UNITY basic hint file
Federation
The possibility to change mineral density should help to
solve mineral problems. Use this on your homeworld early
in the game. On worlds which are likely to be lost to an
enemy it can be used to spoil some additional supplies and
change the density to a worse rate (likely if it is above 80%).
The terraform should encourage other races to trade with
the federation or forge alliance, because the federation
heats/cools twice as fast as they do with hightech science
ships.
Lizard
Remote laying minefields can give the option to attack
valuable freighter routes, or give you the possibilty
to sweep (if mines destroy mines is turned on) an area
clean of mines and simultanously advance.
The reptile is now your choice of an escort ship for
both freighters and lccīs.
Birdman
A valiant wind class cloaking can have a minesweep mission,
intercept or anything else. It can also be used for a fast,
sneaky assault on your enemies early in the game.
The sabotage is especially useful against good defended planets
later in the game when white falcons have no chance to
deal damage to planets. Very useful against the cyborgs.
Multiple ships can sabotage a planet in the same turn.
Fascist
Minerals can be mined very fast if you encounter planets with
lots of minerals in ground, this speeds up high quality ship
building.
Valiant wind class ships bring cheap fighters, especially
valuable if you have lots of moly because you need this mostly
for the basic hull.
Privateer
It is necessary to play very carefully, but then you can also plan
assaults on the formerly nightmarish enemies "fed", "gorn" and
"fascist". If several d19bīs defend a planet against your cloakers,
just bring in several br4īs.
Cyborg
The advanced hyperjump is exact, so you have more options in the
early game phase in which clusters you want to settle down.
In the later game you can use this jump for money transfers for
example. If you get your hands on a falcon, use it with AHP, too!
Disassemble is extremly powerful, but needs a lot of planning, though.
For example, your ships can only beam down clans to a planet and
make later supplies from assimilated natives.
You can even try to "stabilize" native planets if you find a stable
DAX/assimilation rate.
Crystal
You have one more reason to heat your planets: to get the happiness
advantage. Also your homeworlds profits from this from start on.
Making free torpedos by simply flying should encourage you to take
some sky garnets, set a long waypoint and make a trip along your
border line with the mission "lay web mines". Also good escort ships
if you attack an enemy.
Empire
Your gorbie does not waste a single fighter against planets, which is
a nice addition to the ssd which does not waste anything against
starbases.
The hyperjump is very useful for gathering informations far beyond
your borderline.
Robot
Exploding minefields can cripple an entire fleet, but needs careful
planning.
The fighter transfer restocks your invading fleet with fighters very
fast and gives all your qtankers a good reason for their existance.
Rebel
The growth on arctic planets is now even better than on normal planets!
The super alchemy ship "armored transport" is your choice if you cannot
build anything else.
Finally, the advanced hyperjump gives you a good weapon for rebel ground
assaulting planets far away.
Colony
If you find an enemy fast, make his humanoid planets senseless. Later
in the game, offer this to your allies to spoil enemies humanoid planets.
The fighter transfer restocks your invading fleet with fighters very
fast and gives a scorpius a good reason for his existance. The range is
even better than the range of the robot fighter transfer.
General
bdX allows you faster colonisation if you explore no native planets.
Merlin now has better performance.
New natives later in the game optimize existing bases!
Care for your natives to gain native gifts (also amorphous give them).
Build strongholds on amorphous worlds which defend them without your
attention. for native gifts (also amorphous give them).
Build strongholds on amorphous worlds which defend them without your
attention.
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