Capcom vs. SNK: Millennium Fight 2000 DC FAQ
v.1.2 by Sailor Bacon 
12 September 2000

http://come.to/SailorBacon/

------------------------------------------------

Warning: Do NOT post this FAQ without my permission. Do NOT email me asking
me to send you updates because I've got better things to do with my life. Do
NOT use this FAQ for any profit making use at all, this is MY work, not yours.
Capcom vs. SNK: Millennium Fight 2000 is copyright 2000 by Capcom and I do not
in any way claim rights to any of the characters contained within the game.
This FAQ is copyright 2000 by Allen "Sailor Bacon" Tyner.

The newest version of this FAQ can always be found at: 
http://www.gamefaqs.com/

************************************************
Revision History
************************************************

v.1.2  Finished move list info, added more edit colors.
v.1.1  More info added, more info to the moves list, began the edit color section.
v.1.05 Slightly more info added.
v.1.0  FAQ is out of beta, full move list, list of secrets, began more detailed
       move list, more stuff. 
v.0.5b Um... everything.

************************************************
Table of Contents
************************************************

-Main Menu

-Basic Gameplay
 -Groove Select
 -Character Select

-Movelist

-Color Edit Characters

-Secrets List

-Extra Stuff
 -Special Entrance Poses
 -Song List

-Final Words

************************************************
Main Menu
************************************************

Arcade Mode: Compete against the computer in increasingly difficult battles. Your
standard fighting game fare.

VS Mode: Compete against a friend! After unlocking Secret 72, you'll be allowed to
choose the ratio of your characters. This means, you'll be able to have four level
4 characters on a team if you want!

Pair Match Mode (Hidden): Fight a series of 2 on 2 matches. You can only use the
Level 2 characters in this mode.

Game Replay Mode: Record a match and watch it again later. WHEE!

Training Mode: Beat up on a dummy. You know the drill here.
-Dummy: Normal, CPU, or Manual (Normal default)
-Dummy Action: Stand, Crouch, Jump (Stand default)
-Dummy Guard: No guard, All guard, Auto guard (No guard default)
-Life: Normal, Red (SNK Groove only, Normal default)
-Gauge: Normal, Max (Normal default)

Network Mode: Go to the Capcom vs SNK webpage. I'd tell you more but I can't
access it.. >_<

Secret Mode: This is where you get all the hidden goodies in the game.
-Neogeo Pocket Link: Transfer points from the Neogeo Pocket version of the
 game onto this version or vice versa.
-Secret Shop: This is where you buy all the secrets in the game. See the Secrets List
 section of the FAQ for more info.
-Secret List: View all of your secrets and how to use them.
-Command List: View the command list of moves for any character.

Color Edit Mode: Yes, you can alter the color scheme of your favorite character and
save it to the VMU. Woohoo!

Option Mode:
-Game Option
 -Difficulty: 1 thru 8. 2 is the default
 -Time: Infinity, 999, 600, 300. 999 is the default
 -Damage: 1 thru 4. 2 is the default
 -Speed: Free (choose before a match), Normal, Turbo. Free is default
 -Gauge: Normal or Max. Normal is default
 -Sound: Monaural or Stereo. Stereo is default
 -Test: 44 different BGMs to test. Only 31 at the beginning are available
 -Game Music: Normal or Original. Normal is default. (This is a secret feature)
 -Run: On or Off. Off is default. (secret feature)
 -Dash: On of Off. On is default. If run is on, this is off and vice versa (secret)
 -Default Settings: Sets everything back to default.
-Button Config: Duh...
-Display Adjust: Center the screen to your liking

Memory Card: Save, load, auto-save. The usual suspects.

************************************************
Basic Gameplay
************************************************

GROOVE SELECT:
Before selecting your characters, you are prompted to choose your Groove Select.
This is basically choosing between Capcom rules or SNK rules.

Capcom Groove:
-Super Bar has three levels
-Super Bar doesn't go down
-Super Attacks take either one level or more depending on button used
 (weak button = one level, hard button = two levels)
-Charge bar by attacking and defending
-No Desperation Attack
-Level 3 attacks (extra strong Super when bar is full and both buttons are used)

SNK Groove:
-Super Bar has one level
-Once Super Bar is charged, it slowly decreases until used or empty
-Super Attack automatically drains Super Bar.
-Charge bar by defending or holding down both Hard buttons
-Desperation Attacks (can do a Super when your life bar is almost empty)
-Super Desperation Attacks (extra strong Super when bar is full and life is flashing)


CHARACTER SELECT:
The character select system is done on a point basis. Each character is assigned
a value (1 thru 3) and you are allocated 4 points to create your team. So that
means you can have anywhere from 2 to 4 members on your team depending on their
value. The values are as follows:

1: Sakura, Dhalsim, Cammy, Blanka, Vice, King, Benimaru, Yuri
2: Ryu, Ken, Chun-li, Guile, E.Honda, Zangief, M.Bison, Raiden, Kim, Ryo, Terry,
   Mai, Iori, Kyo
3: Vega, Sagat, Balrog, Yamazaki, Rugal, Geese

In other words, an example of a team of 4 characters would be Sakura, Cammy,
Blanka, and Benimaru. Each of these four is a level 1 character. However, if you
wanted Rugal on your team, you could only use him and any one character from the
level 1 group.

EX CHARACTERS:
As you play through the game and unlock secrets, you'll be able to unlock EX
versions of each character (except for Iori and Ryu, who have special alternate
versions instead). To select the EX version of a character, hold down Start as
you select the character.

CUSTOM COLORS:
If you used the Color Edit mode to create custom character colors, you can use
these colors by pressing either X+B for color 1 or Y+A for color 2. You can save
two colors per character.

************************************************
Movelist
************************************************

Key:
qcf = quarter circle forward (d, df, f)
qcb = quarter circle back (d, db, b)
hcf = half circle forward (b, db, d, df, f)
hcb = half circle back (f, df, d, db, b)
dp = "dragon punch" motion (f, d, df)
bdp = back "dragon punch" motion (b, d, db)
Ch. = charge (hold that direction 2 seconds)
(air) = Can be done in the air as well
360 = full circle
* = denotes Super Attacks
P = any punch
K = any kick
PP = both punches
KK = both kicks
LP = light punch
HP = hard punch
LK = light kick
HK = hard kick

--------------------------------
Common Moves
--------------------------------

Throw                             B (or F) + HP (or HK)
Chouhatsu (Taunt)                 hold LK, press Start
Roll                              LP + LK
Charge-Up (SNK Groove only)       HP + HK
Hop forward                       f, f
Hop backward                      b, b
Power Jump                        d, u (quickly)
Run (hidden feature)              f, f (hold f)


--------------------------------
Balrog
Capcom side
Level 3
--------------------------------

Attack Variations:
DB+HP
  Slices forward instead of the usual angled slice of a ducking HP
F+HK
  Jumps forward and kicks straight out. You've gotta be close for this to hit. Also
  knocks down opponent.

Chouhatsu: Holds his claw out in front of him. WOW!

Normal Mode:
Rolling Crystal Flash             Ch.b, f+P
  Rolls towards the opponent and slices with his claw. He does one roll with LP and
  three rolls with HP.
Sky-high Claw                     Ch.d, u+P
  Flies towards the wall then soars at the other side of the screen with his claw
  in front of him. The LP version tends to aim more upward (ie above the opponent).
Flying Barcelona Attack           Ch.d, u+K (P)
  Flies into the air and spreads his arms out when you press a punch button.
Izuna Drop                        Ch.d, u+K (u+P)
  Grabs the opponent and drives their head into the ground.
Scarlet Terror                    Ch.db, f+K
  A backflip that kicks the opponent. Has bad range.
Backslash                         PP
  A backflip.
Short Backslash                   KK
  A smaller backflip.
*Flying Barcelona Special         Ch.db, df, db, uf+K (P)
  A much stronger version of the Flying Barcelona Attack.
*Rolling Izuna Drop               Ch.db, df, db, uf+K (u+P)
  A much stronger version of the Izuna Drop.
*Scarlet Mirage                   Ch.b, f, b, f+K
  A double flip version of the Scarlet Terror. Does pretty good damage but has
  pitiful range. You've gotta be close to hit with this one.
*Red Impact                       Ch.b, f, b, f+P (level 3 only)
  Grabs his opponent and throws them into the air where they unfortunately land
  back-first on his claw. Does over 50% damage and looks pretty cool. You've
  gotta be right next to the opponent for the initial blow to connect.

