Mega Man Online: MM8 Game Hints
 

Welcome to the Mega Man 8 page. I don't got the game, but I still was able to gather enough info to complete this page. So read up and enjoy!
Oh ya, almost forgot the new features of the game:

•Mega Man can fire his Mega Buster even while equipped with a Master Weapon
•Mega Man's current weapon shot remains active even after he switches to another weapon •Mega Man can fire Master Weapons while on Rush Jet
•Mega Man can swim
•All weapons are refilled with every life
•Mega Man won't collect Weapon Energy capsules if he isn't equipped with a Master Weapon or the Energy Balancer
•There are no tanks of any sort; however, some of Rush's forms can play the same role
•Each Robot Master stage is actually two seperate stages; choosing Continue after losing all your lives will put you at the mid-level Continue Point (if you'd reached it)
•The Rush Jet can no longer be called upon by Mega Man, but instead appears automatically during certain stages
•The Rush Jet has infinite energy
•Master Weapon meters have a number indicating how many times it can be fired

 
Stages & Bolts     Robot Masters & Suggest Order     Items     Credits
 
 
 
 
 

 

STAGES


 
 

  Intro stage - 3 bolts
  (All 3 bolts are hidden in the underground passage)

-1st bolt - After you open the doors in the corridor, swim to the upper
 left corner of the following area to find a secret passage way in the
 wall.
-2nd bolt - Ride the moving platforms down into the floor to find another
 secret area.
-3rd bolt - Right in front of the exit from the underground passageway.
 
 

Clown Man Stage - 5 bolts

-1st bolt - Use the Rush Cycle to jump over the gap.
-2nd bolt - Defeat the Sniper Joe and get the bolt from behind where he's
 standing.
-3rd bolt - Use the Mega Ball or Tornado Hold to get up to the moving
 skull-platforms and use the Flame Sword on the barrel in the upper left
 corner.
-4th bolt - Go right from the 3rd bolt and quickly jump from the platforms
 to get to the bolt in the upper right corner.
-5th bolt - On the section with the "?" blocks that teleport you around,
 stand on the second block from the right on the third level up (the row
 just under the top row) and you'll be teleported down below the first
 level.  Use the Tornado Hold to get the bolt.
 
 

Grenade Man Stage - 5 bolts

-1st bolt - break the green blocks with the Mega Buster to reveal the
 passageway and use the Mega Ball or Tornado Hold to get to the bolt.
-2nd bolt - Jump on the time bomb platforms to reach it.
-3rd bolt - Use the Flame Sword to light the fuse and detonate the blocks
 that are blocking your way to the bolt.
-4th bolt - Catch it before the blocks detonate.
-5th bolt - Grab it and quickly jump back to the ladder before the blocks
 under you detonate.
 
 

Frost Man stage - 6 bolts

-1st bolt - On the first snowboard, jump onto the overpass where you are
 prompted to slide and slide through to the bolt.
-2nd bolt - On the first snowboard, don't jump off the platform right
 before the bolt and you'll land on the underpass and collect the bolt.
-3rd bolt - Use the Mega Ball or Tornado Hold to get up onto the ledge.
-4th bolt - Use the Mega Ball or Tornado Hold to get to the second
 launcher.   Jump on the button and immediately walk to the left to ride
 the iceblock back to the bolt.
-5th bolt - Use the Astro Crush to break through the ice floor inside the
 tower and then use the Flame Sword or Flash Bombs to break the ice block
 that holds the bolt.
-6th bolt - Use the Flame Sword or Flash Bombs to break the ice block that
 holds the bolt and then use the Mega Ball or Tornado Hold to get onto the
 ledge.
 
 

Tengu Man Stage - 4 bolts

-1st bolt - In the first windy area, jump from the second to last moving
 platform when it's at it's highest point.
-2nd bolt - Use the Astro Crush in the airship to destroy the block in
 the ceiling that has a picture of a bolt on it right before the airship
 guardian.
-3rd bolt - Catch it right after you defeat the airship guardian on the
 ledge at the end of the ship.
-4th bolt - Jump off the moving platforms before the bolt when they are
 low to get to the bolt.

Astroman Stage - 4 bolts

-1st bolt - Hit the switches to move the red and green pillars that are
 blocking your way.
-2nd bolt - Grab it quickly in the collapsing tower.
-3rd bolt - Catch the bolt while traveling through the dissapearing
 platforms.
-4th bolt - Move the red and green pillars that are in the way to get the
bolt.
 
