P l a n e t C h a i r
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polygonal art Went shopping with Paolo and Claire tonight. Okay, technically it was really more of wandering, given that I ended up buying less than I really wanted to. All I have to show for that night is one of the novels based on Doom. The real highlight of that day was two hours spent playing with Lego, that European marvel of modular engineering. If you were one of those customers who came into Glorietta's Gift Gate during the midnight madness sale, I apologize for the three loud mouths, two fat asses and one non-ass destroying the carefully prepared juvenile aesthetic. On second thought, I don't. In any case, this exercise quickly reduced itself to a nigh-pretentious display of artistic impulses. We were soon joined by complete strangers who also shared an affinity for plug and play construction: Wawi, a young lady who apparently has a keenly focused urge to personally demarcate architectural styles and aesthetic overtones, and Joel, a young geek whose Lego designs are very deliberate and carefully orchestrated. It was definitely a whole barrel of fun. Claire created asymmetrical towers, amalgams of both Duplo (the preschooler version of Lego, and completely forward-compatible) and Lego pieces. One of these was topped off with a "head-piece" that had cartoon eyes that lent it a loopy effect. Pao on the other hand was obsessed with using the cold feel of blue blocks to render what he called "unchecked development", creating a superstructure resembling the vertical city of Nar Shadaa, only with a creepy Duplo figure as an analogous representation of Big Brother or Stalin. Wawi contented herself with rendering a Daliesque landscape: a brick wall in the background and a solitary door standing in the foreground. Joel's intense meticulosity (yeah, that word doesn't exist, but let it pass, okay?) manifested itself in a really well engineered scorpion, complete with at least 19 points of articulation. (I counted that from a picture in my digicam.) It was also completely color symmetric. Joel also created a thin tower that ended with an unstable looking topper of flat blue pieces. He dubbed it "Monument to Fragility" I on the other hand was content with mostly quick and easy constructions such as "Viet Cong Computer", "Garbage Angel" and "Tiki Trash", but I did create a structure similar to Joel's that had the same effect of looking unstable (when in fact they are not). I also had one that started off with standard block pieces that connect to more miscellaneous pieces that eventually reorient the connecting plane to face downwards (as opposed to its standard up direction) I'm sure this is all boring you by now, so I promise to upload pictures of this soon. (May 28, 2001 addendum: I had my computer checked, so all the COM ports are working fine, and it turns out that it might be my digital camera itself that's having the "communication" problems with my computer. So, umm, yeah, don't expect to see any of those pictures soon.) CORNER OF CULTURE CONSUMPTION
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