EX Mode:
Rolling Crystal Flash             Ch.b, f+P
Sky-high Claw                     Ch.d, u+P
Flying Barcelona Attack           Ch.d, u+K (P)
Izuna Drop                        Ch.d, u+K (u+P)
Scarlet Terror                    Ch.db, f+K
Backslash                         PP
Short Backslash                   KK
*Rolling Izuna Drop               Ch.db, df, db, uf+K (u+P)


--------------------------------
Benimaru
SNK side
Level 1
--------------------------------

Attack Variations:
B+HK or F+HK
  Moves slightly in the pressed direction as he kicks.
D+HK (in air)
  Spirals downward ala Dhalsim

Chouhatsu: Shrugs and mumbles something.

Normal Mode:
Raijinken                         qcf+P
  Punches the opponent with a sphere of electricity.
Iai Geri                          qcf+K
  A silly looking knee attack that hits from farther away than it would appear to.
Shinkuu Katategoma                hcb+K (PP + KK to cancel)
  Stands on one hand and spins around with legs extended. If it hits it'll knock
  the opponent to the opposite side of the screen.
*Raikouken                        qcf, qcf+P
  A massive version of the Raijinken.
*Dennei Spark                     qcb, qcb+P
  Benimaru slides across the screen and if he connects with the opponent he'll
  send a large bolt of electricity through them. It's a relatively quick move so
  you can catch your opponent off guard with it.

EX Mode:
Raijinken                         qcf+P
Raijinken·Taipuu                  dp+P
  A Raijinken at a 45 degree upward angle.
Shinkuu Katategoma                hcb+K
Iai Geri                          qcf+K
Kougan Corridor                   hcb, f+P
  Grabs the opponent and shoots electricity throughout them.
*Raikouken                        qcf, qcf+P
*Raikouken·Taipuu                 qcf, qcf+K
  A massive version of the Raijinken·Taipuu
*Electrigger                      hcb, hcb+P
  Grabs the opponent and shoots massively large enourmous amounts of electricity
  into them. Did I mention it's a lot of electricity?


--------------------------------
Blanka
Capcom side
Level 1
--------------------------------

Attack Variations:
b+HP
  Does a headbutt. Best if comboed into from a jumping attack.
df+HP
  A sliding attack with mid-screen range. Good to catch an opponent off guard.
db+HK
  A forward sweeping kick. This move doesn't knock down the opponent like the normal
  ducking HK does. You can easily chain a Rolling Attack after this.

Chouhatsu: Turns around and stratches his ass.

Normal Mode:
Electric Thunder                  P rapidly
  Crouches down and electrifies everything in his general area. This can be useful
  against many jump-in attacks but a low attack or fireball will knock him out of it.
Rolling Attack                    Ch.b, f+P
  Rolls into a ball and flies across the screen. This attack goes half-screen with
  LP and full screen with HP so an occasional LP version could cause the opponent to
  react incorrectly and allow you to capitalize.
Backstep Rolling                  Ch.b, f+K
  Another good move to nail a jumping in opponent. If you're holding back to charge
  up a Rolling Attack and the opponent jumps, you might want to immediately pull off
  this move to counter them.
Vertical Rolling                  Ch.d, u+K
  Launches into the air at a 45 degree angle. This move is harder to use effectively
  than the Backstep Rolling so use it sparingly.
Surprise Forward                  KK
  Basically a faster version of the roll. It goes through opponents as well.  
Surprise Back                     b+KK
  A quick jump backwards.
*Direct Lightning                 Ch.b, f, b, f+P
  A Rolling Attack mixed with an Electric Thunder. Does good damage and is rather
 quick.
*Shout of Earth                   Ch.db, df, db, uf+P (P rapidly)
  Stands tall and does a larger ranged Electric Thunder

EX Mode:
Electric Thunder                  P rapidly
Rolling Attack                    Ch.b, f+P
Surprise Forward                  KK
Surprise Back                     B+KK
*Ground Shave Rolling             Ch.b, f, b, f+P (hold P to delay)
  Does a quick hop back then rolls along the ground at the opponent. This is
  best used in close range as a substitue for the Rolling Attack.


--------------------------------
Cammy
Capcom side
Level 1
--------------------------------

Attack Variations:
db+HP
  Punches straight forward rather than at an angle. This crouching HP can be
  chained to moves or even super moves. An easy lead in to the Spin Drive Smasher.
db+HK
  Like db+HP, you can link this crouching HK into moves or super moves.

Chouhatsu: Does a throat slitting motion and says "Lock on!" or "Come on!"

Normal Mode:
Spiral Arrow                      qcf+K
  Spirals like an arrow (heheh) towards the opponent. The HK version goes almost
  full screen.
Cannon Spike                      dp+K
  Does a backflip while kicking in front of her. Basically, a kicking Shouryuken.
Hooligan Combination              db, d, df, f, uf+P
  Rolls into a little ball and hops across the screen.
Fatal Leg Twister                 P during HC
  Pops out of the little ball and grabs the opponent with her legs, slamming them
  into the ground. You have to do the HC close to the opponent to connect this.
Cross Scissor Pressure            P during HC near ground
Razor Edge Slicer                 push nothing during HC
  Rolls out of her ball and into a sliding kick.
Axle Spin Knuckle                 hcb+P
  Leaps forward then smacks the opponent with her fist for two hits and knocks
  them down.
*Spin Drive Smasher               qcf, d, df+K
  A powered up Spiral Arrow linked to a Cannon Spike.

EX Mode:
Cannon Spike                      dp+K
Hooligan Combination              db, d, df, f, uf+P
Fatal Leg Twister                 P during HC
Cross Scissor Pressure            P during HC near ground
Razor Edge Slicer                 push nothing during HC
Cannon Strike                     qcb+K (in air) or K during HC
  Kicks downward at a sharp angle. This is useful when used sparingly.
*Spin Drive Smasher               qcf, d, df+K
*Reverse Shaft Breaker            qcb, qcb+K
  Spirals straight into the air, hitting the opponent repeatedly.


--------------------------------
Chun-Li
Capcom side
Level 2
--------------------------------

Move Variations:
df+LK
  A forward flip high into the air that brings her foot down upon the opponent and
  knocks them down. If you're quick enough, you can link a Kikoushou after this.
db+HK
  A quicker kick that enables you to link into super moves and all that good stuff.
d+HK (in air)
  Puts her foot straight down and pogo-sticks off the head of the opponent.

Chouhatsu: Faces the camera and politely bows her head.

Normal Mode:
Kikouken                          hcf+K
  Yay! Your standard fireball fare here.
Hyakuretsu Kyaku                  K rapidly
  Kicks rapidly for as long as you pound on the button. This isn't the greatest
  move and I usually only use it to tack on an extra hit to a combo.
Tenshou Kyaku                     Ch.d, u+K
  A really shiny series of spinning kicks that rises at a 45 or so degree angle.
  It's hard to link in a combo so it's more of an anti-air type move.
Spinning Bird Kick                Ch.b, f+K
  Very similar to Ryu's Tatsumaki Senpuu Kyaku in its usage and in the fact that
  it knocks the opponent down after one hit. 
*Kikoushou                        qcf, qcf+P
  A large fireball emits from her hands and hits for good damage whatever is in
  front of her.
*Senretsu Kyaku                   Ch.b, f, b, f+K
  Two quick kicks followed by the Hyakuretsu Kyaku.
*Hazan Tenshou Kyaku              Ch.db, df, db, uf+K
  A much more powerful Tenshou Kyaku.

EX Mode:
Hyakuretsu Kyaku                  K rapidly
Spinning Bird Kick                Ch.d, u+K
*Senretsu Kyaku                   Ch.b, f, b, f+K
*Spinning Hornet Kick             Ch.db, df, db, uf+K
  Very similar to Ryu's Shinkuu Tatsumaki Senpuu Kyaku in that it is a Spinning
  Bird Kick that stays in one place and hits repeatedly.


--------------------------------
Dhalsim
Capcom side
Level 1
--------------------------------

Attack Variations:
b+anything
  Keeps Dhalsim's limbs from stretching.
f+LP
  Chops forward rather than downward.
d+HP (in air)
  Spirals head-first at a slight downward angle.
db+LK or db+HK
  A normal low kick.
d+HK (in air)
  Spirals feet-first at a 45 degree angle.

