Super Mario 64
Published by Super Mario 64 FAQ from www.GameFAQs.com.
Belly Flop
from Andy Stoltz (ackbar22@hotmail.com)
To make Mario do a belly flop, do a sideflip but press A and B simultaneously.
Bowser Shortcuts
from Jeffrey McCallon and Others
On the third Bowser, I find a small part of the level very annoying, so I found a way to skip it. On the first "vertical merry-go-round" (the one with the visible life in the middle), duck. When you reach the peak of the revolution, jump. If you timed right, Mario should flip onto a platform above him.
When you get half way up the first part of the metal ramp (the part where you can stand still and not fall before the first flame thrower), turn around and do a long jump. If you did this correctly you will be on the checkered platform with the small firebreathing plant.
Butterfly Punching
from Jeff Nutini (Wildcat239@aol.com)
Sometimes in the game you will see a bunch of butterflies fly out of a tree or grass. Punch or touch any of them and they will turn into a 1-UP. Also some of the butterflies turn into bombs.
Camera Trick
from pepper@crosslink.net
After you've won the game, you can control the camera angle in the scene where Mario is talking to the Princess. To do so, use the analog stick on Controller Two. You can also do this on the Credits screen.
Change Obstacle Speed
To change the obstacle speed on Course 14, try this. For slower obstacles, enter when the minute hand is on 3. To stop them completely, enter when the minute hand is on 12. For the more ambitious, enter when the minute hand is on 6 for a greater challenge, or 9 for the ride of your life!
Climb Steep Surfaces
from Jack Porter (porter@pilot.msu.edu)
In star 1-2, when you start the race, go through the trench and then long jump onto the marble slope. Now keep holding the A button and press the B button repeatedly. You will then jump-kick your way up the slope and end up on a part of the mountain if done correctly. This should save you a lot of time on the race. This technique works elsewhere too.
Dead Mario Trick
from BrushBack9@aol.com
Go to "Wet Dry World" and get in the cannon. Aim the cannon right above the sun. Shoot the cannon and you will hit the invisible wall. You will fall back down in the cannon but your power container will loose a lot of life. Do this many times in a row and and you will die. You will still be able to shoot out of the cannon!
Easy Star 6 in Wet-Dry World
from Omid Ahourai (giveitabreak@net.att.net)
To get star 6 in Wet-Dry World the easy way, just go to Wet-Dry World and go to town. Once you're there, go into the cage with the star in it (don't hit the ! Switch.) Once your cap runs-out, wall-kick off the fence and onto the ledge!
Escape the Black Room of Death
from Chris McCauley (tmccauley@erols.com)
For years people thought that the only way to escape the Black Room of Death (the bug where you jump into the middle pillar of the castle) was resetting the game. Well, I have found the way to escape it. When you are inside the Black Room of Death on the inside view of the castle put yourself against the right side of the room. Make sure that you can't see Mario. Now run or jump towards the wall that would be on the side of the door to the outside. You should jump through the wall and be free of the Black Room of Death.
Extra Lives on the Ice Stage
from paulandre@mail.accent.net
To find some extra lives on the Ice stage:
- On the first Ice stage, begin your slide.
- On the first left turn, head for the row of Coins.
- You'll slide into a tunnel that holds 2 extra lives.
Extra Lives Outside
from Mike Kerwin (MikeandIke@webtv.net)
When you are outside, and the water is gone, go under the bridge and locate two yellow coins. Do a side jump and then a wall kick to get them. When you get the second coin a 1-up should fall. Run over to it and collect it. Enter the basement or the main castle door, then come out again and recollect your 1-up. Lather. Rinse. Repeat.
Fall from Great Heights Safely
from Harrison Young and Minion
When you're falling, do a butt-stomp just before you hit the ground. If your timing was right you'll take no damage.
For more style, try this. If you have the wing cap do a triple jump, but just before you flip press B and dive while holding A. You'll glide down and take no damage when you land.
