New Magic Tattoos
1) Advanced Hearing
P.P.E. cost: 15
Duration: 15 minutes per level, or until cancelled
Effects: The tattoo-man can hear exceptionally well.
75feet (23m)- can hear as low as one decibel.
150feet (46m)- can hear as low as ten decibels.
360feet (110m)- perception is deteriorating, can only hear
as low as 30 decibels.
Description: Three connected balls forming a semi-circle around
one of the ears.
2) Dragon Claws
P.P.E. cost: 25
Duration: 5 minutes per level, or until cancelled
Effects: Triples the normal punch damage of the character. Will
affect creatures only harmed by magic.
Description: A dragon claw placed over one of the hands.
3) Dragon Breath
P.P.E. cost: 30
Duration: 10 minutes per level, or until cancelled
Effects: 1D6 M.D. per level. This awesome power instills on the T-man
the ability to breathe fire twice per melee round (note- the
T-man must have a P.E. of 20 or higher to use this power.)
Description: A dragon's head spewing flame
4) Commune Animals
P.P.E. cost: 15
Duration: 15 minutes per level, or until cancelled
Effects: The power of this tattoo allows the T-man to commune with all
of nature's animals; including dinosaurs. Only works on natural
animals (GM discretion which is or isn't).
Description: A single eye with two fangs dropping out from underneath it.
5) Chameleon
P.P.E. cost: 20
Duration: 10 minutes per level, or until cancelled
Effects: The character blends into the background, becoming invisible.
Unmoving- 90% undetectable
2ft. per melee- 70% undetectable
6ft. per melee- 40% undetectable
8ft. per melee- 15% undetectable
Any faster- ineffective
(This power is a little more powerful than the similar spell)
Description: A picture of an actual chameleon with varying colors.
6) Close Rift
P.P.E. cost: 200, plus T-man loses 2 P.P.E. from permanent base.
Duration: Instant
Effects: Closes a rift. The rift gets to save vs. magic, if it succeeds
the T-man still loses the 2 P.P.E. and the expenditure of 200 P.P.E.
(for more information, see the spell, Close Rift)
Description: A slightly open rift with two circling chains forming an "X"
7) False Words
P.P.E. cost: 25
Duration: 5 minutes per level, or until cancelled
Effects: The T-man can lie to one person per level. The target gets to
save vs. magic. If target succeeds, the lie doesn't work and the
target knows he's been lied to. The more blatant the lie, the
better save he gets (GMs-the bonus should only be 1-4, no higher)
Description: A mouth in an upside-down triangle. One line is perpendicular
to each triangle side.
8) Truth Words
P.P.E. cost: 25
Duration: 5 minutes per level, or until cancelled
Effects: The T-man can cause one person per level to tell the entire truth.
The target gets one save vs. magic for each question.
Description: A mouth in an a right side-up triangle. One line is perpendicular
to each triangle side.
9) Advanced Smell
P.P.E. cost: 15
Duration: 30 minutes per level, or until cancelled
Effects: The character gains superior nasal power.
Recognize/identify specific odors- 85%
Recognize person by scent alone- 60%
Recognize poisons/toxins- 60%
Track by smell- 50% (-10% in cities)
Description: A straight black line running up the center of the nose with three
arrow heads pointing up.
10) Sun-body
P.P.E. cost: 45
Duration: 5 minutes per level, or until cancelled
Effects: Surrounds the body in an aura of the sun. The aura radiates 2feet (.6m) per
level and can be controlled from 2feet (.6m) to the maximum limit. Specifically
against vampires, the characters M.A. is raised by 6 points and the
wild and secondary vampires must save vs. intimidation. Master
vampires save vs. magic (+2). If a master vampire is present along-
side any secondary vampires, then only the Master vampire makes the
save; if he saves, all secondary vampires save. Wild vampires still
have to save. It will also hold off any creatures affected by sun-
light. (Same effect as the "Globe of Daylight" spell)
Description: A sun with a stake running down the center.
11) Hand of Death
P.P.E. cost: 20
Duration: 1 minutes per level, or until cancelled
Effects: This power confers upon to the T-man the coldness of death. He can
attack with this power affecting all creatures, inflicting 1D4 S.D.C./M.D.C.
per level. The creature must save vs. magic to avoid being stunned for
one attack. This applies to each successful strike. This power will
not work on any animated dead creature. However, the character radiates
the aura of death allowing him to walk unhindered among the animated
dead, ONLY! Has no effect on the undead.
Description: A skeletal hand holding a shimmering globe.
(appears to actually shimmer)
12) Jumping
P.P.E. cost: 20
Duration: 15 minutes per level, or until cancelled
Effects: The user gains the ability to leap great distances. He can leap an
incredible 10 feet (3m) per level up or down, or double if from a running
start! Second, if the character is traversing terrain, he can actually
begin to pick up speed. The maximum speed is an increase of 10% per
level. A great way to travel across open country. The character will
successfully land after each jump, bu the GM may wish to apply a balance
check depending on certain terrains.
Description: A grasshopper in mid-jump.
13) Increased Reflexes
P.P.E. cost: 30
Duration: 1 minutes per level, or until cancelled
Effects: This power incurs incredible prowess to combat.
- +2 attacks
- +3 strike, parry
- +2 dodge
- double speed attribute
After the time elapses, the T-man is -5 on all bonuses and speed is
decreased by half. This remains in effect for two minutes for every
one minute the power was used.
Description: A tornado.
14) Hail Storm
P.P.E. cost: 20 (40)
Duration: Instant
Effects: This power releases a powerful hail storm to open above the targets.
It inflicts 1D8 S.D.C. per level. The hail storm lasts for one melee.
During this time, all targets are completely engulfed in the falling
ice. M.D.C. creatures and those in power armor/robots/vehicles are not
affected. However, by spending double P.P.E., the user can increase the
damage to M.D.C. start harming the aforementioned. Everyone caught in
the storm is -2 to strike, parry, and dodge.
Description: Three to five hail balls.
15) Faerie's Trailer
P.P.E. cost: 10
Duration: 2 minutes per level, or until cancelled
Effects: This weird tattoo allows the T-man to outline any creature in his line
of sight. This tattoo can be used as often as he likes. It will
effectively show invisible creatures. Vampires can dispel this magic
by simply turning to fog
Description: A small glowing faerie
16) Woodland Walker
P.P.E. cost: 25
Duration: 10 minutes per level, or until cancelled
Effects: The user can pass through any place without leaving any trail. This
includes scents and broken plants, etc. However, the user leaves a
magic trail that lasts for twenty minutes after he has passed. Dog Boys
love when magicians use this spell.
Description: A broken tree branch healing itself.