 

Aqua Man Stage - 4 bolts

-1st bolt - Use the Astro Crush to destroy the cracked ceiling in the
 corridor after the mid-stage boss.
-2nd bolt - Use the Tornado Hold to move the spiked ball at the lower
 right corner and slide under the spiked ball to get to the bolt.
-3rd bolt - Take the upper path to the first set of time bomb platforms
 and keep to the right to get to the platform with the bolt.
-4th bolt - Take the lower path if you used the Astro Crush earlier to
 break the ceiling and get to the second set of time bomb platforms and
 stay to the center to get to the platform with the bolt.
 (note: the 3rd and 4th bolts can not both be acquired without dying off
 or leaving the stage.  To get both bolts you have to continue or return
 to the stage after getting one of the bolts.)
 
 

Sword Man Stage - 2 bolts

 Both bolts are in plain sight.
-1st bolt - Take the lower-left teleporter and watch for it near the
 middle of the section.
-2nd bolt - Take the lower-right teleporter and it'll be at the beginning
 of the section.
 
 

Search Man Stage - 4 bolts

-1st bolt - It's hidden behind the leaves in the foreground in the second
 section of the first area.
-2nd bolt - Use the Flame Sword to burn the thorn plants in the lower
 right of the third section of the first area.
-3rd bolt - Use the Tornado Hold on the platform with the spiked ball
 hovering over it in the third section of the first area to get to the
 hook.  Immediately switch to the Thunder Claw to grab the hook and
 swing to the ladder in the upper-right corner of the area.
-4th bolt - Use the Thunder Claw and swing over the spikes.  Catch the
 second hook to swing onto the ledge with the bolt on it.
 

Duo Stage - 2 bolts

 Use the Mega Ball or Tornado Hold to get to the ladder in the ceiling at
 the very beginning.
-1st bolt - Destroy the enemies the the left of the ladder and collect
 the bolt.
-2nd bolt - Go to the right of the ladder and use the Thunder Claw to
 swing over to the bolt after you get rid of the enemies that are in the
 way.
 
 
 
 
 
 

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ROBOT MASTERS & SUGGESTED ORDER:

 
Tengu Man (use Mega Buster or Ice Wave)
Taunts: "It's just a kid. Don't make me laugh."
"Kid, you're almost not worth the effort."
"Are you worthy of my challenge?"
"I'll take on you. Be ready!"
Cries: "Nuts!"
Death: "It's regretful."
Clown Man (use Tornado Hold)

Taunts: "I'll make you join my men!"

"Yo, geeky!"
"You've got no chance!"
"Weakling! This isn't a joking matter!"

Cries: "Hey! What are you doing!?"

"Mommy!!"
"What have you done to me??"

Death: "See you in my dreams."

Grenade Man (use Thunder Claw)
Taunts: "Crush everyone!! Ha ha ha..."
"I'll be nice on you!"
"I'll punish you!" (depends on his mood I guess)
"Yeah, ha ha ha. Say hello to my cute bombs!"
Cries: "Hee hee!"
"Oh yeah!"
Death: "That felt good!"
Frost Man (use Flash Bomb)

Taunts: "Freeze!"

"I'll crush you! I'll make a popcicle of you."
"I'll crush you! I will...beat you."

Cries: "Ow! Dat hurt!"
Death: "Uargh!!"

Aqua Man (use Mega Buster or Astro Crush)
Taunts: "I'm Aqua Man! But you can call me Handsome, kay?"
"Finally it's my turn! I'm Aqua Man!"
"I've been waiting for you!"
Cries: (a strange sound effect similar to boi-boi-oi)
"No!!"
Death: "That was luck!!"
Sword Man (use Water Balloon)

Taunts: "Let's make this a fair fight."

"I won't hold back."
"I'll do my best."
"Nothing personal, but I've got orders."

Cries: "Not yet."
Death: "Nice shot."

Search Man (use Flame Sword)
Taunts: "Begin mission. Yes sir!"
"Ready? Yeah, let's go!"
"Hey boy. Come on!"
Cries: "Ouch! Oh no!"
Death: (Hard to understand, I think it's Bunzai?)
Astro Man (use Homing Sniper)

Taunts: "I've come here, but now I don't know what to do!"

"Oh, how did you find me? I feel so embarressed!"

Cries: "I hate it when that happens! I can't take this anymore!"
Death: "Good grief."

