Capcom vs. SNK: Millennium Fight 2000 DC FAQ
v.1.2 by Sailor Bacon
12 September 2000
http://come.to/SailorBacon/
------------------------------------------------
Warning: Do NOT post this FAQ without my permission. Do NOT email me asking
me to send you updates because I've got better things to do with my life. Do
NOT use this FAQ for any profit making use at all, this is MY work, not yours.
Capcom vs. SNK: Millennium Fight 2000 is copyright 2000 by Capcom and I do not
in any way claim rights to any of the characters contained within the game.
This FAQ is copyright 2000 by Allen "Sailor Bacon" Tyner.
The newest version of this FAQ can always be found at:
http://www.gamefaqs.com/
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Revision History
************************************************
v.1.2 Finished move list info, added more edit colors.
v.1.1 More info added, more info to the moves list, began the edit color section.
v.1.05 Slightly more info added.
v.1.0 FAQ is out of beta, full move list, list of secrets, began more detailed
move list, more stuff.
v.0.5b Um... everything.
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Table of Contents
************************************************
-Main Menu
-Basic Gameplay
-Groove Select
-Character Select
-Movelist
-Color Edit Characters
-Secrets List
-Extra Stuff
-Special Entrance Poses
-Song List
-Final Words
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Main Menu
************************************************
Arcade Mode: Compete against the computer in increasingly difficult battles. Your
standard fighting game fare.
VS Mode: Compete against a friend! After unlocking Secret 72, you'll be allowed to
choose the ratio of your characters. This means, you'll be able to have four level
4 characters on a team if you want!
Pair Match Mode (Hidden): Fight a series of 2 on 2 matches. You can only use the
Level 2 characters in this mode.
Game Replay Mode: Record a match and watch it again later. WHEE!
Training Mode: Beat up on a dummy. You know the drill here.
-Dummy: Normal, CPU, or Manual (Normal default)
-Dummy Action: Stand, Crouch, Jump (Stand default)
-Dummy Guard: No guard, All guard, Auto guard (No guard default)
-Life: Normal, Red (SNK Groove only, Normal default)
-Gauge: Normal, Max (Normal default)
Network Mode: Go to the Capcom vs SNK webpage. I'd tell you more but I can't
access it.. >_<
Secret Mode: This is where you get all the hidden goodies in the game.
-Neogeo Pocket Link: Transfer points from the Neogeo Pocket version of the
game onto this version or vice versa.
-Secret Shop: This is where you buy all the secrets in the game. See the Secrets List
section of the FAQ for more info.
-Secret List: View all of your secrets and how to use them.
-Command List: View the command list of moves for any character.
Color Edit Mode: Yes, you can alter the color scheme of your favorite character and
save it to the VMU. Woohoo!
Option Mode:
-Game Option
-Difficulty: 1 thru 8. 2 is the default
-Time: Infinity, 999, 600, 300. 999 is the default
-Damage: 1 thru 4. 2 is the default
-Speed: Free (choose before a match), Normal, Turbo. Free is default
-Gauge: Normal or Max. Normal is default
-Sound: Monaural or Stereo. Stereo is default
-Test: 44 different BGMs to test. Only 31 at the beginning are available
-Game Music: Normal or Original. Normal is default. (This is a secret feature)
-Run: On or Off. Off is default. (secret feature)
-Dash: On of Off. On is default. If run is on, this is off and vice versa (secret)
-Default Settings: Sets everything back to default.
-Button Config: Duh...
-Display Adjust: Center the screen to your liking
Memory Card: Save, load, auto-save. The usual suspects.
************************************************
Basic Gameplay
************************************************
GROOVE SELECT:
Before selecting your characters, you are prompted to choose your Groove Select.
This is basically choosing between Capcom rules or SNK rules.
Capcom Groove:
-Super Bar has three levels
-Super Bar doesn't go down
-Super Attacks take either one level or more depending on button used
(weak button = one level, hard button = two levels)
-Charge bar by attacking and defending
-No Desperation Attack
-Level 3 attacks (extra strong Super when bar is full and both buttons are used)
SNK Groove:
-Super Bar has one level
-Once Super Bar is charged, it slowly decreases until used or empty
-Super Attack automatically drains Super Bar.
-Charge bar by defending or holding down both Hard buttons
-Desperation Attacks (can do a Super when your life bar is almost empty)
-Super Desperation Attacks (extra strong Super when bar is full and life is flashing)
CHARACTER SELECT:
The character select system is done on a point basis. Each character is assigned
a value (1 thru 3) and you are allocated 4 points to create your team. So that
means you can have anywhere from 2 to 4 members on your team depending on their
value. The values are as follows:
1: Sakura, Dhalsim, Cammy, Blanka, Vice, King, Benimaru, Yuri
2: Ryu, Ken, Chun-li, Guile, E.Honda, Zangief, M.Bison, Raiden, Kim, Ryo, Terry,
Mai, Iori, Kyo
3: Vega, Sagat, Balrog, Yamazaki, Rugal, Geese
In other words, an example of a team of 4 characters would be Sakura, Cammy,
Blanka, and Benimaru. Each of these four is a level 1 character. However, if you
wanted Rugal on your team, you could only use him and any one character from the
level 1 group.
EX CHARACTERS:
As you play through the game and unlock secrets, you'll be able to unlock EX
versions of each character (except for Iori and Ryu, who have special alternate
versions instead). To select the EX version of a character, hold down Start as
you select the character.
CUSTOM COLORS:
If you used the Color Edit mode to create custom character colors, you can use
these colors by pressing either X+B for color 1 or Y+A for color 2. You can save
two colors per character.
************************************************
Movelist
************************************************
Key:
qcf = quarter circle forward (d, df, f)
qcb = quarter circle back (d, db, b)
hcf = half circle forward (b, db, d, df, f)
hcb = half circle back (f, df, d, db, b)
dp = "dragon punch" motion (f, d, df)
bdp = back "dragon punch" motion (b, d, db)
Ch. = charge (hold that direction 2 seconds)
(air) = Can be done in the air as well
360 = full circle
* = denotes Super Attacks
P = any punch
K = any kick
PP = both punches
KK = both kicks
LP = light punch
HP = hard punch
LK = light kick
HK = hard kick
--------------------------------
Common Moves
--------------------------------
Throw B (or F) + HP (or HK)
Chouhatsu (Taunt) hold LK, press Start
Roll LP + LK
Charge-Up (SNK Groove only) HP + HK
Hop forward f, f
Hop backward b, b
Power Jump d, u (quickly)
Run (hidden feature) f, f (hold f)
--------------------------------
Balrog
Capcom side
Level 3
--------------------------------
Attack Variations:
DB+HP
Slices forward instead of the usual angled slice of a ducking HP
F+HK
Jumps forward and kicks straight out. You've gotta be close for this to hit. Also
knocks down opponent.
Chouhatsu: Holds his claw out in front of him. WOW!
Normal Mode:
Rolling Crystal Flash Ch.b, f+P
Rolls towards the opponent and slices with his claw. He does one roll with LP and
three rolls with HP.
Sky-high Claw Ch.d, u+P
Flies towards the wall then soars at the other side of the screen with his claw
in front of him. The LP version tends to aim more upward (ie above the opponent).
Flying Barcelona Attack Ch.d, u+K (P)
Flies into the air and spreads his arms out when you press a punch button.
Izuna Drop Ch.d, u+K (u+P)
Grabs the opponent and drives their head into the ground.
Scarlet Terror Ch.db, f+K
A backflip that kicks the opponent. Has bad range.
Backslash PP
A backflip.
Short Backslash KK
A smaller backflip.
*Flying Barcelona Special Ch.db, df, db, uf+K (P)
A much stronger version of the Flying Barcelona Attack.
*Rolling Izuna Drop Ch.db, df, db, uf+K (u+P)
A much stronger version of the Izuna Drop.
*Scarlet Mirage Ch.b, f, b, f+K
A double flip version of the Scarlet Terror. Does pretty good damage but has
pitiful range. You've gotta be close to hit with this one.