Chouhatsu: Puts his hands together, bows his head and says "Yoga"

Normal Mode:
Yoga Fire                         qcf+P
  Yup, it's a fireball.
Yoga Flame                        hcb+P
  Shoots a large fireball directly in front of him.
Yoga Blast                        hcb+K
  Shoots a large fireball slightly upward in front of him. Good for catching those
  people who love to jump at you.
Yoga Teleport                     dp (or bdp)+PP (or KK)
  Teleports depending on which direction and button you use. KK goes farther than
  PP does and Dhalsim goes whichever direction you push first in the dp motion.
*Yoga Vulcan                      qcf, qcf+K
  A stronger, longer lasting, albiet same size version of the Yoga Blast.
*Yoga Stream                      qcf, qcf+P
  Shoots fire at the ground that has a roughly half-screen radius. This move has to be
  blocked low. Plus, it sounds really funny when Dhalsim says "Yoga.. STREAMMMMM"

EX Mode:
Yoga Fire                         qcf+P
Yoga Flame                        hcf+P
Yoga Blast                        hcf+K
Yoga Teleport                     dp (or bdp)+PP (or KK)
*Yoga Tempest                     hcf, hcf+P
  A stronger, longer lasting, albiet same size version of the Yoga Flame.

--------------------------------
E.Honda
Capcom side
Level 2
--------------------------------

Attack Variations:
d+HK (in air)
  A splash attack.

Chouhatsu: Throws some stuff and says one of two phrases.

Normal Mode:
Hyakuretsu Harite                 P rapidly
  Slaps rapidly and repeatedly until you stop hitting the button. If done with HP
  it'll move forwards but won't last as long.
Super Zutsuki                     Ch.b, f+P
  Flies across the screen head first and torpedoes the opponent. The LP version
  has almost no range and can cause the opponent to react incorrectly for you to
  take advantage of.
Super Hyakkan Otoshi              Ch.b, f+K
  Leaps up at a 45 degree angle then comes straight down butt first on the opponent.
Ooichou Nage                      360+P
  Throws the opponent onto the ground then hops onto them butt first. OUCH!
*Oni Musou                        Ch.b, f, b, f+P
  A quick combo of Super Zutsukis. The Level 3 version adds a Hyakuretsu Harite to
  the end of the combo.
*Orochi Kudaki                    360, 360+P (level 3 or Super Desperation only)
  A stronger version of the Ooichou Nage.

EX Mode:
Hyakuretsu Harite                 P rapidly
Super Zutsuki                     Ch.b, f+P
Super Hyakkan Otoshi              Ch.b, f+K
*Oni Musou                        Ch.b, f, b, f+P


--------------------------------
Geese
SNK side
Level 3
--------------------------------

Attack Variations:
f+HP
  A huge smack that knocks the opponent down.

Chouhatsu: Beckons the opponent to attack.

Normal Mode:
Reppuuken                         qcf+LP
  Typical ground-type SNK fireball.
Double Reppuuken                  qcf+HP
  Stronger version of the Reppuuken that takes longer to execute.
Shippuuken                        qcb+P (in air)
  A really big and fast air fireball.
Joudan Atemi Nage                 hcb+LP
  Counters high attacks.
Chuudan Atemi Nage                hcb+HP
  Counters normal attacks.
Gedan Atemi Nage                  hcb+LK
  Counters low attacks.
*Rising Storm                     db, hcb, df+P
  Slams his fists into the ground and causes huge pillars of light to appear on either
  side of him. Cool to nail those jumpers with, heheh.
*Deadly Rave                      hcb, f+LK,LP,LP,LK,LK,HP,HP,HK,HK,qcb+HP (level 3)
  A big long chain combo that's a lot easier to do than it looks. It's just a bunch
  of double taps but it does a lot of damage and impresses your friends.

EX Mode:
Reppuuken                         qcf+LP
Double Reppuuken                  qcf+HP
Joudan Atemi Nage                 hcb+LP
Chuudan Atemi Nage                hcb+HP
Jaeiken                           hcb+K
  Slides across the screen and does a three hit combo if he connects.
*Rising Storm                     db, hcb, df+P
*Deadly Rave                      hcb, f+LK,LP,LP,LK,LK,HP,HP,HK,HK,qcb+HP (level 3)


--------------------------------
Gouki
Capcom side
Level 4
--------------------------------

Attack Variations:
f+LP
  Top-down punch attack that hits low blockers.
db+HK
  A non-knockdown crouching HK. Good for combos.
d+HK (in air)
  A kick at a very sharp angle that's good for starting combos. Only works if you
  are jumping at an angle.

Chouhatsu: The traditional Gouki pose (stomp the ground with his arm out)

Gou Hadouken                      qcf+P
  Yup, it's a fireball.
Zankuu Hadouken                   qcf+P (in air)
  His air fireball. Has a slight delay from when you do the command to when Gouki
  finally gets around to shooting the fireball.
Shakunetsu Hadouken               hcb+P
  A stronger fireball that knocks down the opponent.
Gou Shouryuuken                   dp+P
  Gouki's version of the dragon punch attack. There isn't much I can say about this
  that hasn't been said before...
Tatsumaki Zankuu Kyaku            qcb+K (air)
  Gouki's Tatsumaki Senpuu Kyaku. Like Ken's, it can hit muliple times.
Ashura Senkuu                     dp (or bdp)+PP (or KK)
  Teleportation. The PP variety goes farther than the KK one.
*Messatsu Gou Hadou               hcb, hcb+P
  Powered up Gou Hadouken. Does more damage but that's about it.
*Messatsu Gou Shouryuu            qcf, d, df+P
  Two Gou Shouryuukens in a row.
*Tenma Gou Zankuu                 qcf, qcf+P (in air)
  A much much more powerful Zankuu Hadouken.
*Shun Goku Satsu                  LP, LP, f, LK, HP (level 3 only)
  Wow... this move does about 3/4 damage to the poor opponent and has major style
  points. It's easy to counter if done from a distance so be careful. It can also
  be blocked.


--------------------------------
Guile
Capcom side
Level 2
--------------------------------

Attack Variations:
f+HP
  A slightly different punch. No major differences.
df+HK
  A double low kick. Of course, the first hit will knock the opponent down then
  the second hit whiffs.

Chouhatsu: Swings his arm around and says "C'mon" in one of two ways.

Normal Mode:
Sonic Boom                        Ch.b, f+P
  It's a fireball...
Somersault Kick                   Ch.d, u+K
  A nice anti-air move where Guile backflips and nails the opponent. You can work
  this into combos as well.
*Somersault Strike                Ch.db, df, db, uf+K
  A series of Somersault Kicks. Woohoo!
*Total Wipeout                    Ch.b, f, b, f+P
  A long string of attacks. You should use this close to the opponent in order for
  all the hits to hit.

EX Mode:
Sonic Boom                        Ch.b, f+P
Somersault Kick                   Ch.d, u+K
*Somersault Strike                Ch.db, df, db, uf+K


--------------------------------
Iori
Tsuki no Yoru Orochi no Chinikurufu Iori
SNK side
Iori: Level 2
Tsuki no Yoru Orochi no Chinikurufu Iori: Level 4
--------------------------------

Attack Variations:
b+LK (in air)
  Kicks behind him. Perfect for crossing up the opponent. If you're feeling really
  evil, you can do any Super Move after this attack for major pain.

Chouhatsu: Puts his hands on his hips, leans forward and taunts the opponent.

Iori:
108 Shiki·Yami Barai              qcf+P
  The standard SNK ground fireball.
100 Shiki·Oniyaki                 dp+P
  Jumps up with his arms spread and makes a spiral of flame. It's quick so you can
  catch jumpers or combo with it.
127 Shiki·Aoi Hana                qcb+P (x3)
  A three hit combo that can hit from almost half screen away. Work this combo into
  your own combo for an even bigger combo. YAY!
212 Shiki·Kototsuki In            hcb+K
  Runs across the screen and if he hits the opponent he'll throw them on the ground
  and fill them with flame.
Kuzukaze                          hcb, f+P (close)
  Grabs the opponent and moves them to the other side of himself.
*Ura 108 Shiki·Ya Sakazuki        qcb, hcf+P (hold P to delay)
  Shoots out a moving pillar of flames that will stun the opponent if it hits and
  allow you to follow it up. A level 1 Ya Sakazuki followed by a level 2 Ya Otome
  does about 50% damage to the poor opponent.
*1211 Shiki·Ya Otome              qcf, hcb+P
  A huge and incredibly cool looking combo that beats the mess out of the opponent.
  A level 3 version not only looks even cooler, but does about 70% damage.

