps to a shot of the couple running out a door. The scene and sound fade out. Next scene. They find themselves in an outdoor corridor between two cement walls with only two ways to go. At this point, the player gains control of the man (or woman) and the screen's view widens out to fill the whole monitor. From there, the player has to choose between the two directions in which to head. Each location will end up with either another choice of directions in which to head or to a gateway going to what's called a Platform World. (More on this later.)

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Copyright Jerod Underwood Park 1997
All rights reserved