*Red Impact Ch.b, f, b, f+P (level 3 only)
Grabs his opponent and throws them into the air where they unfortunately land
back-first on his claw. Does over 50% damage and looks pretty cool. You've
gotta be right next to the opponent for the initial blow to connect.
EX Mode:
Rolling Crystal Flash Ch.b, f+P
Sky-high Claw Ch.d, u+P
Flying Barcelona Attack Ch.d, u+K (P)
Izuna Drop Ch.d, u+K (u+P)
Scarlet Terror Ch.db, f+K
Backslash PP
Short Backslash KK
*Rolling Izuna Drop Ch.db, df, db, uf+K (u+P)
--------------------------------
Benimaru
SNK side
Level 1
--------------------------------
Attack Variations:
B+HK or F+HK
Moves slightly in the pressed direction as he kicks.
D+HK (in air)
Spirals downward ala Dhalsim
Chouhatsu: Shrugs and mumbles something.
Normal Mode:
Raijinken qcf+P
Punches the opponent with a sphere of electricity.
Iai Geri qcf+K
A silly looking knee attack that hits from farther away than it would appear to.
Shinkuu Katategoma hcb+K (PP + KK to cancel)
Stands on one hand and spins around with legs extended. If it hits it'll knock
the opponent to the opposite side of the screen.
*Raikouken qcf, qcf+P
A massive version of the Raijinken.
*Dennei Spark qcb, qcb+P
Benimaru slides across the screen and if he connects with the opponent he'll
send a large bolt of electricity through them. It's a relatively quick move so
you can catch your opponent off guard with it.
EX Mode:
Raijinken qcf+P
Raijinken·Taipuu dp+P
A Raijinken at a 45 degree upward angle.
Shinkuu Katategoma hcb+K
Iai Geri qcf+K
Kougan Corridor hcb, f+P
Grabs the opponent and shoots electricity throughout them.
*Raikouken qcf, qcf+P
*Raikouken·Taipuu qcf, qcf+K
A massive version of the Raijinken·Taipuu
*Electrigger hcb, hcb+P
Grabs the opponent and shoots massively large enourmous amounts of electricity
into them. Did I mention it's a lot of electricity?
--------------------------------
Blanka
Capcom side
Level 1
--------------------------------
Attack Variations:
b+HP
Does a headbutt. Best if comboed into from a jumping attack.
df+HP
A sliding attack with mid-screen range. Good to catch an opponent off guard.
db+HK
A forward sweeping kick. This move doesn't knock down the opponent like the normal
ducking HK does. You can easily chain a Rolling Attack after this.
Chouhatsu: Turns around and stratches his ass.
Normal Mode:
Electric Thunder P rapidly
Crouches down and electrifies everything in his general area. This can be useful
against many jump-in attacks but a low attack or fireball will knock him out of it.
Rolling Attack Ch.b, f+P
Rolls into a ball and flies across the screen. This attack goes half-screen with
LP and full screen with HP so an occasional LP version could cause the opponent to
react incorrectly and allow you to capitalize.
Backstep Rolling Ch.b, f+K
Another good move to nail a jumping in opponent. If you're holding back to charge
up a Rolling Attack and the opponent jumps, you might want to immediately pull off
this move to counter them.
Vertical Rolling Ch.d, u+K
Launches into the air at a 45 degree angle. This move is harder to use effectively
than the Backstep Rolling so use it sparingly.
Surprise Forward KK
Basically a faster version of the roll. It goes through opponents as well.
Surprise Back b+KK
A quick jump backwards.
*Direct Lightning Ch.b, f, b, f+P
A Rolling Attack mixed with an Electric Thunder. Does good damage and is rather
quick.
*Shout of Earth Ch.db, df, db, uf+P (P rapidly)
Stands tall and does a larger ranged Electric Thunder
EX Mode:
Electric Thunder P rapidly
Rolling Attack Ch.b, f+P
Surprise Forward KK
Surprise Back B+KK
*Ground Shave Rolling Ch.b, f, b, f+P (hold P to delay)
Does a quick hop back then rolls along the ground at the opponent. This is
best used in close range as a substitue for the Rolling Attack.
--------------------------------
Cammy
Capcom side
Level 1
--------------------------------
Attack Variations:
db+HP
Punches straight forward rather than at an angle. This crouching HP can be
chained to moves or even super moves. An easy lead in to the Spin Drive Smasher.
db+HK
Like db+HP, you can link this crouching HK into moves or super moves.
Chouhatsu: Does a throat slitting motion and says "Lock on!" or "Come on!"
Normal Mode:
Spiral Arrow qcf+K
Spirals like an arrow (heheh) towards the opponent. The HK version goes almost
full screen.
Cannon Spike dp+K
Does a backflip while kicking in front of her. Basically, a kicking Shouryuken.
Hooligan Combination db, d, df, f, uf+P
Rolls into a little ball and hops across the screen.
Fatal Leg Twister P during HC
Pops out of the little ball and grabs the opponent with her legs, slamming them
into the ground. You have to do the HC close to the opponent to connect this.
Cross Scissor Pressure P during HC near ground
Razor Edge Slicer push nothing during HC
Rolls out of her ball and into a sliding kick.
Axle Spin Knuckle hcb+P
Leaps forward then smacks the opponent with her fist for two hits and knocks
them down.
*Spin Drive Smasher qcf, d, df+K
A powered up Spiral Arrow linked to a Cannon Spike.
EX Mode:
Cannon Spike dp+K
Hooligan Combination db, d, df, f, uf+P
Fatal Leg Twister P during HC
Cross Scissor Pressure P during HC near ground
Razor Edge Slicer push nothing during HC
Cannon Strike qcb+K (in air) or K during HC
Kicks downward at a sharp angle. This is useful when used sparingly.
*Spin Drive Smasher qcf, d, df+K
*Reverse Shaft Breaker qcb, qcb+K
Spirals straight into the air, hitting the opponent repeatedly.
--------------------------------
Chun-Li
Capcom side
Level 2
--------------------------------
Move Variations:
df+LK
A forward flip high into the air that brings her foot down upon the opponent and
knocks them down. If you're quick enough, you can link a Kikoushou after this.
db+HK
A quicker kick that enables you to link into super moves and all that good stuff.
d+HK (in air)
Puts her foot straight down and pogo-sticks off the head of the opponent.
Chouhatsu: Faces the camera and politely bows her head.
Normal Mode:
Kikouken hcf+K
Yay! Your standard fireball fare here.
Hyakuretsu Kyaku K rapidly
Kicks rapidly for as long as you pound on the button. This isn't the greatest
move and I usually only use it to tack on an extra hit to a combo.
Tenshou Kyaku Ch.d, u+K
A really shiny series of spinning kicks that rises at a 45 or so degree angle.
It's hard to link in a combo so it's more of an anti-air type move.
Spinning Bird Kick Ch.b, f+K
Very similar to Ryu's Tatsumaki Senpuu Kyaku in its usage and in the fact that
it knocks the opponent down after one hit.
*Kikoushou qcf, qcf+P
A large fireball emits from her hands and hits for good damage whatever is in
front of her.
*Senretsu Kyaku Ch.b, f, b, f+K
Two quick kicks followed by the Hyakuretsu Kyaku.
*Hazan Tenshou Kyaku Ch.db, df, db, uf+K
A much more powerful Tenshou Kyaku.
EX Mode:
Hyakuretsu Kyaku K rapidly
Spinning Bird Kick Ch.d, u+K
*Senretsu Kyaku Ch.b, f, b, f+K
*Spinning Hornet Kick Ch.db, df, db, uf+K
Very similar to Ryu's Shinkuu Tatsumaki Senpuu Kyaku in that it is a Spinning
Bird Kick that stays in one place and hits repeatedly.
--------------------------------
Dhalsim
Capcom side
Level 1
--------------------------------
Attack Variations:
b+anything
Keeps Dhalsim's limbs from stretching.
f+LP
Chops forward rather than downward.
d+HP (in air)
Spirals head-first at a slight downward angle.
db+LK or db+HK
A normal low kick.
d+HK (in air)
Spirals feet-first at a 45 degree angle.
Chouhatsu: Puts his hands together, bows his head and says "Yoga"
Normal Mode:
Yoga Fire qcf+P
Yup, it's a fireball.
