Game Sequence.
Copyright Jerod Underwood Park 1997
All rights reserved
The very first thing that happens after the quarter
is dropped into the slot and the start button has been
pressed is a screen which asks for the player to enter their name
and sex by using the joystick to maneuver a highlight box and
pressing a button to enter the letter or selection value. And,
after all of that has been done, the game goes into some
automated story plot snapshot scenes for the first few seconds.
Each scene will use a reduced image that is centered in the
center of the monitor, about a 1/3 reduction of the full screen
which kind of looks like a picture on the screen with either no
or just a little motion in it. This sequence can be passed upon
by pressing one of the buttons. The photo sequence is as follows.
At scene one, as both the picture and audio fade in, the player
can see a shot is of two people sitting across from each other at
a table in some romantic restaurant. Romantic violin music is
playing in the background. The man is holding a wedding ring box
with a ring inside, showing it to the woman. He is asking her to
mary him. She says that she will. Music and snapshot fade into
black. As the next photo fades in, the couple, dressed in white,
are set against a church, walking down some stairs in front of
the church's front door. The Wedding March theme is playing.
Then, the next shot immediately cuts in giving a view of the
couple stepping into a car with tin cans attached to the back
bumper. The music is still playing. Then, yet another sudden
shot of the couple rolling away in their car down the road. While
the shot fades to black, the music keeps playing. In the next
shot, the couple's car can be seen approaching an intersection
located in the heart of some city from an areal shot. The music
begins to wind down, giving a distressing tone to the music. Shot
fades while music continues to wind down. Before the next scene
fades in, the music winds down to a stop. Then, a familiar sound
of brakes being applied and tires squealing against pavement can
be heard. After that, the sound of two cars colliding is clearly
the only sound present. Then the next scene fades in. A car that
has just run a red light collided with the car that the couple
were driving. Both cars are smoking badly. The shot is still up
in the air. The smoke's movement is visible in the shot. Then,
the drunk driver who ran the light opens the driver's side door
of his vehicle and stumbles away from the scene of the accident.
While the couple never enter the scene. A sound effect of wind
rushing through a cave makes up the only audio. Suddenly, the
picture begins to move upwards, away from the cars, revealing
more of the city block around the scene of the accident. As the
image expands, the view becomes rather hazy, as white clouds
begin to engulf the shot. Then the whole scene becomes pure
white. Then, the scene and sound of wind fades away to black. The
next scene emerges out of the blackness. First, the sound of an
intercom requesting someone for something. The atmosphere of the
place sounds rather congested with other people's merged speech.
The visual fades in. The shot views a waiting room with other
people sitting in chairs. There is a person in a white suit of
some sort talking to the couple about their situation. An
important section of the conversation fades in on the audio. It
turns out that the couple were instantly killed during the crash.
And they are now waiting for their new lives to begin. However,
continuing a marriage between each other is not an option. This
does not sit well between either of them. The shot snaps to a
shot of the couple running out a door. The scene and sound fade
out. Next scene. They find themselves in an outdoor corridor
between two cement walls with only two ways to go. At this point,
the player gains control of the man (or woman) and the screen's
view widens out to fill the whole monitor. From there, the player
has to choose between the two directions in which to head. Each
location will end up with either another choice of directions in
which to head or to a gateway going to what's called a Platform
World. (More on this later.)
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Copyright Jerod Underwood Park 1997
All rights reserved