Tsuki no Yoru Orochi no Chinikurufu Iori
108 Shiki·Yami Barai              qcf+P
100 Shiki·Oniyaki                 dp+P
127 Shiki·Aoi Hana                qcb+P (x3)
212 Shiki·Kototsuki In            hcb+K
*Ura 100 Shiki·Oni Honou          qcf, d, df+P
  A combo of Oniyakis. 
*1211 Shiki·Ya Otome              qcf, hcb+P


--------------------------------
Ken
Capcom side
Level 2
--------------------------------

Attack Variations:
f+LK
  A top-down axe kick that hits turtlers.
db+HK
  A non-knockdown, linkable crouching HK.

Chouhatsu: Beckons for the opponent to just bring it.

Normal Mode:
Hadouken                          qcf+P
  A fireball!
Shouryuuken                       dp+P
  The dragon punch. Not much I can add here.
Tatsumaki Senpuu Kyaku            qcb+K (air)
  A multi-hit version of the move as opposed to Ryu's one hit knockdown version.
Zenpou Tenshin                    qcb+P
  A slower version of the standard roll...
Ryuusen Kyaku                     dp+K
  A two hit flip kick. You can't really combo with it or anything.
*Shouryuureppa                    qcf, d, df+P
  A series of Shouryuukens.
*Shinryuuken                      qcf, d, df+K (press K repeatedly)
  A straight up Shouryuuken that gets more hits depending on the amount of button
  presses you can muster.
*Shippuujinrai Kyaku              qcb, qcb+K (level 3 only)
  A big long combo that does a little over 50% damage.

EX Mode:
Hadouken                          qcf+P
Shouryuuken                       dp+P
Tatsumaki Senpuu Kyaku            qcb+K (air)
Zenpou Tenshin                    qcb+P
Sha Otoshi Shukuri                f, df, d+K
  A kick straight to the face.
Kama Barai Shukuri                qcf+K
  A two kick axe kick type move.
Oohazu Mawashi Shukuri            hcf+K
  Another similiar axe kick type move.
*Shouryuureppa                    qcf, d, df+P


--------------------------------
Kim
SNK side
Level 2
--------------------------------

Attack Variations:
f+HK
  An axe kick that hits ducking blockers.

Chouhatsu: Shrugs and mumbles.

Normal Moves:
Hangetsu Zan                      qcb+K
  Flies across the screen and does a split kick with a rather painful looking landing.
  This move goes about half screen with the HK button and is pretty fast.
Hishou Kyaku                      qcf+K (in air)
  A multihit bicycle kick at a sharp angle.
Hien Zan                          Ch.d, u+K 
  Used much like Guile's Somersault Kick.
Haki Kyaku                        d,d+K
  Steps on the opponent's foot. That isn't very nice.
*Houou Kyaku                      qcb, db, f+K
  A really hyper and crazy combo that's either hit or miss.
*Houou Tenbu Kyaku                qcf, hcb+K (in air)
  Starts like the Hishou Kyaku and ends with a flurry of Hien Zans.

EX Moves:
Hangetsu Zan                      qcb+K
Hishou Kyaku                      qcf+K (in air)
Kuusajin                          Ch.d, u+P
  Flies up at a 45 degree angle and delivers three kicks.
Haki Kyaku                        d,d+K
*Houou Kyaku                      qcb, db, f+K
*Houou Hiten Kyaku                qcf, qcf+K
  A mega kick that launches the opponent high into the air.. perfect to follow up
  with the Houou Kyaku.


--------------------------------
King
SNK side
Level 1
--------------------------------

Attack Variations:
df+HK
  A baseball slide type attack.

Chouhatsu: Beckons the opponent and says "Come on baby"

Normal Mode:
Venom Strike                      qcf+K
  It's a fireball!
Double Strike                     qcf, qcf+K
  Shoots two fireballs in rapid succession.
Surprise Rose                     dp+K
  Hops high into the air then comes down at a sharp angle and kicks repeatedly.
Trap Shot                         bdp+K
  Does a backflip and if the blow connects she does a series of kicks on them.
Tornado Kick                      hcb+K
  Does two kicks in a row in the air.
*Illusion Dance                   qcf, hcb+K
  Hops back and dashes forward into a series of blows. It's a hit or miss combo.
*Silent Flash                     qcb, qcb+K
  A kicking combo that starts off like the Trap Shot and should be used in the
  same manner.

EX Mode:
Venom Strike                      qcf+K
Moushuu Kyaku                     qcb+K
  Dashes forward and does a series of kicks. The range is roughly 1/3 screen for
  the HK variety to connect.
Tobi Nidan Shisshukuri            dp+K
  A two hit knee attack. You have to be really close to connect.
Trap Shot                         bdp+K
*Illusion Dance                   qcf, hcb+K
*Double Strike                    f, b, f, df, d+K
  Shoots two strong fireballs in rapid succession.


--------------------------------
Kyo
SNK side
Level 2
--------------------------------

Attack Variations:
d+HP (in air)
  A double handed hammer to the opponent's noggin that knocks them down.
f+LK
  An axe kick to nail pesky turtlers.
df+HK
  A snazzy two hit move where he kicks once with each leg.

Chouhatsu: Waves his finger scoldingly.

Normal Mode:
100 Shiki·Oniyaki                 dp+P
  Jumps up with his arms out and creates a spiral of flames.
212 Shiki·Kototsuki You           hcb+K
  Runs across the screen, grabs the opponent, holds them up then sets them on fire.
R.E.D. KicK                       bdp+K
  Leaps into the air and comes down with a sweeping leg movement. Just under
  half screen range with the HK version.
114 Shiki·Aragami                 qcf+P
  Steps forward and does a wild swing with a flaming fist.
128 Shiki·Kono Kizu               qcf+P (during Aragami)
  Follows up the first fist with a fist from the other hand.
127 Shiki·Yano Sabi               hcb+P (during Aragami) or P (during Kono Kizu)
  Elbows the opponent and knocks them down.
125 Shiki·Nanase                  K (during Kono Kizu or Yano Sabi)
  A kick to finish off the combo.
Ge Shiki·Migiri Ugachi            P (during Kono Kizu or Yano Sabi)
*Ura 108 Shiki·Orochi Nagi        qcb, hcf+P (hold P to delay)
  Lights himself of fire and rushes the opponent. It doesn't have a huge range
  but does good damage and can nail jumpers if delayed properly.
*Saishuu Kessen Ougi "Mu Shiki"   qcf, qcf+P
  A long combo that starts off with a pillar of flame and ends with attacks done
  whilst Kyo is on fire.

EX Mode:
108 Shiki·Yami Barai              qcf+P
  Good ol' SNK ground fireball action.
100 Shiki·Oniyaki                 dp+P
212 Shiki·Kototsuki You           hcb+K
101 Shiki·??????                  bdp+K
  Rises into the air while doing a series of kicks.
75 Shiki·Kai                      qcf+K (press K again)
  A double kick maneuver. You have to press K in the air for the second kick.
*Ura 108 Shiki·Orochi Nagi        qcb, hcf+P (hold P to delay)


--------------------------------
Mai
SNK side
Level 2
--------------------------------

Attack Variations:
f+HP
  Strikes directly in front of her with her fan.

Chouhatsu: Waves her fan at the opponent.

Normal Mode:
Kachou Sen                        qcf+P
  It's a fireball cleverly disguised as a fan.
Ryuu Enbu                         qcb+P
  Spins around and makes a cloud of flame with her fan.
Musasabi no Mai                   qcb+P (in air) or Ch.d, u+P
  Flies down at the opponent at a 45 degree angle.
Hissatsu Shinobi Bachi            hcf+K
  Hops straight at the opponent with her elbow out. This move can connect from all
  the way across the screen.
*Chou Hissatsu Shinobi Bachi      qcb, hcf+K
  A Hissatsu Shinobi Bachi with nice added fire.
*Beni Suzaku                      qcb, qcb+P (in air)
  A flaming version of the Musasabi no Mai.

EX Mode:
Kachou Sen                        qcf+P
Ryuu Enbu                         qcb+P
Musasabi no Mai                   qcb+P (in air) or Ch.d, u+P
Kagerou no Mai                    Ch.d, u+K
  Puts her fan into her mouth and flames shoot up from her as her hair floats
  straight up. Looks almost like she's gonna go Super Saiyajin or something. You
  can't really work it into combos though.
*Chou Hissatsu Shinobi Bachi      qcb, hcf+K
*Mizutori no Mai                  qcf, qcf+P
  Throws several flaming fans at once.