Yoga Flame hcb+P
Shoots a large fireball directly in front of him.
Yoga Blast hcb+K
Shoots a large fireball slightly upward in front of him. Good for catching those
people who love to jump at you.
Yoga Teleport dp (or bdp)+PP (or KK)
Teleports depending on which direction and button you use. KK goes farther than
PP does and Dhalsim goes whichever direction you push first in the dp motion.
*Yoga Vulcan qcf, qcf+K
A stronger, longer lasting, albiet same size version of the Yoga Blast.
*Yoga Stream qcf, qcf+P
Shoots fire at the ground that has a roughly half-screen radius. This move has to be
blocked low. Plus, it sounds really funny when Dhalsim says "Yoga.. STREAMMMMM"
EX Mode:
Yoga Fire qcf+P
Yoga Flame hcf+P
Yoga Blast hcf+K
Yoga Teleport dp (or bdp)+PP (or KK)
*Yoga Tempest hcf, hcf+P
A stronger, longer lasting, albiet same size version of the Yoga Flame.
--------------------------------
E.Honda
Capcom side
Level 2
--------------------------------
Attack Variations:
d+HK (in air)
A splash attack.
Chouhatsu: Throws some stuff and says one of two phrases.
Normal Mode:
Hyakuretsu Harite P rapidly
Slaps rapidly and repeatedly until you stop hitting the button. If done with HP
it'll move forwards but won't last as long.
Super Zutsuki Ch.b, f+P
Flies across the screen head first and torpedoes the opponent. The LP version
has almost no range and can cause the opponent to react incorrectly for you to
take advantage of.
Super Hyakkan Otoshi Ch.b, f+K
Leaps up at a 45 degree angle then comes straight down butt first on the opponent.
Ooichou Nage 360+P
Throws the opponent onto the ground then hops onto them butt first. OUCH!
*Oni Musou Ch.b, f, b, f+P
A quick combo of Super Zutsukis. The Level 3 version adds a Hyakuretsu Harite to
the end of the combo.
*Orochi Kudaki 360, 360+P (level 3 or Super Desperation only)
A stronger version of the Ooichou Nage.
EX Mode:
Hyakuretsu Harite P rapidly
Super Zutsuki Ch.b, f+P
Super Hyakkan Otoshi Ch.b, f+K
*Oni Musou Ch.b, f, b, f+P
--------------------------------
Geese
SNK side
Level 3
--------------------------------
Attack Variations:
f+HP
A huge smack that knocks the opponent down.
Chouhatsu: Beckons the opponent to attack.
Normal Mode:
Reppuuken qcf+LP
Typical ground-type SNK fireball.
Double Reppuuken qcf+HP
Stronger version of the Reppuuken that takes longer to execute.
Shippuuken qcb+P (in air)
A really big and fast air fireball.
Joudan Atemi Nage hcb+LP
Counters high attacks.
Chuudan Atemi Nage hcb+HP
Counters normal attacks.
Gedan Atemi Nage hcb+LK
Counters low attacks.
*Rising Storm db, hcb, df+P
Slams his fists into the ground and causes huge pillars of light to appear on either
side of him. Cool to nail those jumpers with, heheh.
*Deadly Rave hcb, f+LK,LP,LP,LK,LK,HP,HP,HK,HK,qcb+HP (level 3)
A big long chain combo that's a lot easier to do than it looks. It's just a bunch
of double taps but it does a lot of damage and impresses your friends.
EX Mode:
Reppuuken qcf+LP
Double Reppuuken qcf+HP
Joudan Atemi Nage hcb+LP
Chuudan Atemi Nage hcb+HP
Jaeiken hcb+K
Slides across the screen and does a three hit combo if he connects.
*Rising Storm db, hcb, df+P
*Deadly Rave hcb, f+LK,LP,LP,LK,LK,HP,HP,HK,HK,qcb+HP (level 3)
--------------------------------
Gouki
Capcom side
Level 4
--------------------------------
Attack Variations:
f+LP
Top-down punch attack that hits low blockers.
db+HK
A non-knockdown crouching HK. Good for combos.
d+HK (in air)
A kick at a very sharp angle that's good for starting combos. Only works if you
are jumping at an angle.
Chouhatsu: The traditional Gouki pose (stomp the ground with his arm out)
Gou Hadouken qcf+P
Yup, it's a fireball.
Zankuu Hadouken qcf+P (in air)
His air fireball. Has a slight delay from when you do the command to when Gouki
finally gets around to shooting the fireball.
Shakunetsu Hadouken hcb+P
A stronger fireball that knocks down the opponent.
Gou Shouryuuken dp+P
Gouki's version of the dragon punch attack. There isn't much I can say about this
that hasn't been said before...
Tatsumaki Zankuu Kyaku qcb+K (air)
Gouki's Tatsumaki Senpuu Kyaku. Like Ken's, it can hit muliple times.
Ashura Senkuu dp (or bdp)+PP (or KK)
Teleportation. The PP variety goes farther than the KK one.
*Messatsu Gou Hadou hcb, hcb+P
Powered up Gou Hadouken. Does more damage but that's about it.
*Messatsu Gou Shouryuu qcf, d, df+P
Two Gou Shouryuukens in a row.
*Tenma Gou Zankuu qcf, qcf+P (in air)
A much much more powerful Zankuu Hadouken.
*Shun Goku Satsu LP, LP, f, LK, HP (level 3 only)
Wow... this move does about 3/4 damage to the poor opponent and has major style
points. It's easy to counter if done from a distance so be careful. It can also
be blocked.
--------------------------------
Guile
Capcom side
Level 2
--------------------------------
Attack Variations:
f+HP
A slightly different punch. No major differences.
df+HK
A double low kick. Of course, the first hit will knock the opponent down then
the second hit whiffs.
Chouhatsu: Swings his arm around and says "C'mon" in one of two ways.
Normal Mode:
Sonic Boom Ch.b, f+P
It's a fireball...
Somersault Kick Ch.d, u+K
A nice anti-air move where Guile backflips and nails the opponent. You can work
this into combos as well.
*Somersault Strike Ch.db, df, db, uf+K
A series of Somersault Kicks. Woohoo!
*Total Wipeout Ch.b, f, b, f+P
A long string of attacks. You should use this close to the opponent in order for
all the hits to hit.
EX Mode:
Sonic Boom Ch.b, f+P
Somersault Kick Ch.d, u+K
*Somersault Strike Ch.db, df, db, uf+K
--------------------------------
Iori
Tsuki no Yoru Orochi no Chinikurufu Iori
SNK side
Iori: Level 2
Tsuki no Yoru Orochi no Chinikurufu Iori: Level 4
--------------------------------
Attack Variations:
b+LK (in air)
Kicks behind him. Perfect for crossing up the opponent. If you're feeling really
evil, you can do any Super Move after this attack for major pain.
Chouhatsu: Puts his hands on his hips, leans forward and taunts the opponent.
Iori:
108 Shiki·Yami Barai qcf+P
The standard SNK ground fireball.
100 Shiki·Oniyaki dp+P
Jumps up with his arms spread and makes a spiral of flame. It's quick so you can
catch jumpers or combo with it.
127 Shiki·Aoi Hana qcb+P (x3)
A three hit combo that can hit from almost half screen away. Work this combo into
your own combo for an even bigger combo. YAY!
212 Shiki·Kototsuki In hcb+K
Runs across the screen and if he hits the opponent he'll throw them on the ground
and fill them with flame.
Kuzukaze hcb, f+P (close)
Grabs the opponent and moves them to the other side of himself.
*Ura 108 Shiki·Ya Sakazuki qcb, hcf+P (hold P to delay)
Shoots out a moving pillar of flames that will stun the opponent if it hits and
allow you to follow it up. A level 1 Ya Sakazuki followed by a level 2 Ya Otome
does about 50% damage to the poor opponent.
*1211 Shiki·Ya Otome qcf, hcb+P
A huge and incredibly cool looking combo that beats the mess out of the opponent.
A level 3 version not only looks even cooler, but does about 70% damage.
