But the questioner is referring to the case where it is placed earlier, and on the destination city. This seems a very odd thing to do. Even so:
My understanding of the rules is that you only get to double a city if:
A) You are doing a connection run or
B) You have done a connection run and placed the destination station marker.
Note also that the city is only doubled for trains that end their run there.
If the player had placed a token on his destination city (obviously he did not have a long enough train to do his connection run at the time the token was placed) then later in the game was eligable to do his destination run. In this case if he wished to place his destination token, the first token would be picked up and returned to the charter as a $100 token, and the destination token would be placed. Why the token exchange? The first token placed occupies a token space, the destination token does not.
While this contradicts the rule "Once a station marker is placed, it cannot be moved or removed, unless the company closes"; in the case which you describe, obviously some special action needs to be taken.
Anyway this is a rather unlikely case. It also wastes a bit of money: the company has paid $40, or more likely $100, to place a station marker that later gets put back as unplaced. I think it is sufficiently improbable, that it does not matter much what the rules say about it. My own guess would be that you are not meant to place a regular station marker on your destination hex.
Go back to the main 1870 page.
Go back to the platform.