Final Level Playing Tip
from Andy Marlow
The very last level is very hard unless you know a secret. The first couple of hits are easy because the whole plate is still there. But when the sides fall out and form a star, this is what you do. Whenever Bouser runs at you do a side jump right over his head. When the plate starts to tilt, find the running speed that will keep you in the exact same spot.
First Person View
from JediKid3@aol.com
Set your camera mode to "HOLD CAM" then, using the regular camera, look around by pressing C-Up. Now hold R and press A or B. The Lakitu should be very close to Mario. Walk into the Lakitu to change your perspective. You can see your surroundings, but you may see pieces of Mario.
Healing
from Joel Forsyth (jipperboy@juno.com)
If your power meter is low dive into the nearest pool of water. When you resurface your power meter will be restored.
Hidden Coins
Run around any wooden post five times to receive five coins.
Infinite Lives - Japanese
For infinite lives in the Japanese version, go to any of the Bowser bosses (the first is easiest). Run around Bowser and collect 1,000 of the coins he drops. From now on when you die you will gain a life instead of losing a life.
Kill Bowser in Seconds
from Jamie W. (GonRulesT3@aol.com)
This is easy to pull off on Bowser One, but a bit harder on Bowser Two or Three. Run behind him and grab his tail. As soon as Mario picks it up, drop it by pressing B again. Then run in front of Bowser and press B. Mario should've punched thin air, but Bowser will actually transport from behind Mario to his tail being in Mario's mitts! Use this technique to lure him into a bomb.
Mario Hat Factory
from millerii@erols.com
Go to the desert level in the basement, then choose any level other than #1. Next go over to the palm tree by the red bomb-omb buddy. Let the bird take your hat, then stand on the closest piller and when the bird flies around the piller, hit him so he drops the hat, but don't pick-up the hat! Then go stand under the palm tree until you teleport by the cannon. Then teloport back to the palm tree.
Every time you do this, another hat will fall on top of the one befor it. After you do this 50 times, the game will screw-up and freeze.
Messed-up Room
from Jonathan Lennon and Dave Kocan
After you get all 120 stars, shoot yourself onto the roof where Yoshi is. Then get the winged hat and jump off the roof. Now go back into the cannon and shoot yourself back onto the roof only this time aim for the highest "tower" (in the direct center of the castle). Go to the left side of the wall, facing the castle and before the perpendicular wall, and do a jump-dive into the side of the wall. You should fall through the castle into a "black room" that is a major glitch.
Owl Ride
from Steve Lowery
To get a ride on an owl, go to Whomp's Fortress (Level 2) and pick "Shoot Into The Wild Blue" or a higher star. Now climb the tree to your left and an owl will fly out. He will now let you ride him. But if you wait too long he'll tell you to lay off the pasta and drop you.
Penguin Rematch
from William Smith
When you get 120 stars return to Cool Cool Mountain for a rematch with the penguin. If you thought he was big before, you'll be in for a surprise.
Quick Trip Downtown in Wet-Dry World
from John Isles, IV (qxz@gte.net)
You DO NOT need the cannon to get stars 11-5 and 11-6 ("Going Downtown for 8 Red Coins" and "Quick Race Through Downtown!"). To get a shortcut, jump in the painting to Wet-Dry World as high as you can. If you jumped high enough, the water level should be at its peak. Now just swim over to the caged area and jump out; Mario should grab on to the fencing. Just dive in and swim your way downtown!
Secret Aquarium
from Anthony Markley (ajm@charm.net)
On course 3 jolly rancher bay go in the door and take a few steps and go to the right. Look up and there will be a dark black square. Go in the square and you will go to the secret aqarium and get 8 red coins.
Secret Slide in Peach's Castle
from Paul Carter
When you enter the castle go up the stairs and turn right, the last room should be filled with stained glass windows. Go towards the first window on the right and jump in it.