--------------------------------
M.Bison
Capcom side
Level 2
--------------------------------

Attack Variations:
db+HP
  A lower crouching HP.
db+HK
  A non-knockdown crouching HK. Yeah, link it with stuff.

Chouhatsu: Hits his fists together and does an ape impersonation.

Normal Mode:
Dash Straight                     Ch.b, f+P
  Dashes full screen to punch the opponent in the face unless you use LP.
Dash Upper                        Ch.b, f+K
  Has slightly less range than the Dash Straight but it doesn't knock down the 
  opponent like the Dash Straight does.
Dash Ground Straight              Ch.b, df+P
  Like the Dash Straight only it hits the feet. Switch between the two to get in
  an occasion hit when the opponent guesses wrong but don't go wild or you'll
  get blocked and eat a super.
Dash Ground Upper                 Ch.b, df+K
  Like the Dash Upper only it knocks down the opponent.
Turn Punch                        Ch.any button, release
  I usually try to have a button like LK held down that I don't use very often
  so I can let one of these fly whenever I feel like it. You can't really combo
  it due to the delay but you can sneak it in if you don't abuse it.
Buffalo Headbutt                  Ch.d, u+P
  His only real anti-air move. M.Bison flies up at a 45 degree angle and bonks
  the opponent with his head while laughing.
*Crazy Buffalo                    Ch.b, f, b, f+P
  Several Dash Straights in a row.
*Gigaton Blow                     Ch.b, f, b, f+K (level 3 or SDM only)
  One majorly powerful Dash Straight.

EX Mode:
Dash Straight                     Ch.b, f+P
Dash Upper                        Ch.b, f+K
Turn Punch                        Ch.any button, release
*Crazy Buffalo                    Ch.b, f, b, f+P (or K)


--------------------------------
Morrigan
Capcom side
Level 2
--------------------------------

Attack Variations:
f+HP
  Several spears poke the opponent.
df+HP
  Swings her wings around to smack the opponent.
f+HK
  An upward axe kick type maneuver. Neat looking.
df+HK
  Floats slightly and kicks with both feet, knocking the opponent down.

Chouhatsu: Floats on her bats and taunts the opponent.

Soul Fist                         qcf+P (air)
  It's a fireball.
Shadow Blade                      dp+P
  Morrigan's answer to the Shouryuuken. This time it'll knock down the opponent
  after the first hit.
Vector Drain                      hcb+P (close)
  A speical throw where she grabs the opponent, flies up into the air and slams
  them head first into the ground. 
*Valkyrie Turn                    hcb+K (air, hit K repeatedly)
  Flies off the screen and comes down at a gentle angle with her legs in the
  form of a drill. The more you hit the button, the more hits you'll get. The
  opponent has to be near center screen for this move to hit.
*Cardinal Blade                   qcf, d, df+P
  A multi-hit, powerful Shadow Blade.
*Darkness Illusion                LP, LP, f, LK, HP (air, level 3 or SDM only)
  Glides towards the opponent and if she connects, pummels the opponent along
  with the help of a doppelganger. Does about 60% damage.


--------------------------------
Nakoruru
SNK side
Level 2
--------------------------------

Attack Variations:
df+HP
  A rolling attack with her knife held out. Pretty cool looking.

Chouhatsu: Does an animal call.

Annu Mutsube                      b, db, d+P
  Slides along the ground with a glare about her and hits from full screen.
Rera Mutsube                      qcf+P
  Flies way way into the air at a 45 degree angle and slices whatever's in her
  way. A great anti-air move.
Amube Yatoro                      hcb+P
  Sends her hawk at the opponent at an angle that kicks from almost full screen
  with HP.
Shichikapu Etu                    hcf+K
  Her hawk hits the opponent twice, giving you a moment of time to launch an
  attack on the still busy opponent.
Mamahaha (Taka) Nitsukamaru       qcb+K
  Hitches a ride from her hawk.
Mamahaha (Taka) Tsukamari Kougeki LP or LK or HP during Nitsukamaru
  Any of three attacks while on the hawk.
Mamahaha (Taka) Kara Oriru        HK during Nitsukamaru
  Let go of the hawk.
Shichikapu Ai                     qcf+P during Nitsukamaru
  Lets go of the hawk which divebombs at a 45 degree angle while ablaze.
Kamui Mutsube                     qcb+P during Nitsukamaru
  Lets go of the hawk and flies at the opponent at a 45 degree angle.
*Shichikapu Kamui Irushika        hcb, hcb+P
  Her hawk flies straight at the opponent.
*Shirikoro Kamui Inomi            qcf, qcf+K (LP,HP,LK,HK cancel. level 3 / SDM only)
  Gets her life back slowly. Can be cancelled at any time.


--------------------------------
Raiden
SNK side
Level 2
--------------------------------

Attack Variations:
d+HP (in air)
  Body press. That just looks so wrong..
df+HK
  A non-knockdown crouching HK where he stands up and stomps on their foot.

Chouhatsu: Beckons with both hands for the opponent to "come on, come on"

Normal Mode:
Giant Bomb                        Ch.b, f+P
  Pauses for a moment then charges the opponent. The HP version goes about 
  half-screen and the LP version is a little shorter.
Dokugiri                          hcb+P
  Breathes some sort of greenish fume at the opponent that knocks them down.
Super Dropkick                    hold K then release
  Hold down the LK button and let it go at random times during the fight
  for loads of excitement.
Thunder Crush Bomb                360+K
  Grabs the opponent and slams them twice.
Combination Bodyblow              bdp+P
  A punch right into the gut.
Headbutt                          qcb+P during Bodyblow
  Follows the punch up with a headbutt.
Front Suplex                      qcb+K during Bodyblow
  Follows the punch up with a *gasp* front suplex.
*Destruction Drop                 360, 360+K
  Grabs the opponent and slams them several times.
*Fire Breath                      hcb, hcb+P
  A flaming variety of the Dokugiri.

EX Mode:
Giant Bomb                        Ch.b, f+P
Dokugiri                          hcb+P
Super Dropkick                    hold K then release
Thunder Crush Bomb                360+K
Jumping Lariat Drop               dp+P
  Jumps at the opponent and slams them to the ground if he connects.
*Destruction Drop                 360, 360+K
*Crazy Train                      qcf, qcf+P
  A goofy combination of Raiden attacks.


--------------------------------
Rugal
SNK side
Level 3
--------------------------------

Chouhatsu: A quick bow.

Normal Mode:
Reppuuken                         qcf+P
  Good ol' ground fireball.
Kaiser Wave                       f, hcf+P (hold P to powerup)
  A really big fireball. You can power it up till it does three hits.
God Press                         hcb+P
  Runs and grabs the opponent to smash them into a wall.
Dark Barrier                      hcf+K
  Reflects fireballs and all that jazz.
Genocide Cutter                   dp+K
  A flip kick with a huge attack radius that's easy to anti-air and combo with.
*Gigantic Pressure                qcf, hcb+P
  Grabs the opponent, smashes them into one wall then into the other where a
  wall of flames with a skull appears for added effect.
*Genocide·Heaven                  qcf, qcf+K
  A series of Genocide Cutter type attacks.

EX Mode:
Dark Smash                        qcf+P (air)
  Glows for a moment then holds flames in front of him. In the air he'll come
  down at a 45 degree angle.
Rugal Execution                   hcb+P
  Rushes the opponent, grabs them and chokes them for a few seconds.
Genocide Cutter                   dp+K
Dark Barrier                      hcf+K
*Gigantic Pressure                qcf, hcb+P
*Genocide·Heaven                  qcf, qcf+K


--------------------------------
Ryo
SNK side
Level 2
--------------------------------

Attack Variations:
f+LP
  A top down fist attack to nail turtlers.

Chouhatsu: Beckons for the opponent to just bring it.

Normal Mode:
Kououken                          qcf+P (air)
  It's a fireball. The air fireball has a very slight delay.
Kohou                             dp+P
  Shouryuuken!!
Hien Shippuu Kyaku                Ch.db, f+K
  Flies full screen to kick the opponent and tacks on an extra kick at the end.
Zannretsuken                      f, b, f+P
  Punches many times rapidly. If one hits the rest of the attack will hit too.
*Haou Shoukouken                  f, hcf+P
  A really big fireball.
*Ryuuko Ranbu                     qcf, hcb+P
  A nice big long combo of attacks.

