UNITY basic hint file


Federation
	The possibility to change mineral density should help to
	solve mineral problems. Use this on your homeworld early 
	in the game. On worlds which are likely to be lost to an
	enemy it can be used to spoil some additional supplies and
	change the density to a worse rate (likely if it is above 80%).
 
	The terraform should encourage other races to trade with
	the federation or forge alliance, because the federation
	heats/cools twice as fast as they do with hightech science
	ships.

Lizard
	Remote laying minefields can give the option to attack
	valuable freighter routes, or give you the possibilty
	to sweep (if mines destroy mines is turned on) an area
	clean of mines and simultanously advance.

	The reptile is now your choice of an escort ship for
	both freighters and lccīs.

Birdman
	A valiant wind class cloaking can have a minesweep mission,
	intercept or anything else. It can also be used for a fast,
	sneaky assault on your enemies early in the game.

	The sabotage is especially useful against good defended planets
	later in the game when white falcons have no chance to
	deal damage to planets. Very useful against the cyborgs.
	Multiple ships can sabotage a planet in the same turn.

Fascist 
	Minerals can be mined very fast if you encounter planets with
	lots of minerals in ground, this speeds up high quality ship
	building.

	Valiant wind class ships bring cheap fighters, especially
	valuable if you have lots of moly because you need this mostly
	for the basic hull.

Privateer
	It is necessary to play very carefully, but then you can also plan
	assaults on the formerly nightmarish enemies "fed", "gorn" and
	"fascist". If several d19bīs defend a planet against your cloakers,
	just bring in several br4īs.

Cyborg
	The advanced hyperjump is exact, so you have more options in the 
	early game phase in which clusters you want to settle down.
	In the later game you can use this jump for money transfers for
	example. If you get your hands on a falcon, use it with AHP, too!

	Disassemble is extremly powerful, but needs a lot of planning, though.
	For example, your ships can only beam down clans to a planet and
	make later supplies from assimilated natives.
	You can even try to "stabilize" native planets if you find a stable
	DAX/assimilation rate.

Crystal
	You have one more reason to heat your planets: to get the happiness 
	advantage. Also your homeworlds profits from this from start on.

	Making free torpedos by simply flying should encourage you to take
	some sky garnets, set a long waypoint and make a trip along your
	border line with the mission "lay web mines". Also good escort ships
	if you attack an enemy.

Empire
	Your gorbie does not waste a single fighter against planets, which is 
	a nice addition to the ssd which does not waste anything against
	starbases.

	The hyperjump is very useful for gathering informations far beyond
	your borderline.

Robot
	Exploding minefields can cripple an entire fleet, but needs careful
	planning.

	The fighter transfer restocks your invading fleet with fighters very
	fast and gives all your qtankers a good reason for their existance.

Rebel
	The growth on arctic planets is now even better than on normal planets!

	The super alchemy ship "armored transport" is your choice if you cannot
	build anything else.

	Finally, the advanced hyperjump gives you a good weapon for rebel ground
	assaulting planets far away.

Colony
	If you find an enemy fast, make his humanoid planets senseless. Later
	in the game, offer this to your allies to spoil enemies humanoid planets.

	The fighter transfer restocks your invading fleet with fighters very
	fast and gives a scorpius a good reason for his existance. The range is
	even better than the range of the robot fighter transfer.



General
	bdX allows you faster colonisation if you explore no native planets.
	Merlin now has better performance.
	New natives later in the game optimize existing bases!
	Care for your natives to gain native gifts (also amorphous give them).
	Build strongholds on amorphous worlds which defend them without your
	attention. for native gifts (also amorphous give them).
	Build strongholds on amorphous worlds which defend them without your
	attention.

    Source: geocities.com/timessquare/arena/7676/docs

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