The Xavier Protocols.

The Xavier Protocols were files on each and every X-man, so that if they turned evil, humanity would know how to defeat them! Onslaught used these files as a means to destroy the X-men. Click on an X-Man to learn how to defeat them, and who would be most effective to do it.

These files are not the ones Xavier himself used, but my own (and help) writen ones!

More will constantly be added.

Angel Banshee Beast Bishop Cable Caliban
Cannonball Chamber Colossus Cyclops Dazzler Douglock
Dr. Reyes Forge Gambit Husk Iceman Joseph
Jubilee Lockheed M Maggot Marrow Phoenix
Polaris Quicksilver Shadowcat Storm Synch Wolverine

 


Angel

Angel needs to be able to spread his wings to fly at amximum efiiency, thus he needs plenty of room. Beware, his wing strength is considerable. Stop him from spreading his wings and he can be easily dealt with.

Ideal person(s) to defeat him: Phoenix.

 


Banshee

Banshee is a very powerful and creative opponent. However, for his sonic scream to reach full intensity, he needs to have distance between him and his opponent.
A sneak attack from the back may be the best way to attack Banshee.

Ideal person(s) to defeat him: Wolverine.

 


Beast

Beasts close combat fighting skill is considerable, as is his agility and intelligence.
The best tactic to use against him would be a wide-angle blast from a distance.

Ideal person(s) to defeat him: Cyclops / Banshee.

 


Bishop

Bishop needs energy to fuel his power. Without it, his energy resevoir will run out. If his gun is removed, and he is given no energy, a long range attack would be the best tactic as he is trained in unarmed combat.

Ideal person(s) to defeat him: Phoenix / Polaris / Joseph.

 


Cable

Cables telekinisis is widely taken up by his fight against the trans-mode virus. So an experienced telekinetic would have no trouble counter-acting any moves he makes using his telekinisis. His telepathy has potential, but is as of yet, basic. An experienced telepath and a telekinetic would easily defeat him.
Due to his half-cyborg physiology, a magnetic manipulator would also defeat him with ease.

Ideal person(s) to defeat him: Phoenix / Psylocke / Polaris / Joseph.

 


Caliban

Caliban's strength is based on his opponent's fear, thus a person who showed no fear would be good. Also, his power to detect mutants cannot detect non-mutant super-humans. His lack of intelligence is also a good advantage.

Ideal person(s) to defeat him: Douglock / Juggernaut.

 


Cannonball

Cannonball is invunerable once he has his blasting shield around him, however, in this state he is not immune to telepathic attacks. Telekinisis could divert his flight path, allowing enough time for a telepathic attack.]

Ideal person(s) to defeat him: Phoenix / The White Queen / Xavier (With Powers).

 


Chamber

Chamber is a powerful mutant. In theory, he may be almost immune to telepathy, and telekinis might not be effective against his powers. Someone who can get close to him without being harm by his blast would be effective.

Ideal person(s) to defeat him: Cannonball.

 


Colossus

Due to his organic-metal frame, Colossus could easily be defeated by a mutant with magnetic powers.

Ideal person(s) to defeat him: Polaris / Joseph.

 


Cyclops.

Cyclops has deadly optic blasts, which are not controlable by his own psionic means, thus it is useless to try and shut off his blasts psionically.
Cyclops has extensive training in all areas, including psionic defense.b However, Cyclops's powers are purely physical, thus a non-physical entity would not be harmed by his blasts.

Ideal person(s) to defeat him: Shadowcat.

 


Dazzler

Dazzler has a wide variety of light uses, but needs sound to convert to perform these acts. A telepathic attack could knock her out, or telekinetics which do not create sounds could easily take her down. Even if Dazzler had blinded a telepath, that person would be able to find her and take her out.

Ideal person(s) to defeat him: Cable / Phoenix / The White Queen / Xavier (With Powers)

 

 


Douglock

Douglock has a wide array of attacking capabilities due to his morphing ability. His organic circuitory would be disrupted by magnetics, and leave him to be easily finished off.

Ideal person(s) to defeat him: Polaris / Joseph

 


Dr. Cecilia Reyes

Reyes has little psionic defence, and her Auto-shieling power does not make her immune to telepathy.

Ideal person(s) to defeat him: Cable / Phoenix / The White Queen / Xavier (With Powers)

 


Forge

Forge has many different attack techniques, not the least of which is using mystical energy balls or sending some gadjet after you.
Forge needs time to create weapons, as does magic.
The best way to attack Forge is close up in combat, without any technological machinery.
Forge's bionic hand and leg makes him an easy target for a magnetic field controler, this may also stop him from creating new machinery.

Ideal person(s) to defeat him: Polaris / Joseph.

 


Gambit

Gambit's powers are long range, but he also is a good hand-to-hand fighter. He has lots of psionic defence, and can make himself 'Invisible' to mind probes. Although an experienced telepath would be able to catch him. He also has a low degree of empathy.

