Banjo-Kazooie

Developed by RAREWARE
for Nintendo
Genre: Action Players: 1

FAQ's and Strategy Guides
For playing tips, move lists and other information, please read the Banjo-Kazooie FAQ from www.GameFAQs.com.

99 Mumbo Tokens
After entering CHEAT on the sandcastle floor in Treasure Trove cove, spell DONTBEADUMBOGOSEEMUMBO. (Don't be a dumbo, go see Mumbo.)

NOTE: You won't hear a sound confirming the code.

Bottles' Bonus
After Beating Treasure Trove Cove, go back to Banjo's House, outside Gruntilda's Lair. Once inside, look at the Bottles the mole picture and you will go into a secret game of put the moving puzzle pieces together. Once all the pieces are fitted, congratulations! You've just accessed the first code.

To redeem it, go to Treasure Trove Cove, drain the water around the castle, and enter. Every time you complete one of his puzzles he will give you a new code, they are as follows:

To cancel these codes, enter the word NOBONUS.

Bubblegloop Surprises
In Bubblegloop swamp, there is a shock jump pad that'll take you to the top of a hut. Butt-stomp this hut to reveal another jump pad. Somewhere there is a "Gruntilda Switch" that gives you a puzzle piece and blows the cone off of the little statue of Gruntilda by the note door that requires 260 notes. There is also a Jinjo in a hut and a well-hidden Mumbo Token in mid-air.

Cheato's First Spell Book
To enter Cheato's first lair, go into Bubblegloop Swamp and find Mumbo's Hut. (To find Mumbo's hut, go above the gator's head into the maze and you'll have to find his hut.) He will transform you into a gator. Now exit Bubble Gloop Swamp and go into Gruntilda's lair. Try to go BEHIND the entrance to Bubble Gloop Swamp. If you successfully go behind puzzle to Bubble Gloop Swamp, you'll find Cheato the Spell Book.

Cheato's Second Spell Book
Go to the level MAD MONSTER MANSION. Change to the pumpkin and go to the platform that BRENTILDA is on, go through the little hole and get the red spell book. Then go to the BANJOKAZOOIE puzzle in TREASURE TROVE COVE then enter REDFEATHERS to get 100 feathers and a maximum of 100.

Double Health
If you have enough notes, open the 882-Note Door, then stand on the puzzle piece platform. By completing the picture with four of your Jiggys, your Honeycomb Energy Meter will turn red. From then on, your Honeycomb Energy will be twice as strong. In essence, one red Honeycomb Energy Piece will represent two pieces on your meter, so one hit will turn a red piece yellow, and a subsequent hit will completely deplete the piece of energy.

Extra Life on Banjo's House
Get to the top of Banjo's house by doing a sommersault and then jump on top of the chimney. Jump as high as you can and touch the the golden statue of Banjo, resulting in an extra life. There's another extra life behind the waterfall.

Extra Starting Animations
When picking a game to load, press START+R+A simultaneously. If your timing was right you'll be rewarded with a humourous animation.

Funnier Game Select Animations
Want to have some fun with Banjo when you load the game? Well, here's how. Go to the Game Select area and choose your game. Now, do one of the following: On Game 1: Watch the fish swimming around in the fish-bowl. After a while he will butt his head into the side of the bowl, causing a TOCK sound. Immediately after you hear the third TOCK sound, press A and Banjo will be thrown out the window. On Game 2: Again, watch the fish swimming around in the fish-bowl. After a while he will butt his head into the side of the bowl, causing a TOCK sound. Immediately after you hear the third TOCK sound, press A and the wall will spin around causing Kazooie to be chucked outside. On Game 3: You must listen for the BOING sound coming from the Gameboy. The third time you hear it, press A and a giant spring will come out from the the bottom of the chair, launching Banjo out of the house.

Hidden Terrain Boots
When you enter the door to cavern that has the walkway to Bubblegloop swamp, there are 2 log entrances. One leads to Brentilda, the other to a pair of well hidden terrain boots. Use these to get to a small entrance behind Bubblegloop swamp that leads to frezeezy peak.

Infinite Eggs
After entering CHEAT on the sandcastle floor in Treasure Trove cove, spell BANJOBEGSFORPLENTYOFEGGS. (Banjo begs for plenty of eggs.)

NOTE: You won't hear a sound confirming the code until you've entered the entire sentence.

Infinite Red Feathers
After entering CHEAT on the sandcastle floor in Treasure Trove cove, spell NOWYOUCANFLYHIGHINTHESKY. (Now you can fly high in the sky.)

NOTE: You won't hear a sound confirming the code until you've entered the entire sentence.

Jumping Tip
As you know, there are three types of jumps in Banjo-Kazooie. In all three, if you press the ATTACK button during your jump you'll travel a little farther than you normally would.

Less Damage From A Fall
To take less damage from a fall, press B just before you land.

Playing Tips

Question: Ok, I found the entrance to Monster Mansion where the lava is… so where is the puzzle board to open up this stage, how do I get to it?

Answer: It's near Freezeezy Peak, in that section with the witch where you enter to get to that lava place, there is a ramp that leads a good distance up above the witch statue. The first tunnel to the left up there leads you into water. Go to the left through the hole and then through the next hole to the left in that area. This brings you to a third area, where a couple platforms sit. Double jump from one to the next until you find the puzzle picture.


Question: I've been in the room where the entrance is to the Click Clock Wood stage, where is the thing you stand on to put the puzzle piece in the board? I can't find it anywhere... I read several posts that said look for a leaf but I can't find it.

Answer: You can't get into the Click Clock Wood stage until you pass the Monster Mansion and Rusty Bucket Bay levels. After that you won't have any problem finding the switch.


Question: I went into the water tunnel that's located at the room where the spider webs are, swam past the mine and pirahnas, and came to the last room. How do I get up to the top where the puzzle is located?

Answer: First of all, you have to have located the Mad Monster Mansion stage. A ways to the left of the entrance to the mansion there is a gate. Beak bust the lock, then enter the mansion to find Mumbo, who turns you into a pumpkin. Exit the stage as a pumpkin and go to the area where you beak busted the lock. Follow the path to where you come to a house. Mumbo should be in there so make him change you back. There will be a tomb in there, which inside, has a thing to butt stomp on. That will make the water rise to level one.

Next, head for the place where you activated the Mad Monster Mansion door, and go to the place where you see a ship above you. That should be the second area where you entered to get to the MMM jiggy inserter. The water should be raised enough to get on the ship. Go all the way to the left of the area where a box with the Rare sign sits. Butt stomp it, and the water should be raised to a second level.

Refill Eggs, Red Feathers, and Gold Feathers At Once
Once you have all 3 Cheato book codes, you can go to the floor of the Sandcastle and enter these letters to refill everything all at once: BLUEREDGOLDFEATHERS

Rusty Bucket Bay Whistle Combination
The combination for the whistle game in Rusty Bucket Bay is 312-111.

Secret Room in Monster Mansion
In Mad Monster Mansion there is a secret room outside the Church. Look at all the stain glass windows outside the castle and the one with a picture of Banjo and Kazooie jump into it.

Warp Cauldron Locations
The warp cauldrons transport Banjo-Kazooie to other locations in Gruntilda's Lair. The time it takes to get to certain levels can be noticeably reduced.

There are three sets of cauldrons.


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