•Mega Man can fire his Mega Buster even while
equipped with a Master Weapon
•Mega Man's current weapon shot remains active
even after he switches to another weapon •Mega Man can fire Master Weapons
while on Rush Jet
•Mega Man can swim
•All weapons are refilled with every life
•Mega Man won't collect Weapon Energy capsules
if he isn't equipped with a Master Weapon or the Energy Balancer
•There are no tanks of any sort; however, some
of Rush's forms can play the same role
•Each Robot Master stage is actually two seperate
stages; choosing Continue after losing all your lives will put you at the
mid-level Continue Point (if you'd reached it)
•The Rush Jet can no longer be called upon by
Mega Man, but instead appears automatically during certain stages
•The Rush Jet has infinite energy
•Master Weapon meters have a number indicating
how many times it can be fired
Intro stage - 3 bolts
(All 3 bolts are hidden in the underground
passage)
-1st bolt - After you open the doors in the corridor,
swim to the upper
left corner of the following area to find
a secret passage way in the
wall.
-2nd bolt - Ride the moving platforms down into
the floor to find another
secret area.
-3rd bolt - Right in front of the exit from the
underground passageway.
Clown
Man Stage - 5 bolts
-1st bolt - Use the Rush Cycle to jump over the
gap.
-2nd bolt - Defeat the Sniper Joe and get the
bolt from behind where he's
standing.
-3rd bolt - Use the Mega Ball or Tornado Hold
to get up to the moving
skull-platforms and use the Flame Sword
on the barrel in the upper left
corner.
-4th bolt - Go right from the 3rd bolt and quickly
jump from the platforms
to get to the bolt in the upper right corner.
-5th bolt - On the section with the "?" blocks
that teleport you around,
stand on the second block from the right
on the third level up (the row
just under the top row) and you'll be teleported
down below the first
level. Use the Tornado Hold to get
the bolt.
Grenade
Man Stage - 5 bolts
-1st bolt - break the green blocks with the Mega
Buster to reveal the
passageway and use the Mega Ball or Tornado
Hold to get to the bolt.
-2nd bolt - Jump on the time bomb platforms to
reach it.
-3rd bolt - Use the Flame Sword to light the
fuse and detonate the blocks
that are blocking your way to the bolt.
-4th bolt - Catch it before the blocks detonate.
-5th bolt - Grab it and quickly jump back to
the ladder before the blocks
under you detonate.
Frost
Man stage - 6 bolts
-1st bolt - On the first snowboard, jump onto
the overpass where you are
prompted to slide and slide through to
the bolt.
-2nd bolt - On the first snowboard, don't jump
off the platform right
before the bolt and you'll land on the
underpass and collect the bolt.
-3rd bolt - Use the Mega Ball or Tornado Hold
to get up onto the ledge.
-4th bolt - Use the Mega Ball or Tornado Hold
to get to the second
launcher. Jump on the button
and immediately walk to the left to ride
the iceblock back to the bolt.
-5th bolt - Use the Astro Crush to break through
the ice floor inside the
tower and then use the Flame Sword or Flash
Bombs to break the ice block
that holds the bolt.
-6th bolt - Use the Flame Sword or Flash Bombs
to break the ice block that
holds the bolt and then use the Mega Ball
or Tornado Hold to get onto the
ledge.
Tengu
Man Stage - 4 bolts
-1st bolt - In the first windy area, jump from
the second to last moving
platform when it's at it's highest point.
-2nd bolt - Use the Astro Crush in the airship
to destroy the block in
the ceiling that has a picture of a bolt
on it right before the airship
guardian.
-3rd bolt - Catch it right after you defeat the
airship guardian on the
ledge at the end of the ship.
-4th bolt - Jump off the moving platforms before
the bolt when they are
low to get to the bolt.
Astroman
Stage - 4 bolts
-1st bolt - Hit the switches to move the red and
green pillars that are
blocking your way.
-2nd bolt - Grab it quickly in the collapsing
tower.
-3rd bolt - Catch the bolt while traveling through
the dissapearing
platforms.
-4th bolt - Move the red and green pillars that
are in the way to get the
bolt.
Aqua
Man Stage - 4 bolts
-1st bolt - Use the Astro Crush to destroy the
cracked ceiling in the
corridor after the mid-stage boss.
-2nd bolt - Use the Tornado Hold to move the
spiked ball at the lower
right corner and slide under the spiked
ball to get to the bolt.
-3rd bolt - Take the upper path to the first
set of time bomb platforms
and keep to the right to get to the platform
with the bolt.
-4th bolt - Take the lower path if you used the
Astro Crush earlier to
break the ceiling and get to the second
set of time bomb platforms and
stay to the center to get to the platform
with the bolt.
(note: the 3rd and 4th bolts can not both
be acquired without dying off
or leaving the stage. To get both
bolts you have to continue or return
to the stage after getting one of the bolts.)
Sword
Man Stage - 2 bolts
Both bolts are in plain sight.
-1st bolt - Take the lower-left teleporter and
watch for it near the
middle of the section.
-2nd bolt - Take the lower-right teleporter and
it'll be at the beginning
of the section.
Search
Man Stage - 4 bolts
-1st bolt - It's hidden behind the leaves in the
foreground in the second
section of the first area.
-2nd bolt - Use the Flame Sword to burn the thorn
plants in the lower
right of the third section of the first
area.
-3rd bolt - Use the Tornado Hold on the platform
with the spiked ball
hovering over it in the third section of
the first area to get to the
hook. Immediately switch to the Thunder
Claw to grab the hook and
swing to the ladder in the upper-right
corner of the area.
