1500 Pt. Chaos Army | The Black Plague |
Unit Name | ## | WS | BS | St | To | Wo | In | At | Ld | Armor | Cost |
Baal-Ashur (Princ) | 1 | 6 | 3 | 5 | 4/5 | 3 | 5 | 3 | 10 | 5(I)+ | 135 |
Independent Character. Auto-passes Morale checks, immune to pinning. Monstrous Creature- no armour save, 2D6+St AP vs vehicles. Wings Mark of Nurgle |
|||||||||||
Blight Grenades | If a model armed with Blight grenades charges a unit, all non-Nurgle-Marked models in the combat suffer -1 to hit. Additional grenades add no further penalty. | [15] | |||||||||
Stream of Corruption | Psychic Power. Instead of moving in the Assault Phase (model may fight as normal), place the Flamer template touching the model using the power- anything under it takes a wound on 4+, no armour or cover saves allowed. | [15] | |||||||||
Wings | Assault 12", ignoring terrain. | - | |||||||||
Crowi'zan (Sorc) | 1 | 5 | 5 | 4 | 4 | 1 | 5 | 2/3 | 9 | 2+ | 117 |
Independent Character. Chaos Armour Bolt Pistol Power Weapon Mark of Chaos Undivided |
|||||||||||
Doom Bolt | Psychic Power. 18" R, S5, AP4, Assault 3. Counts as a weapon. | [20] | |||||||||
Sorceror's Scrolls | Re-roll one psychic power test per battle. | [5] | |||||||||
Jump Pack | 12" move, ignoring difficult terrain. Flee and pursue 3d6". If the model finishes a move in terrain, roll a D6- on a 1 it is removed as a casualty. Deep Strike if allowed. | [20] | |||||||||
Chaos Spiky Bitz | Re-roll up to one missed hand-to-hand attack per turn. | [5] | |||||||||
Frag Grenades | When attacking models in cover, both sides strike simultaneously (Power / Chain Fists go last). | [1] | |||||||||
Plague Marines | 6 | 4 | 4 | 4 | 5 | 1 | 4 | 1 | 9 | 3+ | 237 |
Fearless- never pinned, never fall back, auto-pass morale checks. Bolter (x5) Plague Knife Plasma Rifle (x1) Blight Grenades |
|||||||||||
Aspiring Champion | 1 | 4 | 4 | 4 | 5/6 | 1 | 4 | 2/3 | 10 | 3+ | [93] |
Powered Armour Plasma Pistol Blight Grenades Mark of Nurgle |
|||||||||||
Plague Sword | If a multi-wound model is wounded by the Plague Knife, roll a D6- on a 4+ it is killed outright. Daemons, vehicles, Talos, Avatars & Wraithguard are unaffected. | [25] | |||||||||
Plaguebearers of Nurgle | 5 | 4 | - | 4 | 5 | 1 | 4 | 2 | 10 | 5(I)+ | 75 |
Must be summoned to the battlefield (see end of army list). Nurgloid; +1 to Summoning rolls if any enemy models died or were destroyed this turn. |
|||||||||||
Chaos Space Marines | 6 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 9 | 3+ | 222 |
Bolter (x5) Flamer (x1) Frag Grenades Krak Grenades |
|||||||||||
Aspiring Champion | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 10 | 3+ | [48] |
Powered Armour Bolt Pistol Power Weapon Frag Grenades Krak Grenades Mark of Chaos Undivided |
|||||||||||
Chaos Rhino APC | 1 | - | 4 | - | - | - | - | - | - | 11/11/10 | [63] |
Carries up to 10 Chaos Space Marines, but no Terminators. If a model inside the vehicle is Possessed by a Greater Daemon, it disembarks. Storm Bolter |
|||||||||||
Auxilliary Combi-Bolter | 24" R, S4, AP5, Rapid Fire, Linked. | [10] | |||||||||
Smoke Launchers | All hits are glancing blows. Vehicle cannot fire. Lasts one turn. | [3] | |||||||||
Chaos Space Marines | 6 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 9 | 3+ | 209 |
Bolter (x5) Heavy Bolter (x1) Frag Grenades Krak Grenades |
|||||||||||
Aspiring Champion | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2/3 | 10 | 3+ | [33] |
Powered Armour Bolt Pistol / CCW Frag Grenades Krak Grenades Mark of Chaos Undivided |
|||||||||||
Chaos Rhino APC | 1 | - | 4 | - | - | - | - | - | - | 11/11/10 | [63] |
Carries up to 10 Chaos Space Marines, but no Terminators. If a model inside the vehicle is Possessed by a Greater Daemon, it disembarks. Storm Bolter |
|||||||||||
Auxilliary Combi-Bolter | 24" R, S4, AP5, Rapid Fire, Linked. | [10] | |||||||||
Smoke Launchers | All hits are glancing blows. Vehicle cannot fire. Lasts one turn. | [3] | |||||||||
Chaos Bikers | 4 | 4 | 4 | 4 | 5 | 1 | 4 | 2 | 9 | 3+ | 242 |
Twin Bolters / Meltagun / Plasmagun always fire as if stationary. Bolt Pistol (x4) Twin Bolters (x4) Frag Grenades Krak Grenades |
|||||||||||
Aspiring Champion | 1 | 4 | 4 | 4 | 5 | 1 | 4 | 3 | 10 | 3+ | [70] |
Powered Armour Power Weapon Frag Grenades Krak Grenades Mark of Chaos Undivided |
|||||||||||
