Special Job Classes!

 

Welcome to my page of special Jobs. In here, I will have every special job. Special Jobs are jobs that only certain people can get.

 

Ramza: Squire

Ability: Guts

Yell: Raises speed by 1. 200 JP

Wish: Heals ally and does damage to Ramza divided by 2 of what it healed. 0 JP

Cheer Up: Raises brave by 5. 200 JP

Scream: Raises speed, brave, physical and magic attack power. 500 JP

Ultima: Powerful magic attack. 10 MP. 0 JP

 

Agrias: Holy Knight

Ability: Holy Sword

Stasis Sword: Holy Elemental attack. Adds stop. 100 JP

Split Punch: Holy Elemental attack. Adds death sentance. 400 JP

Crush Punch: Holy Elemental attack. Adds dead. 500 JP

Lightning Stab: Lightning Elemental attack. Adds silence. 700 JP

Holy Explosion: Holy Elemental Attack. Adds confusion. 800 JP

 

Mustadio: Engineer

Ability: Snipe

Leg Aim: Adds don't move. 200 JP

Arm Aim: Adds don't act. 300 JP

Seal Evil: Adds petrify to the Undead. 200 JP

 

Rafa: Heaven Knight

Ability: Truth

Heaven Thunder: Lightning magic attack randomly attacks within selected range. 0 JP

Asura: Fire magic attack randomly attacks within selected range. 200 JP

Diamond Sword: Wind magic attack randomly attacks within selected range. 300 JP

Hydragon Pit: Water magic attack randomly attacks within selected range. 400 JP

Space Storage: Magic attack randomly attacks within selected range. Adds darkness, confusion, silence, frog, poison, slow, sleep. 500 JP

Sky Demon: Earth magic attack randomly attacks within selected range. 600 JP

 

Malak: Hell Knight

Ability: Un-truth

Heaven Bolt Back: Lightning magic attack randomly attacks within selected range. 0 JP

Asura Back: Fire magic attack randomly attacks within selected range. 200 JP

Diamond Sword Back: Wind magic attack randomly attacks within selected range. 300 JP

Dragon Pit Back: Water magic attack randomly attacks within selected range. 400 JP

Space Storage Back: Magic attack randomly attacks within selected range. Adds darkness, confusion, silence, frog, poison, slow, sleep. 500 JP

Sky Demon Back: Earth magic attack randomly attacks within selected range. 600 JP

 

Meliadoul: Divine Knight

Ability: Mighty Sword

Shellbust Stab: Does HP damage and destroys target's armor. 200 JP

Blastar Punch: Does HP damage and destroys target's helmet. 400 JP

Hellcry Punch: Does HP damage and destroys target's weapon. 500 JP

Icewolf Bite: Does HP damage and destroys target's accessory. 800 JP

 

Orlandu( T.G. Cid ):

Ability: All Swordskill

Stasis Sword: Holy Elemental attack. Adds stop. 100 JP

Split Punch: Holy Elemental attack. Adds death sentance. 400 JP

Crush Punch: Holy Elemental attack. Adds dead. 500 JP

Lightning Stab: Lightning Elemental attack. Adds silence. 700 JP

Holy Explosion: Holy Elemental Attack. Adds confusion. 800 JP

Shellbust Stab: Does HP damage and destroys target's armor. 200 JP

Blastar Punch: Does HP damage and destroys target's helmet. 400 JP

Hellcry Punch: Does HP damage and destroys target's weapon. 500 JP

Icewolf Bite: Does HP damage and destroys target's accessory. 800 JP

Dark Sword: Darkness Elemental. Steals MP. 500 JP

Night Sword: Darkness Elemental. Steals HP. 100

 

Beowulf: Temple Knight

Ability: Magic Sword

Blind: Adds darkness. 50 JP

Aspel: Steals MP. 100 JP

Drain: Steals HP. 180 JP

Faith: Raises faith to 100. 200 JP

Innocent: Lowers faith to 0. 200 JP

Zombie: Turns target undead. 150 JP

Silence: Adds silence. 90 JP

Berserk: Adds berserk. 200 JP

Chicken: Lowers brave by 50 points. 500 JP

Confuse: Adds confusion. 200 JP

Despair: Cancels float, reraise, transparent, regen, protect, shell, haste, faith, reflect. 300 JP

Don't Act: Adds don't act. 50 JP

Sleep: Adds sleep. 170 JP

Break: Adds petrify. 300 JP

Shock! : Lower HP = more damage. 600 JP

 

Reis: Holy Dragon

Ability: Breath

Ice Bracelet: Ice Elemental breath attack. 0 JP

Fire Bracelet: Fire Elemental breath attack. 0 JP

Thunder Bracelet: Thunder Elemental breath attack. 0 JP

 

Worker 8: Steel Giant

Ability: Work

Destroy: Destroys target. 0 JP

Compress: Compresses target. Adds dead. 0 JP

Dispose: Disposes all enemies. 0 JP

Crush: Crushes target. 0 JP

 

Reis: Dragoner

Ability: Dragon

 

Ice Bracelet: Ice Elemental breath attack. 0 JP

Fire Bracelet: Fire Elemental breath attack. 0 JP

Thunder Bracelet: Thunder Elemental breath attack. 0 JP

Dragon Tame: Invites target dragon. 300 JP

Dragon Care: Offers own HP to cure target dragon's HP and status. Cancels darkness, confusion, silence, oil, berserk, frog, poison, stop, sleep, don't move, don't act. 300 JP

Dragon PowerUp: Raises target dragon's speed, brave, physical and magic attack power. 400 JP

Dragon LevelUp: Raises target dragons CT level. 400 JP

Holy Bracelet: Holy breath attack randomly attacks within selected range. 900 JP

 

Cloud: Soldier

Ability: Limit ( Must have the materia blade to use )

Braver: Samurai-style sword attack. 150 JP

Cross-slash: Attacks 4 times within effect range. 200 JP

Blade Beam: Lower HP = more damage. 250 JP

Climhazzard: Target low HP = more damage. 450 JP

Meteorain: Large meteor falls on target. 560 JP

Finish Touch: Adds dead, petrify, stop. 670 JP

Omnislash: Ultimate limit. 900 JP

Cherry Blossom: Most powerful limit. 1200 JP

 

Byblos: Apanda?

Ability: Byblos

Energy: Target recieves twice the amount of HP as its own. Monster

Parasite: Adds petrify, darkness, confusion, silence, oil, frog, poison, sleep. Monster

Shock: Target low HP = more damage. Monster

Difference: Target's MP total is the amount of damage done to it. Monster