Marvel Vs Capcom 2 New Age of Heroes

ISO-SHINPHISH-040700 FAQ VER 1.0

Featuring Shuma-Gorath "Waste of Flesh!"

Thank You IMPORT gOoOdniss....

Character Moves for Shuma-Gorath

Lead In Track:

Well most of the VS fans should remember Shuma Gorath from Marvel Super Heroes vs Street Fighter and Marvel Super Heroes
even before that,whether those are fond memories or not we'll save for another forum.Shuma has been a fun charge
based character and has alot of interesting ways of attacking and defending.Shuma is a great character to have along
side the powerful characters in the game.(Captain America Wolverine Cable) If the High Frame Count on the movement isn't 
enough to grab you on being a Shuma fan,hopefully this FAQ will.

Session 1 Track 1:

What the Hell is that thing?Its a crazy space creature bent on the conquering of the pathetic people of Earth.Shuma's
ending from MSH vs SF would let you know that in full effect. Marvel introduced the Evil Eye in Marvel Premiere #6
(THANK YOU WWW.DOCSTRANGE.COM,yeah I knew that it......sure)
Why would they throw such an obscure character in a fighting game like Shuma?Why not Doctor Strange,Or Jean Grey.I don't 
know,why in the world would they put a Helper Bot or Norimoro from MVS vs SF.
Just the folks at CAPCOM getting there jollies I guess.I wanna be on the negotiation table on the next VS game,
I would campaign countless hours for a GIJOE character.... SnakeEyes....make him like Jill and Captain Commando..
He could call in QuickKick Lady J and the crew for some sweet helper style move,and Calling in the Big Gun
on the GIJOE home base.....Its been totally under used!!!

Session 1 Track 2:

Actually learning the character and understanding what utilizes Shuma the Best.

What's What:

LEGEND OF ABBREVIATIONS

Directional:    Button:
Up         - U  Weak Punch          - WP
Down       - D  Strong Punch        - SP
Left       - L  Weak Kick           - WK
Right      - R  Strong Kick         - SK
Up Left    - UL Assisst Alpha       - A1
Up Right   - UR Assisst Beta        - A2
Down Left  - DL Assisst Gamma       - A3
Down Right - DR Press & Hold Away   - CHARGE

SHUMA-GORATH Colors
-----------------------------------
WP - Standard Shuma Green, Red Eye
SP - Fire Like Orange, Blue Eye
A1 - Ash Grey, Purple Eye
WK - Hideous Shuma PINK, Green Eye
SK - Black Shuma, Green Eye(My Fav)
A2 - Light Blue, Light Red Eye

Standard Moves and Descriptions

Standing:
-----------------------------------
WP - Limp Wristed Tentacle Tap (in close to lead into further pain)
SP - Eye Energy Burst (Strong medium range Burst)
WK - Low Tentacle Tap
SK - Fierce Multi Tentacle Hit (Shuma's Best standard attack)

Crouching:
-----------------------------------
WP - Upper tentacle Tap 
SP - Crouching Eye Energy Burst
WK - Lower Tentacle Tap
SK - Multi Strike (Shuma throws out all his tentacles at once)

Jumping:
-----------------------------------
WP - Tentacle Hit (Lame Weak Upper Hit)
SP - Eye Energy Blast (Holding Up or Down Will Direct the Blast)
WK - Tentacle Hit (Good Range and Priority)
SK - Roundhouse Smash (Shuma does Focused tentacle hit at a Downward Angle)

VS Combo Stuff:
-----------------------------------
Air Launcher - DownForward & SK
SNAPBACK - Shuma's Standard Standing Eye Energy Blast
TAUNT - For those of you don't know Hold WK and Press Start....You "WASTE OF FLESH"

Specials:
-----------------------------------
CRYSTAL SMASH -=- [While in the Air]  Down + SK -=- (Shuma encases himself in a protective shield and drops to the
 							ground like a rock.)
DEVITALIZTION -=- Backwards Half Circle + K -=- (Shuma Picks up the Opponent and Smashes them Down onto the Ground)

MYSTIC STARE -=- CHARGE then Forward + Any Punch -=- (Shuma shoots some Eyes at the Opponent) 
                 		SPECIAL EFFECT - If the Mystic Stare Hits the Eyes Attach themselves
                                 		 to the opponent.As long as Shuma remains untouched,
                                  		 the Eyes will detinate and cause a fair amount of
                                  		 damage after a few seconds of being attached.

