3000 Pt. Chaos Dwarves Army Hammer of Hashut

Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost
Bagboch II (Gen) 1 3 7 6 4/6 5 3 5 4 10 X/2 283.0
Usage Conflict; Units w/i 12" may use the general's Ld; Handgun; S4 hit @ Range 24"; Extra -1Sv; Cannot move & fire; Full turn to reload; Two-rank firing formation
  Armor of Meteoric Iron Save of 2+ (includes shield) [25]
  Black Hammer of Hashut +2S; No armor saves; Targets vulnerable to fire are automatically killed if wounded [70]
  Potion of Chaos One use only; Drink at start of any turn for random effect; 1-3 - Recover 1 wound; 4 - +1S this turn only; 5 - +2S this turn only; 6 - Roll on a random 'Mutations' Chaos Gift card [25]
Tilgaspleer (Sorc4) 1 3 4 3 4/5 5 4 5 3/4 10 X/4 642.0
Level 4 Wizard; Units w/i 12" may use the general's Ld; Halberd; Pistol; S4 hit @ Range 6"; Extra -1Sv; Fires every other turn; +1A @ S4 in HtH; Monstrous Mount
  Chaos Armor Save of 4+; Wizards may cast spells [10]
  Destroy Magic Scroll One use only; Automatically dispells an enemy spell; Destroys a spell on a 4+ and an item on a 6 [50]
  Chaos Familiar As long as familiar is in base contact with wizard, he may adjust one die roll per turn by +1/-1; Adjustment must be announced before roll is made [50]
    Chaos Familiar 1 4 3 3 2 3 1 4 1 8 X [0]
  Lammasu 1 6 6 - 6 7 5 6 3 8 X [200]
Fly; Cause Terror; Spells at monster or rider automatically dispelled on 4+ (not considered a Dispel attempt); Magic weapons in HtH are -1 to-hit versus Lammasu and rider
Laamar (BatBC) 1 8/7 5 4 5/6 4 2 4 3 9 X/4 240.0
Usage Conflict; Units w/i 12" may re-roll a failed break test; Halberd; Handgun; S4 hit @ Range 24"; Extra -1Sv; Cannot move & fire; Full turn to reload; Two-rank firing formation; Heavy Armor; Shield
  Banner of Wrath Bound spell for D6 lightning bolt with 24" range, requiring L.O.S.; Each bolt does 1 S4 hit (no armor save) [75]
Tol'son (Sorc1) 1 3 4 3 3 5 1 3 1/2 9 X 88.0
Level 1 Wizard; Second Weapon; Handgun; S4 hit @ Range 24"; Extra -1Sv; Cannot move & fire; Full turn to reload; Two-rank firing formation
  Dispel Magic Scroll One use only; Automatically dispells an enemy spell as it is cast [25]
* Chaos Dwarf Warriors 19 3 4 3 3/5 4 1 2 1 9 4 423.0
Usage Conflict; ^; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Two-Handed Weap; Always strikes last in HtH; Heavy Armor; Shield
  Banner of Defiance Unit counts double normal rank bonus in HtH; Will never pursue [50]
  * Champion 1 3 5 4 4/6 4 1 3 2 9 X/4 [79]
Usage Conflict; Two-Handed Weap; Always strikes last in HtH; Heavy Armor; Shield
    Helm of Many Eyes Wearer always strikes first in hand-to-hand combat [25]
* Bull Centaurs 5 8 4 3 4/6 4 2 3 2 9 5/4 271.0
Usage Conflict; Standard Bearer; +1 Combat Result; Two-Handed Weap; Always strikes last in HtH; Light Armor; Shield
  Standard of Shielding Unit receives +1 on all Saves, or a Save of 6+ if no armor to begin with [25]
Black Orcs 15 4 4 3 4 4 1 2 1/2 8 6 218.0
Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Second Weapon; Light Armor; Ignore fleeing hobgoblins
  Champion 1 4 5 4 5 4 1 3 2/3 8 X/5 [48]
If leading Orcs or Goblins, unit is unaffected by animosity; Second Weapon
    Armor of Endurance Save of 5+; If armor save failed, gives a 6+ Special Save [5]
* Wolf Riders 5 4 3 3 3 3 1 2 1 6 5/4 102.0
Usage Conflict; May Skirmish; Standard Bearer; +1 Combat Result; Shortbow; S3 hit @ Range 16"; Light Armor; Shield; Giant Wolf; Animosity on a 1
  Giant Wolf 5 9 4 - 3 3 1 3 1 3 X [0]
Hobgoblin Archers 10 4 3 3 3 3 1 2 1 6 X/6 65.0
Normal Bow; S3 hit @ Range 24"; Light Armor; Animosity on a 1
Sneaky Gits 19 4 3 3 3 3 1 2 1/2 6 X 154.0
Poisoned weapons cause -1Sv; Can always lap any number of models around enemy; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Second Weapon; Animosity on a 1
  Champion 1 4 4 4 4 3 1 3 2/3 6 X [28]
Second Weapon
Death Rocket 1 - - - - 7 3 - - - 5 75.0
Roll artillery and scatter dice for deviation; Range 48"; Targets suffer S5 hit for D3 wounds; Heavy Armor
  Dwarf Crew 2 3 4 3 3 4 1 2 1 9 X [0]
Death Rocket 1 - - - - 7 3 - - - 5 75.0
Roll artillery and scatter dice for deviation; Range 48"; Targets suffer S5 hit for D3 wounds; Heavy Armor
  Dwarf Crew 2 3 4 3 3 4 1 2 1 9 X [0]
Earthshaker Cannon 1 - - - - 7 3 - - - 5 140.0
Roll artillery and scatter dice for deviation; Range 12-48"; Targets suffer S7 hit for D3 wounds; Heavy Armor; Roll D6 for all units within 2D6" range of impact: 1=Lose next turn, 2-5=Half movement and no troops shooting (machines shoot on 4+); 6=No effect
  Dwarf Crew 3 3 4 3 3 4 1 2 1 9 X [0]
Earthshaker Cannon 1 - - - - 7 3 - - - 5 140.0
Roll artillery and scatter dice for deviation; Range 12-48"; Targets suffer S7 hit for D3 wounds; Heavy Armor; Roll D6 for all units within 2D6" range of impact: 1=Lose next turn, 2-5=Half movement and no troops shooting (machines shoot on 4+); 6=No effect
  Dwarf Crew 3 3 4 3 3 4 1 2 1 9 X [0]
Bolt Thrower 1 - - - - 7 3 - - - X 42.0
Range 48"; Single shot @ S5 -1/rank for D4 wounds (no save)
  Hobgoblin Crew 2 4 3 3 3 3 1 2 1 6 X [0]
Bolt Thrower 1 - - - - 7 3 - - - X 42.0
Range 48"; Single shot @ S5 -1/rank for D4 wounds (no save)
  Hobgoblin Crew 2 4 3 3 3 3 1 2 1 6 X [0]
Total Army Cost: 3000.0 Pts.
Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Points Unused Percent
Character (0% - 50%) n/a 1408.0 92.0 46%
Regiment (25% - 100%) n/a 1078.0 1922.0 35%
Machine (0% - 25%) n/a 514.0 236.0 17%
Monster (0% - 25%) n/a 0.0 750.0 0%
Allies (0% - 25%) n/a 0.0 750.0 0%
Magic Item Summary 12 435.0 n/a 14%

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