Yahoo! GeoCities Member Banner Exchange Info

BEYONDER COMES TO TOWN!

TEAM CHARACTERS & THEIR CARDS (last is Reserve):

JUBILEE    6-4-2-4 (16) May have duplicate "Blinding Flare"
   Blinding Flare x 2, Distracting Burst x 3, Troublemaker x 3,
   Plasmoid Flash [OPD], Prismatic Flare [OPD]

BEYONDER   6-5-6-6 (28) May play any (Teammates' non-OPD) Specials

BLOB       4-5-6-1 (16) Not Spectrum KO'd with Strength Power cards
   Blubber Block x 3, Heavy Hitter x 2, Immovable Object,
   Sumo Slam [OPD], Immovable Object [OPD], 6S-IE Teamwork x 2

MOJO       6-3-1-6 (16) MultiPower Power cards are +1 to attack
   Caught On Film x 2, Director's Cut x 3
ANY HERO SPECIALS:

   Bastion, Confusion, Death From Above, Gamma Terror, Guardian Angel,
   New Universe, Power Leech
TEAMWORKS:

6E-IF x 2, 6I-FE x 2
POWER CARDS:

6E x 2, 6I, 5M, 5E, 5F, 4M x 3, 3F x 3, 2I x 3, 1M x 3
MISSION & EVENTS:

AGE OF APOCALYPSE
   Mutant Rebels Held Captive (No Strength Power cards may be played)
   Strategy Destroyed (Discard all Placed cards)

C O N C E P T :

It was a bright, sunny day when the new family...Mr. Beyonder, 
his exotic wife Jubilee, their jovial boy Blob, and their pet, 
uh, something-or-other Mojo...moved in down the street. Then 
again, maybe we held a "Max-6 Any-Heroes Only" tournament that 
day. Yeah, I think that's the way it happened, actually.

S T R A T E G I E S :

Except for the ABSORB IMPACT which needs to be placed to Blob, 
keep other Avoids in hand for maximum opponent confusion. They 
literally will not know who to attack once they notice you can 
have so many BLANKET AVOIDS - BOTH TEAMMATE AVOIDS act exactly 
like "Guardian Angels" since they can be played by two people, 
and JUBILEE'S AG has double the chances of blocking an attack in 
this deck.

Definitely go light on the Placed cards until the DISCARD ALL 
PLACED CARDS EVENT comes up and wipes the board clean. Only a 
few of your cards are not duplicated in the deck so you've 
probably got better chances than your opponent of replenishing 
any discarded cards, and a lot of your OPD's are Any Heroes that 
can't be placed anyway.

Blob's IMMOVABLE OBJECT can be used by him to prevent an 
opponent's Character from being able to attack with little worry 
that any of his cards will be unusable, since Beyonder can play 
the majority of them in his stead.

T W E A K S :

Keep in mind that this deck was created for "Max-6" Style 
Tournaments. I have no idea how well it would do up against 
level 7 and level 8 Teams, though I have my suspicions...it only 
has three attacks higher than 6, and that's pretty weak, 
compared to heavy hitters today. It's a fun little defensive 
Team though, so taken for what it is, I see no need to change it 
at all.


HomeDecksRulesReportsArticlesNewsLinksFun Stuff
Home | Decks | Rules | Reports | Articles | News | Links | Fun Stuff



The Overpower Dojo© 1998 Moses Liskov. Please report bugs or problems to mango_juice@yahoo.com.