Tsuki no Yoru Orochi no Chinikurufu Iori
108 Shiki·Yami Barai qcf+P
100 Shiki·Oniyaki dp+P
127 Shiki·Aoi Hana qcb+P (x3)
212 Shiki·Kototsuki In hcb+K
*Ura 100 Shiki·Oni Honou qcf, d, df+P
A combo of Oniyakis.
*1211 Shiki·Ya Otome qcf, hcb+P
--------------------------------
Ken
Capcom side
Level 2
--------------------------------
Attack Variations:
f+LK
A top-down axe kick that hits turtlers.
db+HK
A non-knockdown, linkable crouching HK.
Chouhatsu: Beckons for the opponent to just bring it.
Normal Mode:
Hadouken qcf+P
A fireball!
Shouryuuken dp+P
The dragon punch. Not much I can add here.
Tatsumaki Senpuu Kyaku qcb+K (air)
A multi-hit version of the move as opposed to Ryu's one hit knockdown version.
Zenpou Tenshin qcb+P
A slower version of the standard roll...
Ryuusen Kyaku dp+K
A two hit flip kick. You can't really combo with it or anything.
*Shouryuureppa qcf, d, df+P
A series of Shouryuukens.
*Shinryuuken qcf, d, df+K (press K repeatedly)
A straight up Shouryuuken that gets more hits depending on the amount of button
presses you can muster.
*Shippuujinrai Kyaku qcb, qcb+K (level 3 only)
A big long combo that does a little over 50% damage.
EX Mode:
Hadouken qcf+P
Shouryuuken dp+P
Tatsumaki Senpuu Kyaku qcb+K (air)
Zenpou Tenshin qcb+P
Sha Otoshi Shukuri f, df, d+K
A kick straight to the face.
Kama Barai Shukuri qcf+K
A two kick axe kick type move.
Oohazu Mawashi Shukuri hcf+K
Another similiar axe kick type move.
*Shouryuureppa qcf, d, df+P
--------------------------------
Kim
SNK side
Level 2
--------------------------------
Attack Variations:
f+HK
An axe kick that hits ducking blockers.
Chouhatsu: Shrugs and mumbles.
Normal Moves:
Hangetsu Zan qcb+K
Flies across the screen and does a split kick with a rather painful looking landing.
This move goes about half screen with the HK button and is pretty fast.
Hishou Kyaku qcf+K (in air)
A multihit bicycle kick at a sharp angle.
Hien Zan Ch.d, u+K
Used much like Guile's Somersault Kick.
Haki Kyaku d,d+K
Steps on the opponent's foot. That isn't very nice.
*Houou Kyaku qcb, db, f+K
A really hyper and crazy combo that's either hit or miss.
*Houou Tenbu Kyaku qcf, hcb+K (in air)
Starts like the Hishou Kyaku and ends with a flurry of Hien Zans.
EX Moves:
Hangetsu Zan qcb+K
Hishou Kyaku qcf+K (in air)
Kuusajin Ch.d, u+P
Flies up at a 45 degree angle and delivers three kicks.
Haki Kyaku d,d+K
*Houou Kyaku qcb, db, f+K
*Houou Hiten Kyaku qcf, qcf+K
A mega kick that launches the opponent high into the air.. perfect to follow up
with the Houou Kyaku.
--------------------------------
King
SNK side
Level 1
--------------------------------
Attack Variations:
df+HK
A baseball slide type attack.
Chouhatsu: Beckons the opponent and says "Come on baby"
Normal Mode:
Venom Strike qcf+K
It's a fireball!
Double Strike qcf, qcf+K
Shoots two fireballs in rapid succession.
Surprise Rose dp+K
Hops high into the air then comes down at a sharp angle and kicks repeatedly.
Trap Shot bdp+K
Does a backflip and if the blow connects she does a series of kicks on them.
Tornado Kick hcb+K
Does two kicks in a row in the air.
*Illusion Dance qcf, hcb+K
Hops back and dashes forward into a series of blows. It's a hit or miss combo.
*Silent Flash qcb, qcb+K
A kicking combo that starts off like the Trap Shot and should be used in the
same manner.
EX Mode:
Venom Strike qcf+K
Moushuu Kyaku qcb+K
Dashes forward and does a series of kicks. The range is roughly 1/3 screen for
the HK variety to connect.
Tobi Nidan Shisshukuri dp+K
A two hit knee attack. You have to be really close to connect.
Trap Shot bdp+K
*Illusion Dance qcf, hcb+K
*Double Strike f, b, f, df, d+K
Shoots two strong fireballs in rapid succession.
--------------------------------
Kyo
SNK side
Level 2
--------------------------------
Attack Variations:
d+HP (in air)
A double handed hammer to the opponent's noggin that knocks them down.
f+LK
An axe kick to nail pesky turtlers.
df+HK
A snazzy two hit move where he kicks once with each leg.
Chouhatsu: Waves his finger scoldingly.
Normal Mode:
100 Shiki·Oniyaki dp+P
Jumps up with his arms out and creates a spiral of flames.
212 Shiki·Kototsuki You hcb+K
Runs across the screen, grabs the opponent, holds them up then sets them on fire.
R.E.D. KicK bdp+K
Leaps into the air and comes down with a sweeping leg movement. Just under
half screen range with the HK version.
114 Shiki·Aragami qcf+P
Steps forward and does a wild swing with a flaming fist.
128 Shiki·Kono Kizu qcf+P (during Aragami)
Follows up the first fist with a fist from the other hand.
127 Shiki·Yano Sabi hcb+P (during Aragami) or P (during Kono Kizu)
Elbows the opponent and knocks them down.
125 Shiki·Nanase K (during Kono Kizu or Yano Sabi)
A kick to finish off the combo.
Ge Shiki·Migiri Ugachi P (during Kono Kizu or Yano Sabi)
*Ura 108 Shiki·Orochi Nagi qcb, hcf+P (hold P to delay)
Lights himself of fire and rushes the opponent. It doesn't have a huge range
but does good damage and can nail jumpers if delayed properly.
*Saishuu Kessen Ougi "Mu Shiki" qcf, qcf+P
A long combo that starts off with a pillar of flame and ends with attacks done
whilst Kyo is on fire.
EX Mode:
108 Shiki·Yami Barai qcf+P
Good ol' SNK ground fireball action.
100 Shiki·Oniyaki dp+P
212 Shiki·Kototsuki You hcb+K
101 Shiki·?????? bdp+K
Rises into the air while doing a series of kicks.
75 Shiki·Kai qcf+K (press K again)
A double kick maneuver. You have to press K in the air for the second kick.
*Ura 108 Shiki·Orochi Nagi qcb, hcf+P (hold P to delay)
--------------------------------
Mai
SNK side
Level 2
--------------------------------
Attack Variations:
f+HP
Strikes directly in front of her with her fan.
Chouhatsu: Waves her fan at the opponent.
Normal Mode:
Kachou Sen qcf+P
It's a fireball cleverly disguised as a fan.
Ryuu Enbu qcb+P
Spins around and makes a cloud of flame with her fan.
Musasabi no Mai qcb+P (in air) or Ch.d, u+P
Flies down at the opponent at a 45 degree angle.
Hissatsu Shinobi Bachi hcf+K
Hops straight at the opponent with her elbow out. This move can connect from all
the way across the screen.
*Chou Hissatsu Shinobi Bachi qcb, hcf+K
A Hissatsu Shinobi Bachi with nice added fire.
*Beni Suzaku qcb, qcb+P (in air)
A flaming version of the Musasabi no Mai.
EX Mode:
Kachou Sen qcf+P
Ryuu Enbu qcb+P
Musasabi no Mai qcb+P (in air) or Ch.d, u+P
Kagerou no Mai Ch.d, u+K
Puts her fan into her mouth and flames shoot up from her as her hair floats
straight up. Looks almost like she's gonna go Super Saiyajin or something. You
can't really work it into combos though.
*Chou Hissatsu Shinobi Bachi qcb, hcf+K
*Mizutori no Mai qcf, qcf+P
Throws several flaming fans at once.
--------------------------------
M.Bison
Capcom side
Level 2
--------------------------------
Attack Variations:
db+HP
A lower crouching HP.
db+HK
A non-knockdown crouching HK. Yeah, link it with stuff.