 
 
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ITEMS:

 

Power Shield - 6 bolts - This shield will decrease the amount of damage
 that Megaman takes from attacks.

Spare Extra - 6 bolts - increase the number of extra lives that you start
 with in reserve by 2.  You will start with 4 extra lives instead of 2
 each time you continue.

Shooting Parts - 6 bolts - Increases the number of maximum number of
 single, non-charged shots on screen at once.  With this part, you can
 have up to 5 shots on screen at once instead of 3 for smoother firing.

Energy balancer - 5 bolts - Automatically fills the the weapon with the
 lowest energy when you pick up a weapons capsule, if you don't have a
 weapon selected, or the weapon selected is at full energy.

Exit Device - 4 bolts - Allows you to leave a stage without having to go
 all the way to the end if you've already defeated the stage before.

Laser Shot - 5 bolts - When this weapon option is selected, Mega Man will
 fire a powerful laser beam when the Mega Buster is fully charged.  The
 laser travels strait and cuts through entire rows of enemies.

Arrow Shot - 5 bolts - When this weapon option is selected, Megaman will
 fire an arrow beam when the Mega Buster is fully charged.  The arrow shot
 splits when it hits an enemy and fans out to hit more enemies.

Auto Shot - 5 bolts - When this weapon option is selected, Megaman will
 fire a continuous stream of bullets when the Mega Buster is fully
 charged.  The Mega Buster will fire automatically as long as you hold the
 button down.

Step Booster - 5 bolts - This item allows Megaman to climb up and down
 ladders faster than normal.

Energy Saver - 6 bolts - With this powerup, weapons use up less energy per
 shot than normal.

Super Recover - 5 bolts - The Weapon Energy and Life Energy capsules fill
 up more of the energy bars if you have this powerup.

Spare Charger - 4 bolts - When you start a new stage, your number of spare
 lives will be restored to the number of lives that you start with when
 you continue if you had fewer than that number of lives when you left the
 previous stage.  If you gained more lives than you start with, the number
 of spare lives will stay the same, but if you lost lives you will be
 restored to the starting number.

Hyper Slider - 5 bolts - This powerup allows you to slide further.

Highspeed Charger - 7 bolts - Your Mega Buster will charge up faster with
 this powerup installed.

Rapid Shot - 6 bolts - This powerup will give you several autofire shots
 when you hold down the fire button until the Mega Buster starts to charge
 up.

Booster Part - 5 bolts - The Mega Buster shots will move across the screen
 faster when this powerup is installed.

Exchanger - 4 bolts - If you have this powerup, Life Energy is converted
 to weapon energy if your life bar is full.
 
 
 

MEGA BALL:

The Mega Ball has many features like the following:

Kick - Press the fire button and Mega Man will drop the ball in front of
 him.  Press the fire button again to kick the ball.  The Mega Ball will
 bounce off of walls and destroy most enemies that it hits.

Dribble - Walk behind the Mega Ball and Mega Man will kick it along.  Use
 this to position the ball better.  After a certain amount of time, the
 Mega Ball will explode automatically.

Jump - You can use the Mega Ball to allow Mega Man to jump higher as well.
 Press and hold the jump button to jump into the air over the Mega Ball.
 When you land on the Mega Ball, it will explode and boost Mega Man into the
 air.  be sure to hold the jump button down because if you release the
 button before you land on the ball, Mega Man will just land behind it.
 
 

RUSH:

There are four Rush options that you can recieve during the game.
 Each option can only be used once per life and a counter will appear
 under your life bar when you select the option.  When the counter runs
 out, Rush leaves.  The options are:
 
 

Rush Cycle - Rush turns into a motorcycle that you can use to get past
 areas faster and jump further.  Won from the mid-stage boss in
 Grenade Man's stage (the Guardian Eye).

Rush Question - Rush will teleport in and give a single random powerup.
 Won from the mid-stage boss in Clown Man's stage (the Lion Coin).

Rush Bomb - Rush flies back and forth above you with an air raid where he
 drops bombs repeatedly.  Won from the mid-stage boss in Sword Man's stage
 (the Wall Gem).

Rush Charge - Rush flies back and forth dropping Life Energy and Weapon
 Energy capsules.  Won from the mid stage boss in Aqua Man's stage (the
 Waterfall Machine)

 
 
 
 
 
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CREDITS


 

ThanX to Metool for most everything!
ThanX to Mandi Paugh for the taunts.
ThanX to Neill Corlett for the Mega Man 8 sprites.
 

 
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