EX Mode:
Kououken                          qcf+P
  Fireball that doesn't leave his hand.
Kohou                             dp+P
Kyokugenryuu Renbuken             hcb+P
  A gut punch that, if it connects, launches into a four hit combo.
Hien Shippuu Kyaku                Ch.db, f+K
Mouko Raishin Sechi               bdp+P
  Leaps and comes down with a fist to hammer the opponent.
*Haou Shoukouken                  f, hcf+P
*Ryuuko Ranbu                     qcf, hcb+P
*Tenchi Hakouken                  qcf, qcf+P (level 3 or SDM only)
  A punch that does about 40% damage to the opponent.


--------------------------------
Ryu
Satsui no Hadou Mezameta Ryu
Capcom Side
Ryu: Level 2
Satsui no Hadou Mezameta Ryu: Level 4
--------------------------------

Attack Variations:
f+LP
  A top-down punch that hits pesky turtle blockers.
f+LK
  Hops forward and kicks.
db+HK
  A non-knockdown, linkable crouching HK.
d+HK (in air)
  Satsui no Hadou Mezameta Ryu only. Kicks downward at a sharp angle.

Chouhatsu:
Ryu: Tightens his belt and says one of two phrases.
Satsui no Hadou Mezameta Ryu: Does the Gouki pose and says "Korosu" (I'll kill you)

Normal Mode:
Hadouken                          qcf+P
  It's a fireball!
Shakunetsu Hadouken               hcf+P
  A flaming fireball... yeah, sounds silly I know.
Shouryuuken                       dp+P
  The dragon punch. You know what to do with it.
Tatsumaki Senpuu Kyaku            qcb+K (air)
  Ryu's Tatsumake Senpuu Kyaku knocks the opponent down in one hit.
*Shinkuu Hadouken                 qcf, qcf+P
  Bigger, faster fireball.
*Shinkuu Tatsumaki Senpuu Kyaku   qcb, qcb+K
  A Tatsumaki Senpuu Kyaku that stays in one place and hits a bunch of times.
*Shin Shouryuuken                 qcf, d, df+K (level 3 or SDM only)
  A mega Shouryuuken that does a good 40% damage.
  

Satsui no Hadou Mezameta Ryu Mode:
Hadouken                          qcf+P
Shakunetsu Hadouken               hcf+P
Shouryuuken                       dp+P
Tatsumaki Senpuu Kyaku            qcb+K (air)
Ashura Senkuu                     dp (or bdp)+PP (or KK)
  Teleport that depends on the buttons used. PP teleports farther than KK.
*Shinkuu Hodouken                 hcb, hcb+P
*Messatsu Goushouken              qcf, d, df+P
  Two Shouryuukens in a row.
*Shun Goku Satsu                  LP, LP, f, LK, HP (level 3 or SDM only)
  The stylish way to drain 65-70% of your opponent's life. It's hit or miss
  though so if it's blocked you're gonna eat a Super most likely.


--------------------------------
Sagat
Capcom side
Level 3
--------------------------------

Choutatsu: Holds his chin and chuckles softly.

Normal Mode:
Tiger Shot                        qcf+P
  It's a fireball!!!!!
Ground Tiger Shot                 qcf+K
  It's a fireball.... only it's lower!!!!!
Tiger Crush                       dp+K
  A two hit (if close) knee attack that's easy to combo with.
Tiger Uppercut                    dp+P
  Knocks down in one hit, unlike the Tiger Uppercuts of past SF games.
*Tiger Genocide                   qcf, qcf+P
  Tiger Crust chained into a Tiger Uppercut (or two if it's Level 3 or SDM)
*Tiger Raid                       qcb, qcb+K
  Does a few kicks then flies at the opponent. Even if you're nowhere near the
  opponent, you can still hit them with the last part of the move, though it'd
  be a waste of a bar to do so.

EX Mode:
Tiger Shot                        qcf+P
Ground Tiger Shot                 qcf+K
Tiger Crush                       qcf, uf+K
Tiger Uppercut                    dp+P
*Tiger Cannon                     qcf, qcf+P
  A big fireball.
*Ground Tiger Cannon              qcf, qcf+K
  A big low fireball.


--------------------------------
Sakura
Capcom side
Level 1
--------------------------------

Attack Variations:
db+HP
  A downward punch instead of an upward punch. EX Mode only.
f+LK
  The Flower Kick. She kicks one leg way up and over to kick the opponent.
d+HK (in air)
  Kicks downward at a much sharper angle. EX Mode only.

Chouhatsu: Points at the opponent and laughs.

Normal Mode:
Hadoushou                         qcf+P
  Makes a huge spark of light in front of her hands.
Kououken                          dp+P
  A running uppercut that gets several hits.
Sakura Hana Kyaku                 qcb+K (in air)
  Comes down at a 45 degree angle to bonk the opponent.
Shunpuuren Kyaku                  qcb+K (x2)
  Flies towards the opponent in an arch while kicking ala Tatsumaki Senpuu Kyaku.
  Doing the motion twice causes her to kick the opponent again after the move.
*Shinkuu Hadouken                 qcf, qcf+P
  An actual fireball that does good damage.
*Haru Ichiban                     qcb, qcb+K
  Slides along the ground, kicking the whole way then pops up to kick the 
  opponent away from her.

EX Mode:
Hadouken                          qcf+P
  It's a fireball.
Shououken                         dp+P
  Running dragon punch attack.
Shunpuu Kyaku                     qcb+K (air)
  Same as above minus the second hit and can be done in air.
*Midare Zakura                    qcf, qcf+K
  Double Shououken attack.
*Shinkuu Hadouken                 qcf, qcf+P
*Haru Ichiban                     qcb, qcb+K


--------------------------------
Terry
SNK side
Level 2
--------------------------------

Attack Variations:
df+HP
  An uppercut attack

Chouhatsu: Adjusts his hat, beckons the opponent and says "Hey you!"

Normal Mode:
Power Wave                        qcf+P
  Ground fireball..
Burn Knuckle                      qcb+P
  Flies full screen and nails the opponent with his.. burning... knuckle...
Crack Shoot                       qcb+K
  Leaps about half screen while kicking and making a pretty arch around him that
  takes out pesky jumpers.
Rising Tackle                     Ch.d, u+P
  Kicks straight up into the air for several hits. Can be worked into a combo.
*Power Geyser                     qcb, db, f+P
  Pounds the ground and makes big flames to engulf the opponent.
*Buster Wolf                      qcf, qcf+K
  Goes full screen with a burning punch then shoots flame from his hands as if
  they were a gun.

EX Mode:
Power Wave                        qcf+P
Burn Knuckle                      qcb+P
Crack Shoot                       qcb+K
Power Dunk                        dp+K
  Knocks the opponent up, jumps up to slam the opponent down. Good to end combos.
*Power Geyser                     qcb, db, f+P
*Buster Wolf                      qcf, qcf+K


--------------------------------
Vega
Capcom side
Level 3
--------------------------------

Chouhatsu: Takes his hat off and adjusts his hair while mumbling.

Normal Mode:
Psycho Punish                     dp+P
  Brings a flaming fist onto the head of the opponent.
Psycho Impact                     Ch.b, f+P
  A spiffy two hit punch combo that can be started from across the screen.
Double Knee Press                 Ch.b, f+K
  Flies towards the opponent and kicks them with both feet.
Head Press                        Ch.d, u+K
  Jumps up and lands on opponent's head.
Somersault Skull Diver            Ch.d, u+P (P) or P after Head Press
  Sticks his glowing arms out to bap the foe.
*Knee Press Nightmare             Ch.b, f, b, f+K
  A series of Double Knee Presses ending with a slide (or flurry of kicks for level 3)
*Heartbreak Despair               Ch.b, f, b, f+P
  A Psycho Crusher followed by a throw for good measure.

EX Mode:
Psycho Crusher Attack             Ch.b, f+P
  Everyone's favorite old school attack. Vega flies at the opponent ala E.Honda only
  on fire and not fat.
Double Knee Press                 Ch.b, f+K
Head Press                        Ch.d, u+K
Somersault Skull Diver            P after Head Press
Devil Reverse                     Ch.d, u+P then P
  A slight variant of the Somersault Skull Diver.
*Knee Press Nightmare             Ch.b, f, b, f+K


--------------------------------
Vice
SNK side
Level 1
--------------------------------

Chouhatsu: Gets down on all fours and makes an interesting noise.

