Brotherhood of NOD - Buildings  
Here is the complete list of NOD buildings in Tiberian sun with descriptions and pictures. NOD doesen't have upgrade technology so it has more buildings than GDI.  
Picture   Description
  Refinery is used to convert tiberium into cash which is then used to build units and structures. Build more than one. I usually build two but sometimes three.
  You can't gen anything to work without power.
  Advanced powerplant produces even more power which the NOD desperately needs especialy if you have two or more obelisks.
  Used to produce infantry units.
  Used to produce vehicles. Use it first to produce more harvesters which will bring you more money.
  All important radar which opens minimap and helps you watch your enemies movements.
  NOD has stealth capability. This stacionary building enables you to cloak a part of your base. Click on it to see it's range.
  Disables enemy vehicles and mechanical units. Excellent for base defence.
  Enables you to build more advanced structures.
  This building is very important. Build it as fast as you can because then you'll be able to launch long range MIRV missilles at your enemies.
  Excellent base deffence tool but it's powerless against air units so you must have a few SAM's in the base also.
  Temple of NOD enables you to build cyborg commando, mutant hijacker and hunter seeker.
  Good base deffence against infantry and lighter vehicles. Not much use against Titans or Mamoth MkII tanks.
  Excellent base defence against air units. Has long range but does a small amount of dammage.
  This facility enables you to build chemical missiles. It's only usefull on maps which have some tiberium vines on them.
  Laser fence is great deffence against engineers and all other units. It needs power to work so when you must keep an eye on your power output.
  Wall is great for preventing engineers from entering your important buildings and it doesn't need power.
  Opens for your units only.