Chouhatsu: Hits his fists together and does an ape impersonation.
Normal Mode:
Dash Straight Ch.b, f+P
Dashes full screen to punch the opponent in the face unless you use LP.
Dash Upper Ch.b, f+K
Has slightly less range than the Dash Straight but it doesn't knock down the
opponent like the Dash Straight does.
Dash Ground Straight Ch.b, df+P
Like the Dash Straight only it hits the feet. Switch between the two to get in
an occasion hit when the opponent guesses wrong but don't go wild or you'll
get blocked and eat a super.
Dash Ground Upper Ch.b, df+K
Like the Dash Upper only it knocks down the opponent.
Turn Punch Ch.any button, release
I usually try to have a button like LK held down that I don't use very often
so I can let one of these fly whenever I feel like it. You can't really combo
it due to the delay but you can sneak it in if you don't abuse it.
Buffalo Headbutt Ch.d, u+P
His only real anti-air move. M.Bison flies up at a 45 degree angle and bonks
the opponent with his head while laughing.
*Crazy Buffalo Ch.b, f, b, f+P
Several Dash Straights in a row.
*Gigaton Blow Ch.b, f, b, f+K (level 3 or SDM only)
One majorly powerful Dash Straight.
EX Mode:
Dash Straight Ch.b, f+P
Dash Upper Ch.b, f+K
Turn Punch Ch.any button, release
*Crazy Buffalo Ch.b, f, b, f+P (or K)
--------------------------------
Morrigan
Capcom side
Level 2
--------------------------------
Attack Variations:
f+HP
Several spears poke the opponent.
df+HP
Swings her wings around to smack the opponent.
f+HK
An upward axe kick type maneuver. Neat looking.
df+HK
Floats slightly and kicks with both feet, knocking the opponent down.
Chouhatsu: Floats on her bats and taunts the opponent.
Soul Fist qcf+P (air)
It's a fireball.
Shadow Blade dp+P
Morrigan's answer to the Shouryuuken. This time it'll knock down the opponent
after the first hit.
Vector Drain hcb+P (close)
A speical throw where she grabs the opponent, flies up into the air and slams
them head first into the ground.
*Valkyrie Turn hcb+K (air, hit K repeatedly)
Flies off the screen and comes down at a gentle angle with her legs in the
form of a drill. The more you hit the button, the more hits you'll get. The
opponent has to be near center screen for this move to hit.
*Cardinal Blade qcf, d, df+P
A multi-hit, powerful Shadow Blade.
*Darkness Illusion LP, LP, f, LK, HP (air, level 3 or SDM only)
Glides towards the opponent and if she connects, pummels the opponent along
with the help of a doppelganger. Does about 60% damage.
--------------------------------
Nakoruru
SNK side
Level 2
--------------------------------
Attack Variations:
df+HP
A rolling attack with her knife held out. Pretty cool looking.
Chouhatsu: Does an animal call.
Annu Mutsube b, db, d+P
Slides along the ground with a glare about her and hits from full screen.
Rera Mutsube qcf+P
Flies way way into the air at a 45 degree angle and slices whatever's in her
way. A great anti-air move.
Amube Yatoro hcb+P
Sends her hawk at the opponent at an angle that kicks from almost full screen
with HP.
Shichikapu Etu hcf+K
Her hawk hits the opponent twice, giving you a moment of time to launch an
attack on the still busy opponent.
Mamahaha (Taka) Nitsukamaru qcb+K
Hitches a ride from her hawk.
Mamahaha (Taka) Tsukamari Kougeki LP or LK or HP during Nitsukamaru
Any of three attacks while on the hawk.
Mamahaha (Taka) Kara Oriru HK during Nitsukamaru
Let go of the hawk.
Shichikapu Ai qcf+P during Nitsukamaru
Lets go of the hawk which divebombs at a 45 degree angle while ablaze.
Kamui Mutsube qcb+P during Nitsukamaru
Lets go of the hawk and flies at the opponent at a 45 degree angle.
*Shichikapu Kamui Irushika hcb, hcb+P
Her hawk flies straight at the opponent.
*Shirikoro Kamui Inomi qcf, qcf+K (LP,HP,LK,HK cancel. level 3 / SDM only)
Gets her life back slowly. Can be cancelled at any time.
--------------------------------
Raiden
SNK side
Level 2
--------------------------------
Attack Variations:
d+HP (in air)
Body press. That just looks so wrong..
df+HK
A non-knockdown crouching HK where he stands up and stomps on their foot.
Chouhatsu: Beckons with both hands for the opponent to "come on, come on"
Normal Mode:
Giant Bomb Ch.b, f+P
Pauses for a moment then charges the opponent. The HP version goes about
half-screen and the LP version is a little shorter.
Dokugiri hcb+P
Breathes some sort of greenish fume at the opponent that knocks them down.
Super Dropkick hold K then release
Hold down the LK button and let it go at random times during the fight
for loads of excitement.
Thunder Crush Bomb 360+K
Grabs the opponent and slams them twice.
Combination Bodyblow bdp+P
A punch right into the gut.
Headbutt qcb+P during Bodyblow
Follows the punch up with a headbutt.
Front Suplex qcb+K during Bodyblow
Follows the punch up with a *gasp* front suplex.
*Destruction Drop 360, 360+K
Grabs the opponent and slams them several times.
*Fire Breath hcb, hcb+P
A flaming variety of the Dokugiri.
EX Mode:
Giant Bomb Ch.b, f+P
Dokugiri hcb+P
Super Dropkick hold K then release
Thunder Crush Bomb 360+K
Jumping Lariat Drop dp+P
Jumps at the opponent and slams them to the ground if he connects.
*Destruction Drop 360, 360+K
*Crazy Train qcf, qcf+P
A goofy combination of Raiden attacks.
--------------------------------
Rugal
SNK side
Level 3
--------------------------------
Chouhatsu: A quick bow.
Normal Mode:
Reppuuken qcf+P
Good ol' ground fireball.
Kaiser Wave f, hcf+P (hold P to powerup)
A really big fireball. You can power it up till it does three hits.
God Press hcb+P
Runs and grabs the opponent to smash them into a wall.
Dark Barrier hcf+K
Reflects fireballs and all that jazz.
Genocide Cutter dp+K
A flip kick with a huge attack radius that's easy to anti-air and combo with.
*Gigantic Pressure qcf, hcb+P
Grabs the opponent, smashes them into one wall then into the other where a
wall of flames with a skull appears for added effect.
*Genocide·Heaven qcf, qcf+K
A series of Genocide Cutter type attacks.
EX Mode:
Dark Smash qcf+P (air)
Glows for a moment then holds flames in front of him. In the air he'll come
down at a 45 degree angle.
Rugal Execution hcb+P
Rushes the opponent, grabs them and chokes them for a few seconds.
Genocide Cutter dp+K
Dark Barrier hcf+K
*Gigantic Pressure qcf, hcb+P
*Genocide·Heaven qcf, qcf+K
--------------------------------
Ryo
SNK side
Level 2
--------------------------------
Attack Variations:
f+LP
A top down fist attack to nail turtlers.
Chouhatsu: Beckons for the opponent to just bring it.
Normal Mode:
Kououken qcf+P (air)
It's a fireball. The air fireball has a very slight delay.
Kohou dp+P
Shouryuuken!!
Hien Shippuu Kyaku Ch.db, f+K
Flies full screen to kick the opponent and tacks on an extra kick at the end.
Zannretsuken f, b, f+P
Punches many times rapidly. If one hits the rest of the attack will hit too.
*Haou Shoukouken f, hcf+P
A really big fireball.
*Ryuuko Ranbu qcf, hcb+P
A nice big long combo of attacks.
EX Mode:
Kououken qcf+P
Fireball that doesn't leave his hand.
Kohou dp+P
Kyokugenryuu Renbuken hcb+P
A gut punch that, if it connects, launches into a four hit combo.
Hien Shippuu Kyaku Ch.db, f+K
Mouko Raishin Sechi bdp+P
Leaps and comes down with a fist to hammer the opponent.
