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Description |
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Refinery
is used to convert tiberium into cash which is then used to build
units and structures. Build more than one. I usually build two but
sometimes three. |
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You
can't gen anything to work without power. |
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Advanced
powerplant produces even more power which the NOD desperately needs
especialy if you have two or more obelisks. |
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Used
to produce infantry units. |
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Used
to produce vehicles. Use it first to produce more harvesters which
will bring you more money. |
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All
important radar which opens minimap and helps you watch your enemies
movements. |
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NOD
has stealth capability. This stacionary building enables you to
cloak a part of your base. Click on it to see it's range. |
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Disables
enemy vehicles and mechanical units. Excellent for base defence. |
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Enables
you to build more advanced structures. |
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This
building is very important. Build it as fast as you can because
then you'll be able to launch long range MIRV missilles at your
enemies. |
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Excellent
base deffence tool but it's powerless against air units so you must
have a few SAM's in the base also. |
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Temple
of NOD enables you to build cyborg commando, mutant hijacker and
hunter seeker. |
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Good
base deffence against infantry and lighter vehicles. Not much use
against Titans or Mamoth MkII tanks. |
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Excellent
base defence against air units. Has long range but does a small
amount of dammage. |
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This
facility enables you to build chemical missiles. It's only usefull
on maps which have some tiberium vines on them. |
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Laser
fence is great deffence against engineers and all other units. It
needs power to work so when you must keep an eye on your power output. |
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Wall
is great for preventing engineers from entering your important buildings
and it doesn't need power. |
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Opens
for your units only. |