1500 Pt. Chaos - Beastmen Army Baphomet's Beasts

Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost
Baphomet (Lord) 1 4 7 6 4/6 5 4 6 4 9 X/5 247.0
Two-Handed Weap; Always strikes last in HtH
  Helm of Many Eyes Wearer always strikes first in hand-to-hand combat [25]
  Armor of Fortune Save of 5+; If armor save failed, gives a 5+ Special Save [15]
  Jade Amulet One use only; 2+ Special Save versus a single wound [5]
Gors 18 4 4 3 3 4 2 3 1 7 X/6 281.0
Warlord: Baphomet (Lord); Infighting requires Ld test to move or march move; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Shield
  Champion 1 4 5 4 4 4 2 4 2 7 X/6 [61]
Shield
Minotaur 3 6 4 3 4 4 3 3 2/3 9 X/6 180.0
Warlord: Baphomet (Lord); Cause Fear; If enemy is broken or destroyed in combat, Frenzy on 4+; Standard Bearer; +1 Combat Result; Second Weapon; Light Armor
Beastman Chariots 1 - - - 7 7 3 1 - - X 96.0
Warlord: Baphomet (Lord); On charge, D6 impact hits @ S7; Shooting: 1=Crew, 2-3=Steed, 4-6=Chariot; HtH Combat: 1=Chariot, 2-3=Tuskgor, 4-6=Crew
  Tuskgors 2 7 3 - 4 4 2 2 1 3 4 [0]
  Crew 2 4 4 3 3/5 4 2 3 1 7 X/6 [8]
Two-Handed Weap; Always strikes last in HtH; Light Armor
Black-Rhae (Sham2) 1 4 4 3 4 5 3 4 1/2 7 X 195.0
Level 2 Wizard; Second Weapon
  Dispel Magic Scroll One use only; Automatically dispells an enemy spell as it is cast [25]
  Chalice of Chaos Bearer may drink from chalice at start of his magic phase for a random effect; Roll D6 for effect; 1 - Turned to Chaos Spawn; 2-3 - Enemy gets 1 less WoM card when dealt; 4-5 - Bearer gets 1 extra WoM card when dealt; 6 - End magic phase if you wish [35]
Ungors 20 4 3 2 3 4 1 3 1 6 X/6 121.0
Warlord: Black-Rhae (Sham2); One unit in army may Skirmish (and immune to infighting); Infighting requires Ld test to move or march move; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Spear; Two ranks attack if no movement; +1S on cavalry charge; Shield
Ungors 6 4 3 2 3 4 1 3 1 6 X/6 30.0
Warlord: Black-Rhae (Sham2); One unit in army may Skirmish (and immune to infighting); Infighting requires Ld test to move or march move; Shield
Beastman Chariots 1 - - - 7 7 3 1 - - X 94.0
Warlord: Black-Rhae (Sham2); On charge, D6 impact hits @ S7; Shooting: 1=Crew, 2-3=Steed, 4-6=Chariot; HtH Combat: 1=Chariot, 2-3=Tuskgor, 4-6=Crew
  Tuskgors 2 7 3 - 4 4 2 2 1 3 4 [0]
  Crew 2 4 4 3 3 4 2 3 1 7 X/5 [6]
Light Armor; Shield
Harpies 8 4 4 - 4 4 2 2 1 6 X 120.0
Fly
Chaos Troll 1 6 3 1 5 4 3 1 4 7 X 65.0
Cause Fear; Stupidity; Regenerate wounds on a 4+; Cannot regenerate once burned; Vomit attack for 1 automatic S5 hit (no save)
Chaos Spawn 1 2D6 3 - 4 5 3 3 D6 10 X 70.0
Cause Fear; Attacks always hit automatically; Move during compulsory movement directly towards enemy (but will move around obstacles); Immune to Psychology; Never Break; Always pass all Ld tests
Total Army Cost: 1499.0 Pts.
Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Points Unused Percent
Warlord n/a 442.0 1058.0 29%
Retinue n/a 802.0 698.0 53%
Allies (0% - 25%) n/a 255.0 120.0 17%
Magic Item Summary 5 105.0 n/a 7%

Roster created with Army Builder - Copyright (c) 1998,1999 by Lone Wolf Development, Inc.