*Haou Shoukouken f, hcf+P
*Ryuuko Ranbu qcf, hcb+P
*Tenchi Hakouken qcf, qcf+P (level 3 or SDM only)
A punch that does about 40% damage to the opponent.
--------------------------------
Ryu
Satsui no Hadou Mezameta Ryu
Capcom Side
Ryu: Level 2
Satsui no Hadou Mezameta Ryu: Level 4
--------------------------------
Attack Variations:
f+LP
A top-down punch that hits pesky turtle blockers.
f+LK
Hops forward and kicks.
db+HK
A non-knockdown, linkable crouching HK.
d+HK (in air)
Satsui no Hadou Mezameta Ryu only. Kicks downward at a sharp angle.
Chouhatsu:
Ryu: Tightens his belt and says one of two phrases.
Satsui no Hadou Mezameta Ryu: Does the Gouki pose and says "Korosu" (I'll kill you)
Normal Mode:
Hadouken qcf+P
It's a fireball!
Shakunetsu Hadouken hcf+P
A flaming fireball... yeah, sounds silly I know.
Shouryuuken dp+P
The dragon punch. You know what to do with it.
Tatsumaki Senpuu Kyaku qcb+K (air)
Ryu's Tatsumake Senpuu Kyaku knocks the opponent down in one hit.
*Shinkuu Hadouken qcf, qcf+P
Bigger, faster fireball.
*Shinkuu Tatsumaki Senpuu Kyaku qcb, qcb+K
A Tatsumaki Senpuu Kyaku that stays in one place and hits a bunch of times.
*Shin Shouryuuken qcf, d, df+K (level 3 or SDM only)
A mega Shouryuuken that does a good 40% damage.
Satsui no Hadou Mezameta Ryu Mode:
Hadouken qcf+P
Shakunetsu Hadouken hcf+P
Shouryuuken dp+P
Tatsumaki Senpuu Kyaku qcb+K (air)
Ashura Senkuu dp (or bdp)+PP (or KK)
Teleport that depends on the buttons used. PP teleports farther than KK.
*Shinkuu Hodouken hcb, hcb+P
*Messatsu Goushouken qcf, d, df+P
Two Shouryuukens in a row.
*Shun Goku Satsu LP, LP, f, LK, HP (level 3 or SDM only)
The stylish way to drain 65-70% of your opponent's life. It's hit or miss
though so if it's blocked you're gonna eat a Super most likely.
--------------------------------
Sagat
Capcom side
Level 3
--------------------------------
Choutatsu: Holds his chin and chuckles softly.
Normal Mode:
Tiger Shot qcf+P
It's a fireball!!!!!
Ground Tiger Shot qcf+K
It's a fireball.... only it's lower!!!!!
Tiger Crush dp+K
A two hit (if close) knee attack that's easy to combo with.
Tiger Uppercut dp+P
Knocks down in one hit, unlike the Tiger Uppercuts of past SF games.
*Tiger Genocide qcf, qcf+P
Tiger Crust chained into a Tiger Uppercut (or two if it's Level 3 or SDM)
*Tiger Raid qcb, qcb+K
Does a few kicks then flies at the opponent. Even if you're nowhere near the
opponent, you can still hit them with the last part of the move, though it'd
be a waste of a bar to do so.
EX Mode:
Tiger Shot qcf+P
Ground Tiger Shot qcf+K
Tiger Crush qcf, uf+K
Tiger Uppercut dp+P
*Tiger Cannon qcf, qcf+P
A big fireball.
*Ground Tiger Cannon qcf, qcf+K
A big low fireball.
--------------------------------
Sakura
Capcom side
Level 1
--------------------------------
Attack Variations:
db+HP
A downward punch instead of an upward punch. EX Mode only.
f+LK
The Flower Kick. She kicks one leg way up and over to kick the opponent.
d+HK (in air)
Kicks downward at a much sharper angle. EX Mode only.
Chouhatsu: Points at the opponent and laughs.
Normal Mode:
Hadoushou qcf+P
Makes a huge spark of light in front of her hands.
Kououken dp+P
A running uppercut that gets several hits.
Sakura Hana Kyaku qcb+K (in air)
Comes down at a 45 degree angle to bonk the opponent.
Shunpuuren Kyaku qcb+K (x2)
Flies towards the opponent in an arch while kicking ala Tatsumaki Senpuu Kyaku.
Doing the motion twice causes her to kick the opponent again after the move.
*Shinkuu Hadouken qcf, qcf+P
An actual fireball that does good damage.
*Haru Ichiban qcb, qcb+K
Slides along the ground, kicking the whole way then pops up to kick the
opponent away from her.
EX Mode:
Hadouken qcf+P
It's a fireball.
Shououken dp+P
Running dragon punch attack.
Shunpuu Kyaku qcb+K (air)
Same as above minus the second hit and can be done in air.
*Midare Zakura qcf, qcf+K
Double Shououken attack.
*Shinkuu Hadouken qcf, qcf+P
*Haru Ichiban qcb, qcb+K
--------------------------------
Terry
SNK side
Level 2
--------------------------------
Attack Variations:
df+HP
An uppercut attack
Chouhatsu: Adjusts his hat, beckons the opponent and says "Hey you!"
Normal Mode:
Power Wave qcf+P
Ground fireball..
Burn Knuckle qcb+P
Flies full screen and nails the opponent with his.. burning... knuckle...
Crack Shoot qcb+K
Leaps about half screen while kicking and making a pretty arch around him that
takes out pesky jumpers.
Rising Tackle Ch.d, u+P
Kicks straight up into the air for several hits. Can be worked into a combo.
*Power Geyser qcb, db, f+P
Pounds the ground and makes big flames to engulf the opponent.
*Buster Wolf qcf, qcf+K
Goes full screen with a burning punch then shoots flame from his hands as if
they were a gun.
EX Mode:
Power Wave qcf+P
Burn Knuckle qcb+P
Crack Shoot qcb+K
Power Dunk dp+K
Knocks the opponent up, jumps up to slam the opponent down. Good to end combos.
*Power Geyser qcb, db, f+P
*Buster Wolf qcf, qcf+K
--------------------------------
Vega
Capcom side
Level 3
--------------------------------
Chouhatsu: Takes his hat off and adjusts his hair while mumbling.
Normal Mode:
Psycho Punish dp+P
Brings a flaming fist onto the head of the opponent.
Psycho Impact Ch.b, f+P
A spiffy two hit punch combo that can be started from across the screen.
Double Knee Press Ch.b, f+K
Flies towards the opponent and kicks them with both feet.
Head Press Ch.d, u+K
Jumps up and lands on opponent's head.
Somersault Skull Diver Ch.d, u+P (P) or P after Head Press
Sticks his glowing arms out to bap the foe.
*Knee Press Nightmare Ch.b, f, b, f+K
A series of Double Knee Presses ending with a slide (or flurry of kicks for level 3)
*Heartbreak Despair Ch.b, f, b, f+P
A Psycho Crusher followed by a throw for good measure.
EX Mode:
Psycho Crusher Attack Ch.b, f+P
Everyone's favorite old school attack. Vega flies at the opponent ala E.Honda only
on fire and not fat.
Double Knee Press Ch.b, f+K
Head Press Ch.d, u+K
Somersault Skull Diver P after Head Press
Devil Reverse Ch.d, u+P then P
A slight variant of the Somersault Skull Diver.
*Knee Press Nightmare Ch.b, f, b, f+K
--------------------------------
Vice
SNK side
Level 1
--------------------------------
Chouhatsu: Gets down on all fours and makes an interesting noise.
Normal Mode:
Nail Bomb hcf+P
Grabs the opponent and slams them down into a pillar of evil flame (I know it's
evil cause it has a skull in it). Needless to say, you have to be close for
this to connect.
Gore Fest hcb, f+P
Grabs the opponent and chucks them into the air.
Decide hcf+K
A great surprise move, Vice extends... something about halfscreen at the foot
of the opponent. If it hits she'll throw them over her shoulder. It's very quick
so you can catch someone easily with it. It won't hit if you're too close.
Outrage qcb+K
Hops forward and does a zillion kicks. Good to work into combos and such.
Ravenous qcb+K (in air)
An air version of the Outrage.