Short-cut in Tall Tall Mountain
from C.K. (Peter-EllenGold@worldnet.att.net)
When you start out in Tall Tall Mountain don't go the usual way, instead go the other way behind you you will find a 1-up and have to keep runing after you get it and immediately afterwards go towards the wall you will be on a upper part of the level.
Shortcut to Star #4 on Lethal Lava
from Chris Zinn
Go to Lethal Lava Land and pick Star #4. Find the Grating where Mr. I is waiting, then enter the hole. Wait and you will warp to an island with a Wing Cap. Put it on, then do a triple jump and fly past the log onto the island with Star #4.
Shortcut to Star #6 in Cool, Cool Mountain
from Frank Foster (samusknight@usa.net)
When you begin the level run past the cottage at the beginning and head to the platform where the snowman's body is. Near there should be a guy that sorta looks like a flower (He has flower petals on his head) and jump on him. Mario will do his helecopter spin. While Mario is spinning in air, He will decend slowly. Steer him towards the edge of the lowest platform of the area. (I.E. the Platform where the Icicles hang from) DO NOT LAND ON THE PLATFORM!! Instead, decend under the ledge and try to land on the Ice platform where star #6 rests. It's alot easier than using wall kicks to get it as labeled (Wall Kicks will work)!!
Sliding Shortcut #1
from Paul-Andre Belle-Isle
To improve your time on the Red Sliding level:
- Enter the Red Sliding level.
- Jump to the left as soon as you exit the tunnel.
- With a little practice you can land on the later part of the course, saving you valuable time. Complete the course in under 21 seconds to receive a Star.
Sliding Shortcut #2
from Joel Forsyth (jipperboy@juno.com)
This shortcut works in the ice/blue sliding level.
- Pass the first two turns
- Do not turn at the third turn
- Let yourself fall slightly to the left
Teleport on Cool, Cool, Mountain
from Dylan! (BobaFe4240@aol.com)
On the level Cool, Cool, Mountain where you start, turn right until you see a broken down bridge. Go to the very end of the bridge and it will teleport you to another broken down bridge right next to the mother penguin. However you can't take the baby penguin on this secret.
The Trix Rabbit?
from BlueYoshi (bobafett@home.dmv.com)
When in the basement, catch the hopping rabbit. When he gives you the star, pick him up. Jump into the Sand level (while holding the rabbit). The ground will be rainbow colored! (One time only)
Tiny-Huge Island Tip
from Roy Lomas
If you are small, butt stomp the big goombas to recieve a blue coin instead of a yellow coin!
Top of the World
from Peter Maranci (pmaranci@tiac.net)
After obtaining 120 stars and talking to Yoshi, Mario can climb up to the very tip of the steeple on the castle. Acquire wings, climb into the cannon and shoot yourself as high up as you can, aiming at the steeple. Once you get to the lower ring, you can climb up the wall that is on the left back side (northwest from above.) If you get to the exact top of the steeple, you can triple-jump without running and fly incredibly high.
Unlimited Lives
from Gonzalo B.
When you start a game outside of the castle go to the second tree from the waterfall climb it and get the extra life. Now go into the castle door and comeback out again to get another life, you can keep on doing this forever.
Unlimited Lives in Final Battle
from popcorn@planeteer.com
When fighting Bowser for the third time, if you get killed you can keep getting a 1-Up by walking behind the top left pillar.
Visit Yoshi
from Paul Andre
1. Collect all 120 Stars
2. Go to the Castle Gardens
3. The grid near the Fish Pond will open, revealing a cannon
4. Shoot yourself onto the roof of the Castle and Yoshi will be there!
5. It's a short visit, but he'll give you 100 lives and a triple-jump move before he leaves!
Wet-Dry Wonders
from GBROOKS888@aol.com
They say that a picture's worth a thousand words. Apparently, the picture of Wet-Dry World is also worth a thousand valves. You can control the level of water by the height of Mario's jump. If he jumps into the picture at a higher level, the water level is higher (and visa versa.) You can save lots of mucking about by choosing the right height.
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