Ideal person(s) to defeat him: Xavier (With Powers)

 


Husk

Husk has no long range attacks or psionic defence.

Ideal person(s) to defeat him: Cable / Phoenix / Xavier (With Powers)

 


Iceman

Iceman needs both moisture and coolness for his power to work optimaly. Thus, heat can melt his ice form forcing him to back human form.
Iceman has training, but lacks confidence. He will deal with the most obvious threat without thinking about the less obvious.
If he is traveling on an ice-bridge and the bridge is shattered, he will fall and not have enough concetration to make another.

Ideal person(s) to defeat him: Sunfire / Human Torch / Firestar / Pyro.

 


Joseph

joseph is very powerful, his magnetic powers almost on par with Magneto's, potentially, he could reach the same level as his former persona.
He has virtually no mental barriers or attacks.
If a force could counter-act his powers, he could be defeated from another angle.

Ideal person(s) to defeat her: Phoenix / Polaris.

 


Jubilee

Jubilee has the potential to become a very powerful opponent, however, her fighting skills can be easily overcome by mostly any super-human.
Apart from her powers, Jubilee's best asset must be her gymnastic ability.
Jubilee has psionic defenses, but to what degree is as of yet unknown.
Close combat without a chance to use her powers will be the most effective tactic againt her.

Ideal person(s) to defeat her: Bishop.

 


Lockheed

Lockheed has numerous abilitys, and the scope of his inteligence is unknown. While it is unlikely he would turn to evil, it is possible. Lockheed's brain is alien, and resistent to psionic probes, thus a pis-talent would not be very effective. Lockheeds small size and ability to fly make him a hard target to hit. Thus a wide-range power would be useful. Lockheed's stamina is unknown, and so how many hits he can take is also unknown. A wide-anged attack is the most effective.

Ideal person(s) to defeat him: Chamber.

 


M

M has numerous ability's, and is possibly resistent to telepathic attack. Her own telepathic powers have great potential, and it is unknown how powerfull they are at the moment. All her other attacks are close-range, so a person who could take her out from afar would be useful. A telepath stronger than her would be able to nulify her psionic powers, allowing an attack to go ahead using another form.

Ideal person(s) to defeat her: Phoenix.

 


Maggot

Maggot "slugs" are a danger to any near opponent. Thus a non-near opponent would be better. I fan opponent could stay away from the slugs and take Maggot down from afar, they could easily dispatch him. His psionic defence is unknown.

Ideal person(s) to defeat him: Phoenix / Chamber / Psylocke / Cyclops / Banshee / White Queen.

 


Marrow

Marrow has little psionic defence, and no long range attacks unless you count throwing her diamond-hard bones. A telekentic who could deflect these bones as well as taking Marrow down would be useful.

Ideal person(s) to defeat her: Psylocke.

 


Phoenix

Telekininis needs a certain amout of time, concentration and direction.
Telepathy also needs direction and concentration. Deny these to Jean and she has virtually no other major fighting skills.

Ideal person(s) to defeat her: Quicksilver.

 


Polaris

Polaris is very powerful, her magnetic powers almost on par with Magneto's.
She has virtually no mental barriers or attacks.
If a force could counter-act her powers, she could be defeated from another angle.

Ideal person(s) to defeat her: Phoenix / Joseph.

 


Quicksilver

Quicksilver's speed is his main asset, take that away and he is helpless.
Wide-angle blasts may catch him in time before he moves.
Suprise may be the best tactic to use against Quicksilver.

Ideal person(s) to defeat him: Cyclops.

 


Shadowcat

Whilst phasing, Shadowcat is impervious to physical attacts, a telepath or someone with magical abilities would be usefull as she is not impervious to these forms of attack.

Ideal person(s) to defeat her: Phoenix / Psylocke / Daytripper / Xavier with powers.

 


Storm

Storm is very powerfull at long range attacks, and can make quick gettaways by summoning winds. She has of yet unexplored her magical potential. Despite having no telepathic powers, Storm has been taught mental barriers by Professor X that may delay a telepaths attack long enough for Storm to KO them. Storm has extensive hand-to-hand combat ability, and would not be defeated by a normal human, and even some superhumans.

Ideal person(s) to defeat her: Shadowcat.

 


Synch

Synch is confident and trained in the use of his power. A non-mutant or a mutant with no offensive/defensive powers would have no trouble defeating him, as long as they could overcome his non-mutant skills.

Ideal person(s) to defeat him: Douglock.

 


Wolverine

Wolverine must be close to an attacker to harm them, so a long range attack will prove usefull.
Wolverine has none or very little psionic defenses, and certain memories that can be jogged up may render him harmless.

Ideal person(s) to defeat him: Cable.

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