Tranquility dp+K
Flies up at a 45 degree angle and slams the opponent if she catches them.
*Negative Gain hcb, hcb+K
Flips backwards and catches the opponent with your legs, repeatedly slamming them.
*Whithering Surface qcf, qcf+P
Jumps towards the opponent and slams them repeatedly, ending with the Vice's
Elbow into the flaming skull pillar of doom.
EX Mode:
Nail Bomb hcf+P
Mayhem qcb+P
A running shoulder ram that hits from about half screen.
Decide hcf+K
Outrage qcb+K
Ravenous qcb+K (in air)
Decide·Slayer dp+K
An upward angled version of the Decide. That should stop those pesky jump-in
attacks, eh?
*Negative Gain hcb, hcb+K
*Whithering Surface qcf, qcf+P
--------------------------------
Yamazaki
SNK side
Level 3
--------------------------------
Attack Variations:
f+LP
A top down punch attack that nails low blockers.
Chouhatsu: Tilts his head and mumbles.
Normal Mode:
Sabaki no Aikuchi dp+P
A blade-slice combo (or single hit with LP)
Hebi Tsukai Joudan qcb+LP (hold LP to delay)
An upward slash attack that can be delayed inevitably. This is great to nail an
opponent who's jumping at you.
Hebi Tsukai Chuudan qcb+HP (hold HK to delay)
A forward delayable slash. Hits from roughly half screen away.
Hebi Tsukai Gedan qcb+LK (hold LK to delay)
A downward delayable slash. Good to throw in for variety to sneak in hits.
Hebi Damashi HK while delaying Hebi Tsukai
Does his Chouhatsu
Sadomazo hcf+K
Sticks his tongue out and taunts... and counters attacks done to him.
Bai Gaeshi qcf+P
A flaming uppercut punch.
Dokusyu bdp+P (hold P to delay)
Punches the opponent in the gut and knocks them away.
Yamiire dp+K
Raises his leg way up high and drops it way on the opponent's head.
*Guillotine f, b, db, d, df+P
Does a jumping punch and if it connects he'll grab the opponent and run them
along the ground for several hits.
*Drill 360+P (press P repeatedly)
Smacks the opponent up into the air. Pound on the Ps repeatedly. What he does
after they hit the ground depends on the number of button presses.
EX Mode:
Sabaki no Aikuchi dp+P
Hebi Tsukai Joudan qcb+LP (hold LK to delay)
Hebi Tsukai Chuudan qcb+HP (hold HK to delay)
Hebi Tsukai Gedan qcb+LK (hold LK to delay)
Hebi Damashi HK while delaying Hebi Tsukai
Sadomazo hcf+K
Bai Gaeshi qcf+P
Bakudan Punch hcb, f+P
Grabs the opponent and does an exploding headbutt type thing.
Sunakake dp+K
Kicks up a whole lot of dust at the opponent.
*Guillotine f, b, db, d, df+P
*Drill 360+P (press P repeatedly)
--------------------------------
Yuri
SNK side
Level 1
--------------------------------
Attack Variations:
f+LK
A butt attack. Cute.
Chouhatsu: Waves her hands above her head like ears then slaps her butt.
Normal Mode:
Hououken qcf+P
It's a fireball that doesn't leave her hands.
Yuri Chou Upper dp+P
Slightly modified Shouryuuken.
Double Yuri Chou Upper dp+P during Yuri Chou Upper
Add insult to injury by doing it twice in a row.
Raiouken qcf+K
Does a front flip and attacks with flaming fists. You need to be slightly within
half screen to hit with it.
Hyakuretsu Binta hcb+K
Grabs the opponent and smacks the crap out of them. Cool to do to human opponents.
*Haou Shoukouken f, hcf+P
A really big fireball that actually leaves her hands.
*Hien Rekkou qcf, d, df+P
Several Yuri Chou Uppers in a row.
EX Mode:
Hououken qcf+P
This version is a normal full screen fireball.
Seifa qcb+P
Makes a little fireball shield in front of her.
Raiouken qcf+K
Jumps up in the air and shoots a fireball downward with this version.
Hyakuretsu Binta f, b, f+P
*Haou Shoukouken f, hcf+P
*Hien Houou Kyaku f, b, hcb+K
Darts towards the opponent and if she connects she'll do a bazillion kicks.
--------------------------------
Zangief
Capcom side
Level 2
--------------------------------
Attack Variations:
d+HP (in air)
A front splash.
d+LK (in air)
Knee blow of death.
Chouhatsu: Growls like a grizzly bear.
Normal Mode:
Double Lariat PP
Spins around like a top with both arms extended. You can move him around while he
is spinning for added fun.
Quick Double Lariat KK
A much faster version of the Double Lariat. You can move him around as well.
Banishing Flat dp+P
A spinning, glowing fist that eats fireballs like filet mignon. Er...
Screw Piledriver 360+P
Grab your foe and give them one helluva piledriver.
Atomic Suplex 360+K (close)
A double suplex. Kinda like Chris Benoit only cooler.
Flying Powerbomb 360+K
Runs at the opponent and if he grabs them he'll powerbomb them.
*Final Atomic Buster 360, 360+P
A few slams before a few Screw Piledrivers. OUCH!
*Aerial Russian Slam qcf, d, df+K
Flies up at a 45 degree angle and delivers a mega slam if he catches the opponent.
EX Mode:
Double Lariat PP
High Speed Double Lariat KK
A REALLY FAST version of the Double Lariat.
Screw Piledriver 360+P
*Final Atomic Buster 360, 360+P
************************************************
Secrets List
************************************************
Unlocking secrets:
(Note: I'm not positive. If I'm wrong please correct me)
01-33 Just beat the game with that character
34-61 Beat the game with that character using their Groove
62 Fight CPU Nakoruru and Morrigan first
63 Get EX for all of the Capcom characters
64 Get EX for all of the SNK characters
65-70 Play on that stage versus a CPU character
71 ???
72 ???
73 ???
74 Beat CPU Morrigan
75 Beat CPU Nakoruru
76 Beat CPU Gouki
77 ???
Here's a list of what all the secrets are and how many vs. points they cost.
