1500 Pt. Chaos Army The Black Plague

Unit Name ## WS BS St To Wo In At Ld Armor Cost
Baal-Ashur (Princ) 1 6 3 5 4/5 3 5 3 10 5(I)+ 135
Independent Character. Auto-passes Morale checks, immune to pinning. Monstrous Creature- no armour save, 2D6+St AP vs vehicles.
Wings
Mark of Nurgle
  Blight Grenades If a model armed with Blight grenades charges a unit, all non-Nurgle-Marked models in the combat suffer -1 to hit. Additional grenades add no further penalty. [15]
  Stream of Corruption Psychic Power. Instead of moving in the Assault Phase (model may fight as normal), place the Flamer template touching the model using the power- anything under it takes a wound on 4+, no armour or cover saves allowed. [15]
  Wings Assault 12", ignoring terrain. -
Crowi'zan (Sorc) 1 5 5 4 4 1 5 2/3 9 2+ 117
Independent Character.
Chaos Armour
Bolt Pistol
Power Weapon
Mark of Chaos Undivided
  Doom Bolt Psychic Power. 18" R, S5, AP4, Assault 3. Counts as a weapon. [20]
  Sorceror's Scrolls Re-roll one psychic power test per battle. [5]
  Jump Pack 12" move, ignoring difficult terrain. Flee and pursue 3d6". If the model finishes a move in terrain, roll a D6- on a 1 it is removed as a casualty. Deep Strike if allowed. [20]
  Chaos Spiky Bitz Re-roll up to one missed hand-to-hand attack per turn. [5]
  Frag Grenades When attacking models in cover, both sides strike simultaneously (Power / Chain Fists go last). [1]
Plague Marines 6 4 4 4 5 1 4 1 9 3+ 237
Fearless- never pinned, never fall back, auto-pass morale checks.
Bolter (x5)
Plague Knife
Plasma Rifle (x1)
Blight Grenades
  Aspiring Champion 1 4 4 4 5/6 1 4 2/3 10 3+ [93]
Powered Armour
Plasma Pistol
Blight Grenades
Mark of Nurgle
    Plague Sword If a multi-wound model is wounded by the Plague Knife, roll a D6- on a 4+ it is killed outright. Daemons, vehicles, Talos, Avatars & Wraithguard are unaffected. [25]
Plaguebearers of Nurgle 5 4 - 4 5 1 4 2 10 5(I)+ 75
Must be summoned to the battlefield (see end of army list).
Nurgloid; +1 to Summoning rolls if any enemy models died or were destroyed this turn.
Chaos Space Marines 6 4 4 4 4 1 4 1 9 3+ 222
Bolter (x5)
Flamer (x1)
Frag Grenades
Krak Grenades
  Aspiring Champion 1 4 4 4 4 1 4 2/3 10 3+ [48]
Powered Armour
Bolt Pistol
Power Weapon
Frag Grenades
Krak Grenades
Mark of Chaos Undivided
  Chaos Rhino APC 1 - 4 - - - - - - 11/11/10 [63]
Carries up to 10 Chaos Space Marines, but no Terminators. If a model inside the vehicle is Possessed by a Greater Daemon, it disembarks.
Storm Bolter
    Auxilliary Combi-Bolter 24" R, S4, AP5, Rapid Fire, Linked. [10]
    Smoke Launchers All hits are glancing blows. Vehicle cannot fire. Lasts one turn. [3]
Chaos Space Marines 6 4 4 4 4 1 4 1 9 3+ 209
Bolter (x5)
Heavy Bolter (x1)
Frag Grenades
Krak Grenades
  Aspiring Champion 1 4 4 4 4 1 4 2/3 10 3+ [33]
Powered Armour
Bolt Pistol / CCW
Frag Grenades
Krak Grenades
Mark of Chaos Undivided
  Chaos Rhino APC 1 - 4 - - - - - - 11/11/10 [63]
Carries up to 10 Chaos Space Marines, but no Terminators. If a model inside the vehicle is Possessed by a Greater Daemon, it disembarks.
Storm Bolter
    Auxilliary Combi-Bolter 24" R, S4, AP5, Rapid Fire, Linked. [10]
    Smoke Launchers All hits are glancing blows. Vehicle cannot fire. Lasts one turn. [3]
Chaos Bikers 4 4 4 4 5 1 4 2 9 3+ 242
Twin Bolters / Meltagun / Plasmagun always fire as if stationary.
Bolt Pistol (x4)
Twin Bolters (x4)
Frag Grenades
Krak Grenades
  Aspiring Champion 1 4 4 4 5 1 4 3 10 3+ [70]
Powered Armour
Power Weapon
Frag Grenades
Krak Grenades
Mark of Chaos Undivided
Chaos Predator 1 - 4 - - - - - - 13/11/10 145
2 Sponson Heavy Bolters
Turret Autocannon
  Nurgle Infestation +1 Armour to all locations. [35]
Chaos Dreadnought 1 4 4 6/10 - - 4 2/3 - 12/12/10 118
Roll a D6 before shooting with the Dreadnought, 1) move D6" toward the nearest enemy model, do not shoot, 2-5) Shoot normally, 6) Fire twice, but don't move in the Assault phase- hits are targetted evenly on nearest models (including friendly models & models in close combat).
Dreadnought CC Weapon
Combi-Bolter
Plasma Cannon
  Smoke Launchers All hits are glancing blows. Vehicle cannot fire. Lasts one turn. [3]
Option Footnotes:
  2 Sponson Heavy Bolters 2 sponsons: 36" R, S5, AP4, Heavy 3.
  Autocannon 48" R, S7, AP4, Heavy 2.
  Blight Grenades If a model armed with Blight grenades charges a unit, all non-Nurgle-Marked models in the combat suffer -1 to hit. Additional grenades add no further penalty.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  CC Weapon +1A if used with another CCW / pistol.
  Chaos Armour 2+ saving throw.
  Combi-Bolter 24" R, S4, AP5, Rapid Fire, Linked.
  Dreadnought CC Weapon
  Flamer Template, S4, AP5, Assault 1.
  Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last.
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Krak Grenades When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 6+1D6.
  Mark of Chaos Undivided Re-roll failed morale checks.
  Mark of Nurgle +1 Toughness (included on profile). Still counts as original T for purposes of Insta-Kill weapons.
  Plague Knife If a wound is caused to a multi-wound creature, roll a D6- on a 6 the creature is killed outright. Gives +1A if used with another close combat weapon.
  Plasma Cannon 36" R, S7, AP2, Heavy 1 Blast. Overheats: If you roll a 1 to hit, make a save or take a wound.
  Plasma Pistol 12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound.
  Plasma Rifle 24"R, S7, AP2, Rapid Fire. Overheats - if you roll a 1 to hit, make a save or take a wound.
  Power Weapon No armour save in close combat.
  Powered Armour 3+ saving throw.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  Twin Bolter 24" R, S4, AP5, Rapid Fire, Linked.
Total Army Cost: 1500 Pts.
Notes:
Daemon summoning: From the second turn on, roll a D6 at the start of your Assault phase. On a 4+ (2nd turn), 3+ (3rd) or 2+ (4th+) the Daemons appear. They immediately Deep Strike in (with the Ordnance template placed in base contact with a Chaos model then scattered as normal), but may make Assault moves the turn they arrive.