** MYSTIC SMASH -=- CHARGE then Forward + Any Kick  -=- (Shuma changes into Spike Ball charges the opponent in an arch  
                                                      at the opponent.Much like Venom Fang)

** Mystic Smash can preformed while in the air.


Throws:
----------------------------------
Punch Throw - Shuma Grows some Jagged Toothed Jaw and Snags and Tosses the Opponent
Kick Throw - Shuma Breaks out the "Old One" act and Leeches Life Energy

Hyper Combos:
----------------------------------
CHAOS DIMENSION: Level 3 Hyper Bar Required - Quarter Circle Motion D-F and 2 Punches
(Shuma's Color Tints White and Hitting any Strong button will cause Chaos Dimension to start.
To Hit with the Chaos Dimension just get with in throwing Distance and hit SP or SK and watch the pain)

HYPER MYSTIC SMASH: Level 1 Hyper Bar Required - Quarter Circle Motion D-F and 2 Kicks.
(The suped up version of Mystic Smash,Multiple Shuma Balls barrage the opponent)

Mechanics and Combos:
----------------------------------
Like most Charge Based Characters Defense is the best type of Offense.Keep away with the Mystic Stare and Super Jumps 
	into the Crystal Smash,Shuma tends to have a high hang time while in the air. Making him an easy target 
(Maximum 	Spider,Gamma Quake,Captain Sword,War Destroyer) and the Crystal Smash gets Shuma back to the ground in a 
hurry.

Shuma does great with Following a Successful Mystic Stare Explosion into a Mystic Smash or Hyper Mystic Smash.

Whats a VS game without Chain Combos,and with the loss of a functional attack button.....Well things are just too easy.
Get to know your weak Kick because its invaluable. 4 Hit Launch Aerial Rave...While in Chaos Dimension Mode and
making that 5th Hit Chaos Dimension for a BIG BIG 73 % of life.Since its brain dead Easy for most of the big
chain hit combos. Enjoy Slapping People silly finding out the one you like best.


Session 1 Track 3:
Assissts and Multi Hyper Combo Linking

A1 - Shuma Steps out and Lets Loose a Mystic Stare (minus the Special 'Splosions)
A2 - Shuma Comes Flying onto the screen Mystic Smash style (Love following this with Captain Storm or Gamma Wave)
A3 - Shuma Steps out and Lets loose a Mystic Stare (again,Thanks for the repeat)

Using Shuma effectively is usually going to involve the Hyper Mystic Smash,and Most likely Starting off the Painful Super 
Combo.Hyper Mystic Smash really works great inclose to start things. Following with some type of Physical Super from one 
of your other Characters (Hyper Charging Star,Crawler Assault,Final Atomic Buster,Rush Drill,Berserker Barrage) and 
Finishing with a Beam Super (Proton Cannon,Mega Optic Blast,Shinkuu Hadouken,Hyper Viper Beam) or an
Automated* Super (Final Justice,Maximum Spider,Ultimate Web Throw,Rouge's G'Night Suga,or if the character is still on 
the ground feet held firm Shun Goku Satsu) * By Automated I mean after the initial hit your just along for the ride.

Shuma works well as the Middle Man with the Hyper Mystic Smash,and if you have the Full Level 5 Hyper Bar and this is 
dirty to do bringing Shuma out to Chaos Dimension and finish the poor sap.The Chaos Dimension will not really count into 
the combo but Getting Beat senseless with Weapon X/Berserker Barrage followed with Final Justice.Tag off for Shuma and 
Break
out the "Old One" power and take 'em to the Chaos Realm.

Lead Out Track:
Well I think we have Covered Shuma-Gorath Extensively,and just Maybe you have got enough Cookies to take on King Shuma 
and His Capcom/Marvel chums. I'm sure you would like to play Shuma-Gorath now,almost POSITIVE.



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Special Thanks to CJayC for the VMU save for us stupid Americans.....
and for the extensive faq for the Rest of the MvsC2 characters...

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