01. Extra Colors Ryu / 200 vs.
02. Extra Colors Ken / 200 vs.
03. Extra Colors Chun-li / 200 vs.
04. Extra Colors Guile / 200 vs.
05. Extra Colors Zangief / 200 vs.
06. Extra Colors Dhalsim / 200 vs.
07. Extra Colors E.Honda / 200 vs.
08. Extra Colors Blanka / 200 vs.
09. Extra Colors M.Bison / 200 vs.
10. Extra Colors Balrog / 200 vs.
11. Extra Colors Sagat / 200 vs.
12. Extra Colors Vega / 200 vs.
13. Extra Colors Sakura / 200 vs.
14. Extra Colors Cammy / 200 vs.
15. Extra Colors Kyo / 200 vs.
16. Extra Colors Iori / 200 vs.
17. Extra Colors Terry / 200 vs.
18. Extra Colors Ryo / 200 vs.
19. Extra Colors Mai / 200 vs.
20. Extra Colors Kim / 200 vs.
21. Extra Colors Geese / 200 vs.
22. Extra Colors Yamazaki / 200 vs.
23. Extra Colors Raiden / 200 vs.
24. Extra Colors Rugal / 200 vs.
25. Extra Colors Vice / 200 vs.
26. Extra Colors Benimaru / 200 vs.
27. Extra Colors Yuri / 200 vs.
28. Extra Colors King / 200 vs.
29. Extra Colors Satsui no Hadou Mezameta Ryu / 200 vs.
30. Extra Colors Tsuki no Yoru Orochi no Chinikurufu Iori / 200 vs.
31. Extra Colors Morrigan / 200 vs.
32. Extra Colors Nakoruru / 200 vs.
33. Extra Colors Gouki / 200 vs.
34. Unlock Satsui no Hadou Mezameta Ryu / 7000 vs.
35. Unlock EX Ken / 3000 vs.
36. Unlock EX Chun-li / 3000 vs.
37. Unlock EX Guile / 3000 vs.
38. Unlock EX Zangief / 3000 vs.
39. Unlock EX Dhalsim / 2000 vs.
40. Unlock EX E.Honda / 3000 vs.
41. Unlock EX Blanka / 2000 vs.
42. Unlock EX M.Bison / 3000 vs.
43. Unlock EX Balrog / 4000 vs.
44. Unlock EX Sagat / 4000 vs.
45. Unlock EX Vega / 4000 vs.
46. Unlock EX Sakura / 2000 vs.
47. Unlock EX Cammy / 2000 vs.
48. Unlock EX Kyo / 3000 vs.
49. Unlock Tsuki no Yoru Orochi no Chinikurufu Iori / 7000 vs.
50. Unlock EX Terry / 3000 vs.
51. Unlock EX Ryo / 3000 vs.
52. Unlock EX Mai / 3000 vs.
53. Unlock EX Kim / 3000 vs.
54. Unlock EX Geese / 4000 vs.
55. Unlock EX Yamazaki / 4000 vs.
56. Unlock EX Raiden / 3000 vs.
57. Unlock EX Rugal / 4000 vs.
58. Unlock EX Vice / 2000 vs.
59. Unlock EX Benimaru / 2000 vs.
60. Unlock EX Yuri / 2000 vs.
61. Unlock EX King / 2000 vs.
62. Fight CPU Gouki / 500 vs.
63. Fight CPU Morrigan / 700 vs.
64. Fight CPU Nakoruru / 700 vs.
65. Extra Stage - Vega Stage / 1000 vs.
66. Extra Stage - Geese Stage / 1000 vs.
67. Extra Stage - Morrigan Stage / 1200 vs.
68. Extra Stage - Nakoruru Stage / 1200 vs.
69. Extra Stage - Gouki Stage / 1500 vs.
70. Extra Stage - Secret Stage / 1500 vs.
71. Unlock Pair Match Mode / 1800 vs.
72. Character Ratio Select / 1500 vs.
73. Extra Themes (Game Option) / 2000 vs.
74. Unlock Morrigan / 8000 vs.
75. Unlock Nakoruru / 8000 vs.
76. Unlock Gouki / 9500 vs.
77. Run & Dash / 2300 vs.
************************************************
Extra Stuff
************************************************
-----Special Intros-----------------------------
-Geese vs Vega: Geese knocks off Vega's cape with a Double Reppuuken.
-Iori vs Kyo: They show their respective flames while taunting one another.
-Iori vs Vega: Iori taunts Vega then shoots fire at him which Vega hops over. Iori
talks a bit longer then the match begins.
-Mai vs Chun-li: Mai is in a Chun-li outfit, she rips it off and bemuses Chun-li.
-Ryu vs Ken: Tap fists to ensure a friendly duel.
-Ryu vs Ryo: Both characters jump back and prepare to fight.
-Ryu vs Kyo: Kyo shoots fire towards Ryu and taunts him.
-Ken vs Terry: Ken picks up Terry's hat and tosses it to him.
-Rugal vs Guile: Rugal has a Guile statue which Guile slices with a Sonic Boom.
Rugal finishes it off with fire.
-Rugal vs Vega: Rugal stands with his panther and taunts Vega.
-Rugal vs Vice: Mature appears and bows to Rugal.
-Terry vs Geese: An exchange of taunts.
-Terry vs Yamazaki: Yamazaki throws Terry a knife which Terry shatters with his fist.
-Vice vs Cammy: An exchange of taunts.
-Yuri vs Ryo: Yuri taunts her older brother and embarasses him.
-Yuri vs Sakura: Yuri hops up and Sakura politely bows.
-Zangief vs Raiden: They grapple one another then hop back to fight.
-----Color Edit Characters----------------------
Join the fun! Everyone send in your coolest character colors and if I like them then
I'll post them here. You must send me the name of your colored character and also all
15 colors to make that character. You can write your own description or if you don't
I'll write one of my own. Let the fun begin!
BALROG:
Vampiric Balrog
Created by: KindredWarr (KindredWarr@lvcm.com)
Sailor Bacon's description: Tall.. pale.. covers his face with a mask. The goth look
suits Balrog quite well.
30,30,30
30,28,26
26,24,22
22,20,16
08,08,08
05,05,05
06,06,00
28,00,00
20,00,00
12,00,00
08,08,10
06,07,09
04,04,04
18,00,01
13,00,00
BENIMARU:
Riot of the Blood aka Orochi Benimaru
Created by: KindredWarr (KindredWarr@lvcm.com)
Sailor Bacon's Description: Evil Benimaru, gotta love the red hair.
30,29,31
28,24,22
26,18,14
19,12,09
13,07,03
21,00,00
16,00,00
13,00,00
02,03,04
02,03,04
04,03,02
03,02,03
05,04,02
03,02,01
00,00,00
KING:
KindredWarr's King 2
Created by: KindredWarr (KindredWarr@lvcm.com)
Sailor Bacon's Description: A nice snazzy looking King with a red shirt and dark
black attire. Perfect for a night at the town.
31,26,21
31,21,15
20,13,06
22,11,07
16,06,00
26,17,06
19,00,00
17,00,00
11,00,00
11,00,00
07,07,07
05,05,05
04,04,05
03,03,03
00,00,00
YURI:
Fan Service Yuri
Created by: Sailor Bacon
Description: What can I say, this was just too easy and too obvious and if I didn't
do it, someone else would've. ^_^
31,27,20
30,19,13
24,13,08
16,08,04
09,05,03
30,31,30
25,26,23
21,20,16
16,15,09
31,27,20
27,23,16
30,19,13
16,08,04
27,09,07
17,03,03
-----Song List----------------------------------
01. Stage of Ryu: fist explosion
02. Stage of Sagat: naked blow
03. Stage of Finalfight: needle
04. Stage of CAPCOM: keep my fire
05. Stage of OSAKA: o-s-a-k-a
06. Stage of Terry: higher and higher
07. Stage of Paopao Cafe: sonic party
08. Stage of Sakazaki: scrap beats
09. Stage of SNK: B.B
10. Stage of Vega: sign
11. Stage of Geese: vigor force
12. Stage of Morrigan: deserted chateau remix
13. Stage of Nakoruru: silent hill
14. Stage of Gouki: worth of my fist
15. Stage of Ayutaya iseki: stage of s.f.2 Ryu remix
16. Final Round: to the limit
17. Hurry up!
18. Opening: future legend
19. Player select1
20. Player select2
21. From KO to WIN display
22. Ending1
23. Ending2
24. Staff roll
25. Ranking display
26. Continue
27. Game over
28. CAPCOM logo
29. Name entry
30. Menu display1
31. Menu display2
32. Stage of Ryu: from s.f.2
33. Stage of Sagat: from s.f.2
34. Stage of Finalfight: from finalfight
35. Stage of CAPCOM: opening from s.f.2
36. Stage of Terry: from garoudensetsu sp.
37. Stage of Paopao Cafe: from garoudensetsu
38. Stage of Sakazaki: from ryukonoken
39. Stage of SNK: from k.o.f. 94
40. Stage of Vega: from s.f.2
41. Stage of Geese: from garoudensetsu
42. Stage of Morrigan: from vampire
43. Stage of Nakoruru: from samurai spirits
44. Stage of Gouki: from s.s.f.2X
************************************************
Final Words
************************************************
I'd like to thank the following:
-CJayC: For hosting all my FAQs and kicking ass in general
http://www.gamefaqs.com/
-Kao Megura: For writing uber-cool FAQs, from which I drew some move names for this FAQ.
http://i.am/kao/
-Capcom: For making this killer game
http://www.capcom.co.jp/
-SNK: For letting their characters join the fun
-MaSa from JPN: For pointing out some move name errors.
-J-Boogie: Pointing out "Evil" Ryu's d+HK (in air) move.
-http://www.d1.dion.ne.jp/~gamers/cvssnk.html A helpful website for move names.
-KindredWarr for edit color characters.
-Myself: For typing up this thingie
http://come.to/SailorBacon/
               (
geocities.com/timessquare/arcade/9929/cvssnk)                   (
geocities.com/timessquare/arcade/9929)                   (
geocities.com/timessquare/arcade)                   (
geocities.com/timessquare)