Chaos Predator | 1 | - | 4 | - | - | - | - | - | - | 13/11/10 | 145 |
2 Sponson Heavy Bolters Turret Autocannon |
|||||||||||
Nurgle Infestation | +1 Armour to all locations. | [35] | |||||||||
Chaos Dreadnought | 1 | 4 | 4 | 6/10 | - | - | 4 | 2/3 | - | 12/12/10 | 118 |
Roll a D6 before shooting with the Dreadnought, 1) move D6" toward the nearest enemy model, do not shoot, 2-5) Shoot normally, 6) Fire twice, but don't move in the Assault phase- hits are targetted evenly on nearest models (including friendly models & models in close combat). Dreadnought CC Weapon Combi-Bolter Plasma Cannon |
|||||||||||
Smoke Launchers | All hits are glancing blows. Vehicle cannot fire. Lasts one turn. | [3] | |||||||||
Option Footnotes: |
|
||||||||||
2 Sponson Heavy Bolters | 2 sponsons: 36" R, S5, AP4, Heavy 3. | ||||||||||
Autocannon | 48" R, S7, AP4, Heavy 2. | ||||||||||
Blight Grenades | If a model armed with Blight grenades charges a unit, all non-Nurgle-Marked models in the combat suffer -1 to hit. Additional grenades add no further penalty. | ||||||||||
Bolt Pistol | 12"R, S4, AP5, Pistol. | ||||||||||
Bolter | 24"R, S4, AP5, Rapid Fire. | ||||||||||
CC Weapon | +1A if used with another CCW / pistol. | ||||||||||
Chaos Armour | 2+ saving throw. | ||||||||||
Combi-Bolter | 24" R, S4, AP5, Rapid Fire, Linked. | ||||||||||
Dreadnought CC Weapon |
|
||||||||||
Flamer | Template, S4, AP5, Assault 1. | ||||||||||
Frag Grenades | Fight simultaneosly with troops in cover. Models with Power Fists still go last. | ||||||||||
Heavy Bolter | 36"R, S5, AP4, Heavy 3. | ||||||||||
Krak Grenades | When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 6+1D6. | ||||||||||
Mark of Chaos Undivided | Re-roll failed morale checks. | ||||||||||
Mark of Nurgle | +1 Toughness (included on profile). Still counts as original T for purposes of Insta-Kill weapons. | ||||||||||
Plague Knife | If a wound is caused to a multi-wound creature, roll a D6- on a 6 the creature is killed outright. Gives +1A if used with another close combat weapon. | ||||||||||
Plasma Cannon | 36" R, S7, AP2, Heavy 1 Blast. Overheats: If you roll a 1 to hit, make a save or take a wound. | ||||||||||
Plasma Pistol | 12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound. | ||||||||||
Plasma Rifle | 24"R, S7, AP2, Rapid Fire. Overheats - if you roll a 1 to hit, make a save or take a wound. | ||||||||||
Power Weapon | No armour save in close combat. | ||||||||||
Powered Armour | 3+ saving throw. | ||||||||||
Storm Bolter | 24"R, S4, AP5, Assault 2. | ||||||||||
Twin Bolter | 24" R, S4, AP5, Rapid Fire, Linked. |
Total Army Cost: 1500 Pts. |
Notes: Daemon summoning: From the second turn on, roll a D6 at the start of your Assault phase. On a 4+ (2nd turn), 3+ (3rd) or 2+ (4th+) the Daemons appear. They immediately Deep Strike in (with the Ordnance template placed in base contact with a Chaos model then scattered as normal), but may make Assault moves the turn they arrive. Models in Army: 37 Chaos Space Marines Notes IMHO, the Chaos Space Marines are the greatest army to play in WH40K, and possibly the entire GW hobby. They are far more versatile than their fantasy counterparts, combining the best of the Chaos Mythology and the Space Marine legacy. Nurgle is my favorite Chaos God, in part because he seems neglected by GW in their fluff and his lack of sex appeal compared to the others. Khorne seems the most popular (and cheesy) god of choice. I enjoy playing for the fun of it, and thus you won't see much cheese hear. Most say the Daemon Prince is underpowered as a general, and not to use one. However, it is a colorful model and fits the mythos, thus I enjoy using him. I only use painted figures in my armies despite a B- skill at painting. But for me, it is a hobby more than a game. The army you see presented is a decent one, I've both one and lost with it. Fellow Chaos players should give it a try and let me know what you think. |
Validation Results: Roster satisfies all enforced validation rules |
Troop Type | Count | Points | Unused | Percent |
HQ (1 - 2) | 2 | 252 | n/a | 16% |
Elite (0 - 3) | 1 | 237 | n/a | 15% |
Troops (2 - 6) | 3 | 506 | n/a | 33% |
Fst. Atck. (0 - 3) | 1 | 242 | n/a | 16% |
Hvy. Supp. (0 - 3) | 2 | 263 | n/a | 17% |
Equipment Summary | 14 | 170 | n/a | 11% |
Roster created with Army Builder - Copyright (c) 1998,1999 by Lone Wolf Development, Inc. |