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- SNKvsC Home
Information:
- Introduction
- SNK and Capcom
- Gameplay
- The Fighters
- Wish List
- Links
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Introduction
Perhaps the most anticipated 2D fighting game since SFIII,
SNK vs. Capcom will unite fans who have been divided between
the two most successful fighting game producers. With features and
fighters from either side of the rift, SNKvsC should have
something for everybody.
SNK and Capcom
Just in case you aren't a fight fan, SNK and Capcom are two very
successful companies who have been making fighting games for years.
Capcom's main library includes the Street Fighter, Marvel and Darkstalkers
series while SNK produces Fatal Fury, King of Fighters and
Samurai Shodown. For rivals, they have many similarities, which allows
them to finally bring together the two universes, in a similar way to the
way Capcom brought their Marvel and Street Fighter worlds in 1996's X-Men
vs. Street Fighter. The crossover takes place in three games; the arcade
SNK vs. Capcom, and two games on Neo Geo Pocket Color: SNK vs.
Capcom - Match of the Millenium and Card Fighters Clash. Capcom
is producing the arcade version, while SNK is handling the handheld area.
Gameplay
Four attack buttons
One of the greatest differences between the games produced
by the two companies is that SNK fighters use four buttons
in a row, while most Capcom games employ six buttons in two
rows. SNKvsC will use four buttons, since it will translate
better to the Dreamcast control pad, which only has four digital
buttons. The Capcom characters will relinquish their Medium Punch
and Medium Kick buttons. Instead, the medium attacks will be performed
using a light attack with the joystick. No word on whether the buttons
are set in one or two rows.
SNK-ISM and CAP-ISM
The astute eye will notice that the screenshots have small indicators
at the top which read 'SNK-ISM' and 'CAP-ISM'. While there is no
official news on what these mean, it is fair to say they operate similar
to SF Alpha 3's ISM system, whereby the fighter's abilities, especially
in regard to super combos are different. This would allow the fighters from
each universe to play in either style, which sounds very exciting. Despite
the 'vs.' in the title, SNK vs Capcom will not play like Marvel
vs. Capcom, so no air combos. Double supers haven't been ruled out though,
and dashing seems to be in.
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Chun Li vs. Iori: CAP-ISM and SNK-ISM at the top |
Team Battle
There will be some form of team battle. On the Neo Geo Pocket Version
you can choose from 1 on 1 (Street Fighter Alpha), 2 on 2 (Marvel vs.
Capcom) or 3 on 3 (King of Fighters). 'Team Battle' should be the second
of these options, and it would seem foolish not to include the third in
the arcade.
Fighters
Six fighters on each side have been announced so far,
along with screenshots. The
game is supposed to be 'King of Fighters vs. Street Fighter', so
it's unlikely Samurai Shodown or Darkstalkers characters
will be in. However it's been hinted characters with weapons,
as in Samurai Shodown and Last Blade could
be included - or it might just mean Vega and Cody. Hmmm.
Capcom
Capcom provides Ryu, Ken, Guile, Chunli, Zangief and Blanka. One
notices these are all 'core' fighters perhaps besides Blanka,
and all were in 1991's Street Fighter II. One hopes
more Street Fighter Alpha characters will be in. Street
Fighter III fighters would absolutely rock, but that
would mean a sprite redraw (since they are a different size)
which Capcom historically hates and trouble with timeline (Alpha
and III take place at least fifteen years apart). Note that in
the screenshots,
Chun Li is the only one out of the Capcom fighters to use a 'classic' color.
SNK
On the SNK side are Kyo Kusanagi, Iori Yagami, Mai Shiranui, Benimaru,
Raiden and Terry Bogard. I don't know much about them because I'm a
Capcom player, but I do know that these are pretty much 'core' fighters.
I don't have any particular feelings about this list, as far as I'm concerned
they're just punching bags for the Street Fighters (joking).
Miscellaneous
Overall there will be twenty to thirty characters.
There will be two bosses, one from each universe. King of Fighters '99 and
Marvel vs. Capcom both have helper systems, so it's possible they could be
in SNK vs. Capcom.
Unfortunately, these will be no new or original characters 'this time
around' - so we'll probably have to wait for SNK vs. Capcom 2. Sigh.
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Ken taunting Terry: battle of the blonds |
Wish List
New characters. Please. And some SFIII characters (I don't feel
Darkstalkers or Samurai Shodown characters would be right...).
Redraw every character using a cool board like
CPSIII or Naomi. Roll Akuma, Ken and Ryu into one character again like in
Marvel vs. Capcom. Give Zangief a QCF + P Spinning Pile Driver.
Parrying, Alpha Counters, Push Blocks, EX moves, SFIII's super jumps
and KOF's charging up. Fei Long.
And PLEASE give us the option of using six buttons (Six-ISM?)
SNK vs. Capcom will appear simultaneously on Arcade and Dreamcast
in the second quarter of 2000.
Links
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Videogames.com preview
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Madman Cafe's News 9.Dec.99 #2
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Madman Cafe's News 9.Dec.99 #1
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