Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
Cost |
Bagboch II (Gen) |
1 |
3 |
7 |
6 |
4/6 |
5 |
3 |
5 |
4 |
10 |
X/2 |
283.0 |
Usage Conflict; Units w/i 12" may use the general's Ld; Handgun; S4 hit @ Range 24"; Extra -1Sv; Cannot move & fire; Full turn to reload; Two-rank firing formation
|
Armor of Meteoric Iron |
Save of 2+ (includes shield) |
[25] |
Black Hammer of Hashut |
+2S; No armor saves; Targets vulnerable to fire are automatically killed if wounded |
[70] |
Potion of Chaos |
One use only; Drink at start of any turn for random effect; 1-3 - Recover 1 wound; 4 - +1S this turn only; 5 - +2S this turn only; 6 - Roll on a random 'Mutations' Chaos Gift card |
[25] |
Tilgaspleer (Sorc4) |
1 |
3 |
4 |
3 |
4/5 |
5 |
4 |
5 |
3/4 |
10 |
X/4 |
642.0 |
Level 4 Wizard; Units w/i 12" may use the general's Ld; Halberd; Pistol; S4 hit @ Range 6"; Extra -1Sv; Fires every other turn; +1A @ S4 in HtH; Monstrous Mount
|
Chaos Armor |
Save of 4+; Wizards may cast spells |
[10] |
Destroy Magic Scroll |
One use only; Automatically dispells an enemy spell; Destroys a spell on a 4+ and an item on a 6 |
[50] |
Chaos Familiar |
As long as familiar is in base contact with wizard, he may adjust one die roll per turn by +1/-1; Adjustment must be announced before roll is made |
[50] |
Chaos Familiar |
1 |
4 |
3 |
3 |
2 |
3 |
1 |
4 |
1 |
8 |
X |
[0] |
Lammasu |
1 |
6 |
6 |
- |
6 |
7 |
5 |
6 |
3 |
8 |
X |
[200] |
Fly; Cause Terror; Spells at monster or rider automatically dispelled on 4+ (not considered a Dispel attempt); Magic weapons in HtH are -1 to-hit versus Lammasu and rider
|
Laamar (BatBC) |
1 |
8/7 |
5 |
4 |
5/6 |
4 |
2 |
4 |
3 |
9 |
X/4 |
240.0 |
Usage Conflict; Units w/i 12" may re-roll a failed break test; Halberd; Handgun; S4 hit @ Range 24"; Extra -1Sv; Cannot move & fire; Full turn to reload; Two-rank firing formation; Heavy Armor; Shield
|
Banner of Wrath |
Bound spell for D6 lightning bolt with 24" range, requiring L.O.S.; Each bolt does 1 S4 hit (no armor save) |
[75] |
Tol'son (Sorc1) |
1 |
3 |
4 |
3 |
3 |
5 |
1 |
3 |
1/2 |
9 |
X |
88.0 |
Level 1 Wizard; Second Weapon; Handgun; S4 hit @ Range 24"; Extra -1Sv; Cannot move & fire; Full turn to reload; Two-rank firing formation
|
Dispel Magic Scroll |
One use only; Automatically dispells an enemy spell as it is cast |
[25] |
* Chaos Dwarf Warriors |
19 |
3 |
4 |
3 |
3/5 |
4 |
1 |
2 |
1 |
9 |
4 |
423.0 |
Usage Conflict; ^; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Two-Handed Weap; Always strikes last in HtH; Heavy Armor; Shield
|
Banner of Defiance |
Unit counts double normal rank bonus in HtH; Will never pursue |
[50] |
* Champion |
1 |
3 |
5 |
4 |
4/6 |
4 |
1 |
3 |
2 |
9 |
X/4 |
[79] |
Usage Conflict; Two-Handed Weap; Always strikes last in HtH; Heavy Armor; Shield
|
Helm of Many Eyes |
Wearer always strikes first in hand-to-hand combat |
[25] |
* Bull Centaurs |
5 |
8 |
4 |
3 |
4/6 |
4 |
2 |
3 |
2 |
9 |
5/4 |
271.0 |