Normal Mode:
Nail Bomb                         hcf+P
  Grabs the opponent and slams them down into a pillar of evil flame (I know it's
  evil cause it has a skull in it). Needless to say, you have to be close for
  this to connect.
Gore Fest                         hcb, f+P
  Grabs the opponent and chucks them into the air.
Decide                            hcf+K
  A great surprise move, Vice extends... something about halfscreen at the foot
  of the opponent. If it hits she'll throw them over her shoulder. It's very quick
  so you can catch someone easily with it. It won't hit if you're too close.
Outrage                           qcb+K
  Hops forward and does a zillion kicks. Good to work into combos and such.
Ravenous                          qcb+K (in air)
  An air version of the Outrage.
Tranquility                       dp+K
  Flies up at a 45 degree angle and slams the opponent if she catches them.
*Negative Gain                    hcb, hcb+K
  Flips backwards and catches the opponent with your legs, repeatedly slamming them.
*Whithering Surface               qcf, qcf+P
  Jumps towards the opponent and slams them repeatedly, ending with the Vice's 
  Elbow into the flaming skull pillar of doom.

EX Mode:
Nail Bomb                         hcf+P
Mayhem                            qcb+P
  A running shoulder ram that hits from about half screen.
Decide                            hcf+K
Outrage                           qcb+K
Ravenous                          qcb+K (in air)
Decide·Slayer                     dp+K
  An upward angled version of the Decide. That should stop those pesky jump-in
  attacks, eh?
*Negative Gain                    hcb, hcb+K
*Whithering Surface               qcf, qcf+P


--------------------------------
Yamazaki
SNK side
Level 3
--------------------------------

Attack Variations:
f+LP
  A top down punch attack that nails low blockers.

Chouhatsu: Tilts his head and mumbles.

Normal Mode:
Sabaki no Aikuchi                 dp+P
  A blade-slice combo (or single hit with LP)
Hebi Tsukai Joudan                qcb+LP (hold LP to delay)
  An upward slash attack that can be delayed inevitably. This is great to nail an
  opponent who's jumping at you.
Hebi Tsukai Chuudan               qcb+HP (hold HK to delay)
  A forward delayable slash. Hits from roughly half screen away.
Hebi Tsukai Gedan                 qcb+LK (hold LK to delay)
  A downward delayable slash. Good to throw in for variety to sneak in hits.
Hebi Damashi                      HK while delaying Hebi Tsukai
  Does his Chouhatsu
Sadomazo                          hcf+K
  Sticks his tongue out and taunts... and counters attacks done to him.
Bai Gaeshi                        qcf+P
  A flaming uppercut punch.
Dokusyu                           bdp+P (hold P to delay)
  Punches the opponent in the gut and knocks them away.
Yamiire                           dp+K
  Raises his leg way up high and drops it way on the opponent's head.
*Guillotine                       f, b, db, d, df+P
  Does a jumping punch and if it connects he'll grab the opponent and run them
  along the ground for several hits.
*Drill                            360+P (press P repeatedly)
  Smacks the opponent up into the air. Pound on the Ps repeatedly. What he does
  after they hit the ground depends on the number of button presses.

EX Mode:
Sabaki no Aikuchi                 dp+P
Hebi Tsukai Joudan                qcb+LP (hold LK to delay)
Hebi Tsukai Chuudan               qcb+HP (hold HK to delay)
Hebi Tsukai Gedan                 qcb+LK (hold LK to delay)
Hebi Damashi                      HK while delaying Hebi Tsukai
Sadomazo                          hcf+K
Bai Gaeshi                        qcf+P
Bakudan Punch                     hcb, f+P
  Grabs the opponent and does an exploding headbutt type thing.
Sunakake                          dp+K
  Kicks up a whole lot of dust at the opponent.
*Guillotine                       f, b, db, d, df+P
*Drill                            360+P (press P repeatedly)


--------------------------------
Yuri
SNK side
Level 1
--------------------------------

Attack Variations:
f+LK
  A butt attack. Cute.

Chouhatsu: Waves her hands above her head like ears then slaps her butt.

Normal Mode:
Hououken                          qcf+P
  It's a fireball that doesn't leave her hands.
Yuri Chou Upper                   dp+P
  Slightly modified Shouryuuken.
Double Yuri Chou Upper            dp+P during Yuri Chou Upper
  Add insult to injury by doing it twice in a row.
Raiouken                          qcf+K
  Does a front flip and attacks with flaming fists. You need to be slightly within
  half screen to hit with it.
Hyakuretsu Binta                  hcb+K
  Grabs the opponent and smacks the crap out of them. Cool to do to human opponents.
*Haou Shoukouken                  f, hcf+P
  A really big fireball that actually leaves her hands.
*Hien Rekkou                      qcf, d, df+P
  Several Yuri Chou Uppers in a row.

EX Mode:
Hououken                          qcf+P
  This version is a normal full screen fireball.
Seifa                             qcb+P
  Makes a little fireball shield in front of her.
Raiouken                          qcf+K
  Jumps up in the air and shoots a fireball downward with this version.
Hyakuretsu Binta                  f, b, f+P
*Haou Shoukouken                  f, hcf+P
*Hien Houou Kyaku                 f, b, hcb+K
  Darts towards the opponent and if she connects she'll do a bazillion kicks.


--------------------------------
Zangief
Capcom side
Level 2
--------------------------------

Attack Variations:
d+HP (in air)
  A front splash.
d+LK (in air)
  Knee blow of death.

Chouhatsu: Growls like a grizzly bear.

Normal Mode:
Double Lariat                     PP
  Spins around like a top with both arms extended. You can move him around while he
  is spinning for added fun.
Quick Double Lariat               KK
  A much faster version of the Double Lariat. You can move him around as well.
Banishing Flat                    dp+P
  A spinning, glowing fist that eats fireballs like filet mignon. Er...
Screw Piledriver                  360+P
  Grab your foe and give them one helluva piledriver.
Atomic Suplex                     360+K (close)
  A double suplex. Kinda like Chris Benoit only cooler.
Flying Powerbomb                  360+K
  Runs at the opponent and if he grabs them he'll powerbomb them.
*Final Atomic Buster              360, 360+P
  A few slams before a few Screw Piledrivers. OUCH!
*Aerial Russian Slam              qcf, d, df+K
  Flies up at a 45 degree angle and delivers a mega slam if he catches the opponent.

EX Mode:
Double Lariat                     PP
High Speed Double Lariat          KK
  A REALLY FAST version of the Double Lariat.
Screw Piledriver                  360+P
*Final Atomic Buster              360, 360+P


************************************************
Secrets List
************************************************

Unlocking secrets:

(Note: I'm not positive. If I'm wrong please correct me)

01-33 Just beat the game with that character
34-61 Beat the game with that character using their Groove
62 Fight CPU Nakoruru and Morrigan first
63 Get EX for all of the Capcom characters
64 Get EX for all of the SNK characters
65-70 Play on that stage versus a CPU character
71 ???
72 ???
73 ???
74 Beat CPU Morrigan
75 Beat CPU Nakoruru
76 Beat CPU Gouki
77 ???


Here's a list of what all the secrets are and how many vs. points they cost.