Models in Army: 37
Chaos Space Marines Notes

IMHO, the Chaos Space Marines are the greatest army to play in WH40K, and possibly the entire GW hobby. They are far more versatile than their fantasy counterparts, combining the best of the Chaos Mythology and the Space Marine legacy.

Nurgle is my favorite Chaos God, in part because he seems neglected by GW in their fluff and his lack of sex appeal compared to the others. Khorne seems the most popular (and cheesy) god of choice.

I enjoy playing for the fun of it, and thus you won't see much cheese hear. Most say the Daemon Prince is underpowered as a general, and not to use one. However, it is a colorful model and fits the mythos, thus I enjoy using him.

I only use painted figures in my armies despite a B- skill at painting. But for me, it is a hobby more than a game. The army you see presented is a decent one, I've both one and lost with it. Fellow Chaos players should give it a try and let me know what you think.
Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Points Unused Percent
HQ (1 - 2) 2 252 n/a 16%
Elite (0 - 3) 1 237 n/a 15%
Troops (2 - 6) 3 506 n/a 33%
Fst. Atck. (0 - 3) 1 242 n/a 16%
Hvy. Supp. (0 - 3) 2 263 n/a 17%
Equipment Summary 14 170 n/a 11%

Roster created with Army Builder - Copyright (c) 1998,1999 by Lone Wolf Development, Inc.