Usage Conflict; Standard Bearer; +1 Combat Result; Two-Handed Weap; Always strikes last in HtH; Light Armor; Shield
|
Standard of Shielding |
Unit receives +1 on all Saves, or a Save of 6+ if no armor to begin with |
[25] |
Black Orcs |
15 |
4 |
4 |
3 |
4 |
4 |
1 |
2 |
1/2 |
8 |
6 |
218.0 |
Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Second Weapon; Light Armor; Ignore fleeing hobgoblins
|
Champion |
1 |
4 |
5 |
4 |
5 |
4 |
1 |
3 |
2/3 |
8 |
X/5 |
[48] |
If leading Orcs or Goblins, unit is unaffected by animosity; Second Weapon
|
Armor of Endurance |
Save of 5+; If armor save failed, gives a 6+ Special Save |
[5] |
* Wolf Riders |
5 |
4 |
3 |
3 |
3 |
3 |
1 |
2 |
1 |
6 |
5/4 |
102.0 |
Usage Conflict; May Skirmish; Standard Bearer; +1 Combat Result; Shortbow; S3 hit @ Range 16"; Light Armor; Shield; Giant Wolf; Animosity on a 1
|
Giant Wolf |
5 |
9 |
4 |
- |
3 |
3 |
1 |
3 |
1 |
3 |
X |
[0] |
Hobgoblin Archers |
10 |
4 |
3 |
3 |
3 |
3 |
1 |
2 |
1 |
6 |
X/6 |
65.0 |
Normal Bow; S3 hit @ Range 24"; Light Armor; Animosity on a 1
|
Sneaky Gits |
19 |
4 |
3 |
3 |
3 |
3 |
1 |
2 |
1/2 |
6 |
X |
154.0 |
Poisoned weapons cause -1Sv; Can always lap any number of models around enemy; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Second Weapon; Animosity on a 1
|
Champion |
1 |
4 |
4 |
4 |
4 |
3 |
1 |
3 |
2/3 |
6 |
X |
[28] |
Second Weapon
|
Death Rocket |
1 |
- |
- |
- |
- |
7 |
3 |
- |
- |
- |
5 |
75.0 |
Roll artillery and scatter dice for deviation; Range 48"; Targets suffer S5 hit for D3 wounds; Heavy Armor
|
Dwarf Crew |
2 |
3 |
4 |
3 |
3 |
4 |
1 |
2 |
1 |
9 |
X |
[0] |
Death Rocket |
1 |
- |
- |
- |
- |
7 |
3 |
- |
- |
- |
5 |
75.0 |
Roll artillery and scatter dice for deviation; Range 48"; Targets suffer S5 hit for D3 wounds; Heavy Armor
|
Dwarf Crew |
2 |
3 |
4 |
3 |
3 |
4 |
1 |
2 |
1 |
9 |
X |
[0] |
Earthshaker Cannon |
1 |
- |
- |
- |
- |
7 |
3 |
- |
- |
- |
5 |
140.0 |
Roll artillery and scatter dice for deviation; Range 12-48"; Targets suffer S7 hit for D3 wounds; Heavy Armor; Roll D6 for all units within 2D6" range of impact: 1=Lose next turn, 2-5=Half movement and no troops shooting (machines shoot on 4+); 6=No effect
|
Dwarf Crew |
3 |
3 |
4 |
3 |
3 |
4 |
1 |
2 |
1 |
9 |
X |
[0] |
Earthshaker Cannon |
1 |
- |
- |
- |
- |
7 |
3 |
- |
- |
- |
5 |
140.0 |
Roll artillery and scatter dice for deviation; Range 12-48"; Targets suffer S7 hit for D3 wounds; Heavy Armor; Roll D6 for all units within 2D6" range of impact: 1=Lose next turn, 2-5=Half movement and no troops shooting (machines shoot on 4+); 6=No effect
|
Dwarf Crew |
3 |
3 |
4 |
3 |
3 |
4 |
1 |
2 |
1 |
9 |
X |
[0] |
Bolt Thrower |
1 |
- |
- |
- |
- |
7 |
3 |
- |
- |
- |
X |
42.0 |
Range 48"; Single shot @ S5 -1/rank for D4 wounds (no save)
|
Hobgoblin Crew |
2 |
4 |
3 |
3 |
3 |
3 |
1 |
2 |
1 |
6 |
X |
[0] |
Bolt Thrower |
1 |
- |
- |
- |
- |
7 |
3 |
- |
- |
- |
X |
42.0 |
Range 48"; Single shot @ S5 -1/rank for D4 wounds (no save)
|
Hobgoblin Crew |
2 |
4 |
3 |
3 |
3 |
3 |
1 |
2 |
1 |
6 |
X |
[0] |