01. Extra Colors Ryu / 200 vs. 
02. Extra Colors Ken / 200 vs.
03. Extra Colors Chun-li / 200 vs.
04. Extra Colors Guile / 200 vs.
05. Extra Colors Zangief / 200 vs.
06. Extra Colors Dhalsim / 200 vs.
07. Extra Colors E.Honda / 200 vs.
08. Extra Colors Blanka / 200 vs.
09. Extra Colors M.Bison / 200 vs.
10. Extra Colors Balrog / 200 vs.
11. Extra Colors Sagat / 200 vs.
12. Extra Colors Vega / 200 vs.
13. Extra Colors Sakura / 200 vs.
14. Extra Colors Cammy / 200 vs.
15. Extra Colors Kyo / 200 vs.
16. Extra Colors Iori / 200 vs.
17. Extra Colors Terry / 200 vs.
18. Extra Colors Ryo / 200 vs.
19. Extra Colors Mai / 200 vs.
20. Extra Colors Kim / 200 vs.
21. Extra Colors Geese / 200 vs.
22. Extra Colors Yamazaki / 200 vs.
23. Extra Colors Raiden / 200 vs.
24. Extra Colors Rugal / 200 vs.
25. Extra Colors Vice / 200 vs.
26. Extra Colors Benimaru / 200 vs.
27. Extra Colors Yuri / 200 vs.
28. Extra Colors King / 200 vs.
29. Extra Colors Satsui no Hadou Mezameta Ryu / 200 vs.
30. Extra Colors Tsuki no Yoru Orochi no Chinikurufu Iori / 200 vs.
31. Extra Colors Morrigan / 200 vs.
32. Extra Colors Nakoruru / 200 vs.
33. Extra Colors Gouki / 200 vs.
34. Unlock Satsui no Hadou Mezameta Ryu / 7000 vs.
35. Unlock EX Ken / 3000 vs.
36. Unlock EX Chun-li / 3000 vs.
37. Unlock EX Guile / 3000 vs.
38. Unlock EX Zangief / 3000 vs.
39. Unlock EX Dhalsim / 2000 vs.
40. Unlock EX E.Honda / 3000 vs.
41. Unlock EX Blanka / 2000 vs.
42. Unlock EX M.Bison / 3000 vs.
43. Unlock EX Balrog / 4000 vs.
44. Unlock EX Sagat / 4000 vs.
45. Unlock EX Vega / 4000 vs.
46. Unlock EX Sakura / 2000 vs.
47. Unlock EX Cammy / 2000 vs.
48. Unlock EX Kyo / 3000 vs.
49. Unlock Tsuki no Yoru Orochi no Chinikurufu Iori / 7000 vs.
50. Unlock EX Terry / 3000 vs.
51. Unlock EX Ryo / 3000 vs.
52. Unlock EX Mai / 3000 vs.
53. Unlock EX Kim / 3000 vs.
54. Unlock EX Geese / 4000 vs.
55. Unlock EX Yamazaki / 4000 vs.
56. Unlock EX Raiden / 3000 vs.
57. Unlock EX Rugal / 4000 vs.
58. Unlock EX Vice / 2000 vs.
59. Unlock EX Benimaru / 2000 vs.
60. Unlock EX Yuri / 2000 vs.
61. Unlock EX King / 2000 vs.
62. Fight CPU Gouki / 500 vs.
63. Fight CPU Morrigan / 700 vs.
64. Fight CPU Nakoruru / 700 vs.
65. Extra Stage - Vega Stage / 1000 vs.
66. Extra Stage - Geese Stage / 1000 vs.
67. Extra Stage - Morrigan Stage / 1200 vs.
68. Extra Stage - Nakoruru Stage / 1200 vs.
69. Extra Stage - Gouki Stage / 1500 vs.
70. Extra Stage - Secret Stage / 1500 vs.
71. Unlock Pair Match Mode / 1800 vs.
72. Character Ratio Select / 1500 vs.
73. Extra Themes (Game Option) / 2000 vs.
74. Unlock Morrigan / 8000 vs.
75. Unlock Nakoruru / 8000 vs.
76. Unlock Gouki / 9500 vs.
77. Run & Dash / 2300 vs.


************************************************
Extra Stuff
************************************************

-----Special Intros-----------------------------

-Geese vs Vega: Geese knocks off Vega's cape with a Double Reppuuken.
-Iori vs Kyo: They show their respective flames while taunting one another.
-Iori vs Vega: Iori taunts Vega then shoots fire at him which Vega hops over. Iori
               talks a bit longer then the match begins.
-Mai vs Chun-li: Mai is in a Chun-li outfit, she rips it off and bemuses Chun-li.
-Ryu vs Ken: Tap fists to ensure a friendly duel.
-Ryu vs Ryo: Both characters jump back and prepare to fight.
-Ryu vs Kyo: Kyo shoots fire towards Ryu and taunts him.
-Ken vs Terry: Ken picks up Terry's hat and tosses it to him.
-Rugal vs Guile: Rugal has a Guile statue which Guile slices with a Sonic Boom.
                 Rugal finishes it off with fire.
-Rugal vs Vega: Rugal stands with his panther and taunts Vega.
-Rugal vs Vice: Mature appears and bows to Rugal.
-Terry vs Geese: An exchange of taunts.
-Terry vs Yamazaki: Yamazaki throws Terry a knife which Terry shatters with his fist.
-Vice vs Cammy: An exchange of taunts.
-Yuri vs Ryo: Yuri taunts her older brother and embarasses him.
-Yuri vs Sakura: Yuri hops up and Sakura politely bows.
-Zangief vs Raiden: They grapple one another then hop back to fight.


-----Color Edit Characters----------------------

Join the fun! Everyone send in your coolest character colors and if I like them then
I'll post them here. You must send me the name of your colored character and also all
15 colors to make that character. You can write your own description or if you don't
I'll write one of my own. Let the fun begin!

BALROG:

Vampiric Balrog
Created by: KindredWarr (KindredWarr@lvcm.com)
Sailor Bacon's description: Tall.. pale.. covers his face with a mask. The goth look
suits Balrog quite well.
30,30,30
30,28,26
26,24,22
22,20,16
08,08,08
05,05,05
06,06,00
28,00,00
20,00,00
12,00,00
08,08,10
06,07,09
04,04,04
18,00,01
13,00,00

BENIMARU:

Riot of the Blood aka Orochi Benimaru
Created by: KindredWarr (KindredWarr@lvcm.com)
Sailor Bacon's Description: Evil Benimaru, gotta love the red hair.
30,29,31
28,24,22
26,18,14
19,12,09
13,07,03
21,00,00
16,00,00
13,00,00
02,03,04
02,03,04
04,03,02
03,02,03
05,04,02
03,02,01
00,00,00


KING:

KindredWarr's King 2
Created by: KindredWarr (KindredWarr@lvcm.com)
Sailor Bacon's Description: A nice snazzy looking King with a red shirt and dark
black attire. Perfect for a night at the town.
31,26,21
31,21,15
20,13,06
22,11,07
16,06,00
26,17,06
19,00,00
17,00,00
11,00,00
11,00,00
07,07,07
05,05,05
04,04,05
03,03,03
00,00,00


YURI:

Fan Service Yuri
Created by: Sailor Bacon
Description: What can I say, this was just too easy and too obvious and if I didn't
do it, someone else would've. ^_^
31,27,20
30,19,13
24,13,08
16,08,04
09,05,03
30,31,30
25,26,23
21,20,16
16,15,09
31,27,20
27,23,16
30,19,13
16,08,04
27,09,07
17,03,03


-----Song List----------------------------------

01. Stage of Ryu: fist explosion
02. Stage of Sagat: naked blow
03. Stage of Finalfight: needle
04. Stage of CAPCOM: keep my fire
05. Stage of OSAKA: o-s-a-k-a
06. Stage of Terry: higher and higher
07. Stage of Paopao Cafe: sonic party
08. Stage of Sakazaki: scrap beats
09. Stage of SNK: B.B
10. Stage of Vega: sign
11. Stage of Geese: vigor force
12. Stage of Morrigan: deserted chateau remix
13. Stage of Nakoruru: silent hill
14. Stage of Gouki: worth of my fist
15. Stage of Ayutaya iseki: stage of s.f.2 Ryu remix
16. Final Round: to the limit
17. Hurry up!
18. Opening: future legend
19. Player select1
20. Player select2
21. From KO to WIN display
22. Ending1
23. Ending2
24. Staff roll
25. Ranking display
26. Continue
27. Game over
28. CAPCOM logo
29. Name entry
30. Menu display1
31. Menu display2
32. Stage of Ryu: from s.f.2
33. Stage of Sagat: from s.f.2
34. Stage of Finalfight: from finalfight
35. Stage of CAPCOM: opening from s.f.2
36. Stage of Terry: from garoudensetsu sp.
37. Stage of Paopao Cafe: from garoudensetsu
38. Stage of Sakazaki: from ryukonoken
39. Stage of SNK: from k.o.f. 94
40. Stage of Vega: from s.f.2
41. Stage of Geese: from garoudensetsu
42. Stage of Morrigan: from vampire
43. Stage of Nakoruru: from samurai spirits
44. Stage of Gouki: from s.s.f.2X


************************************************
Final Words
************************************************

I'd like to thank the following:

-CJayC: For hosting all my FAQs and kicking ass in general
 http://www.gamefaqs.com/

-Kao Megura: For writing uber-cool FAQs, from which I drew some move names for this FAQ.
 http://i.am/kao/

-Capcom: For making this killer game
 http://www.capcom.co.jp/

-SNK: For letting their characters join the fun

-MaSa from JPN: For pointing out some move name errors.

-J-Boogie: Pointing out "Evil" Ryu's d+HK (in air) move.

-http://www.d1.dion.ne.jp/~gamers/cvssnk.html A helpful website for move names.

-KindredWarr for edit color characters.

-Myself: For typing up this thingie
 http://come.to/SailorBacon/

    Source: geocities.com/timessquare/arcade/9929/cvssnk/faqs

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