-4th bolt - Use the Thunder Claw and swing over
the spikes. Catch the
second hook to swing onto the ledge with
the bolt on it.
Duo
Stage - 2 bolts
Use the Mega Ball or Tornado Hold to get
to the ladder in the ceiling at
the very beginning.
-1st bolt - Destroy the enemies the the left
of the ladder and collect
the bolt.
-2nd bolt - Go to the right of the ladder and
use the Thunder Claw to
swing over to the bolt after you get rid
of the enemies that are in the
way.
Taunts: "I'll make you join my men!"
"Yo, geeky!"
"You've got no chance!"
"Weakling! This isn't a joking matter!"
Cries: "Hey! What are you doing!?"
"Mommy!!"
"What have you done to me??"
Death: "See you in my dreams."
Taunts: "Freeze!"
"I'll crush you! I'll make a popcicle of you."
"I'll crush you! I will...beat you."
Cries: "Ow! Dat hurt!"
Death: "Uargh!!"
Taunts: "Let's make this a fair fight."
"I won't hold back."
"I'll do my best."
"Nothing personal, but I've got orders."
Cries: "Not yet."
Death: "Nice shot."
Taunts: "I've come here, but now I don't know what to do!"
"Oh, how did you find me? I feel so embarressed!"
Cries: "I hate it when that happens! I can't take
this anymore!"
Death: "Good grief."
Power Shield - 6 bolts - This shield will decrease
the amount of damage
that Megaman takes from attacks.
Spare Extra - 6 bolts - increase the number of
extra lives that you start
with in reserve by 2. You will start
with 4 extra lives instead of 2
each time you continue.
Shooting Parts - 6 bolts - Increases the number
of maximum number of
single, non-charged shots on screen at
once. With this part, you can
have up to 5 shots on screen at once instead
of 3 for smoother firing.
Energy balancer - 5 bolts - Automatically fills
the the weapon with the
lowest energy when you pick up a weapons
capsule, if you don't have a
weapon selected, or the weapon selected
is at full energy.
Exit Device - 4 bolts - Allows you to leave a
stage without having to go
all the way to the end if you've already
defeated the stage before.
Laser Shot - 5 bolts - When this weapon option
is selected, Mega Man will
fire a powerful laser beam when the Mega
Buster is fully charged. The
laser travels strait and cuts through entire
rows of enemies.
Arrow Shot - 5 bolts - When this weapon option
is selected, Megaman will
fire an arrow beam when the Mega Buster
is fully charged. The arrow shot
splits when it hits an enemy and fans out
to hit more enemies.
Auto Shot - 5 bolts - When this weapon option
is selected, Megaman will
fire a continuous stream of bullets when
the Mega Buster is fully
charged. The Mega Buster will fire
automatically as long as you hold the
button down.
Step Booster - 5 bolts - This item allows Megaman
to climb up and down
ladders faster than normal.
Energy Saver - 6 bolts - With this powerup, weapons
use up less energy per
shot than normal.
Super Recover - 5 bolts - The Weapon Energy and
Life Energy capsules fill
up more of the energy bars if you have
this powerup.
Spare Charger - 4 bolts - When you start a new
stage, your number of spare
lives will be restored to the number of
lives that you start with when
you continue if you had fewer than that
number of lives when you left the
previous stage. If you gained more
lives than you start with, the number
of spare lives will stay the same, but
if you lost lives you will be
restored to the starting number.
Hyper Slider - 5 bolts - This powerup allows you to slide further.
Highspeed Charger - 7 bolts - Your Mega Buster
will charge up faster with
this powerup installed.
Rapid Shot - 6 bolts - This powerup will give
you several autofire shots
when you hold down the fire button until
the Mega Buster starts to charge
up.
Booster Part - 5 bolts - The Mega Buster shots
will move across the screen
faster when this powerup is installed.
Exchanger - 4 bolts - If you have this powerup,
Life Energy is converted
to weapon energy if your life bar is full.
The Mega Ball has many features like the following:
Kick - Press the fire button and Mega Man will
drop the ball in front of
him. Press the fire button again
to kick the ball. The Mega Ball will
bounce off of walls and destroy most enemies
that it hits.
Dribble - Walk behind the Mega Ball and Mega Man
will kick it along. Use
this to position the ball better.
After a certain amount of time, the
Mega Ball will explode automatically.
Jump - You can use the Mega Ball to allow Mega
Man to jump higher as well.
Press and hold the jump button to jump
into the air over the Mega Ball.
When you land on the Mega Ball, it will
explode and boost Mega Man into the
air. be sure to hold the jump button
down because if you release the
button before you land on the ball, Mega
Man will just land behind it.
There are four Rush options that you can recieve
during the game.
Each option can only be used once per life
and a counter will appear
under your life bar when you select the
option. When the counter runs
out, Rush leaves. The options are:
Rush Cycle - Rush turns into a motorcycle that
you can use to get past
areas faster and jump further. Won
from the mid-stage boss in
Grenade Man's stage (the Guardian Eye).
Rush Question - Rush will teleport in and give
a single random powerup.
Won from the mid-stage boss in Clown Man's
stage (the Lion Coin).
Rush Bomb - Rush flies back and forth above you
with an air raid where he
drops bombs repeatedly. Won from
the mid-stage boss in Sword Man's stage
(the Wall Gem).
Rush Charge - Rush flies back and forth dropping
Life Energy and Weapon
Energy capsules. Won from the mid
stage boss in Aqua Man's stage (the
Waterfall Machine)
ThanX to Metool for most everything!
ThanX to Mandi Paugh for the taunts.
ThanX to Neill Corlett for the Mega Man 8 sprites.