
Daggerfall
is a bitter disappointment. I have honestly intended only
reviewing games that I have finished completely. Daggerfall is an
exception. I downloaded every patch, tried every fix, went to
earlier saves and redid quests, all to no avail. For me the game
stalled after avenging Lysandus's killer. I have had reports from
other players being stuck in exactly the same spot. Bethusda
should have learnt from Arena's mistakes, but unfortunately
Daggerfall repeats them, and then some more.
The
storyline of Daggerfall is simple enough, a series of major
storyline quests will be revealed to you regarding Lysandus's
murder, solve them, free his soul, etc, etc. As far as main plot
goes, it isn't a bad story. There are thousands of sub quests
which Bethusda tries to make out as interesting day to day life
experiences of a hero. Unfortunately they quickly become very
repetitive, kill this monster, kill that ghost, find that
ingredient. But to gain levels they have to udertaken. You
quickly learn to reject certain quests over others. There are two
main sorts of minor quests, ones that involve certain buildings
in towns, and ones that involve a dungeon crawl. The dungeon
crawls soon get rather repetitive, after twenty or so you will
notice that random is not as random as one is led to believe.
Most dungeons are simply a jigsaw of several different blocks put
together randomly, therefore before long you become familiar with
different passage setups and know what's ahead, and even have a
fair idea where the quest target may lay. Only the major
storyline quest dungeons have small parts that are aside from the
jigsaw pieces, but even the quest dungeons are 90% jigsaw. I
actually think that Arena's quest dungeons were far better
designed and certainly had more more variety.
The town quests can be a little silly at times and reflect
Daggerfall's lack of quality control. For example a lowly
experienced me was given a quest to kill a tiger that was in a
knight's guild. I got there and here was the tiger growling away
in a room full top level knights who seemed helpless to do
anything about it. It's a bit like hiring Bill Gates to be
Tyson's bodyguard.I have even heard of players getting quests
from Joe Blow to deliver goods to the same Joe Blow.
Graphically
Daggerfall is only marginally better then Arena. The dungeons are
better to look at, despite being less interesting. Town scenery
is better, but still largely cosmetic.
Arena
had the edge in sound affects, Daggerfall uses many of Arena's
sounds but misses many others. I really missed the howling ice
wolves of Arena. The music is fairly good however, and I must
admit its a positive point.
Daggerfall's
combat is virtually the same as Arena, that is live, rather than
turn based, but turn based would not suit this dungeon crawl type
game. Like Arena you also have the ability to cast spells, I
tended to stick to combat for monster confrontations. Magic
spells like levitate and breath water are absolutely necessary.
Many weapons have magic abilities. Your magic ability increases
the more you cast. The best way to increase is to go to small
tomb and cast spell after spell until you manner is exhausted,
rest the repeat.
To
sum up Daggerfall is simply a poor clone of Arena. Daggerfall
simply manages to magnify many of Arena's bad points , you have
an even wider emptier meaningless world then Arena's. Arena at
least had some villages, lakes and houses outside the city,
Daggerfall does not even go that far. But the major reason why I
am disappointed with Daggerfall is the bugs, unlike Arena's '
crash ' type bugs, Daggerfall's are gameplay/plot bugs that stop
you from completing the game, unless you hit upon the right
combination of patches.
