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MAGE info and clarifications:









Section 1: Paradox

















Section 2: Vulgar Magick

















Section 3: Awareness

















Section 4: Inflicting Agg

















Section 5: Paradigm


















Section 6: Arcane

















Section 7: Quintessence









Section 8: Modifying the Diff. for magick









Section 9: Aura's

















Section 10: Extended rolls and Rituals

















Section 11: Inter system Rulings

















Section 13: Sphere Learning times









Section 14: SLC Site rullings on diffrent effects





    • Aura Sight


        Aura sight requires mind 1 and can be activated and used like any other sphere 1 sight. The exception is that it requires 2 success to cast. Also because of the difficulty in spotting a ghoul, in order for your to be powerful enough to detect the slight difference you must roll 2 additional success bringing the total to 4.

        In other ways aura sight is just like any other sphere 1 spell.

        However, if the mage has shielded his/her aura each success on there shielding roll raises the diff to see there aura by one. This is for magical attempts only. In other words you can try to out do your opponents magic. But if they are discussing there aura via mind 2 you must have at least mind 2 before you can try to see through it, and have reason to suspect the aura you are seeing is not their natural one.

        Also please not the effect to hid an aura is not the same as mind shield. one keeps others from sensing your thoughts and emotions, the other (mind Shield) keeps people from influencing your mind.

        Also it is important to note that only mages or people under the effect of a mage spell can attempt to see through the shield a mage uses to cover there aura.

        Also it is important to remember that even though a mage can cover or disguise their aura nothing can hid the prime signature that can be seen with Prime one.

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    • Sleep


        Forcing some one to goto sleep can be done a number of ways.

        Method 1.
          Life 3: The Caster Splits the success rolled between duration and effect. Durration is based on the duration chart. For each Success placed towereds effect the traget suffers a +1 diff to all physical actions. Furthermore, if the total number of success placed towered effect are greater then the target's Stamina they fall asleep for the duration of the effect.


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    • Friction Curse
        Forces 3 or Forces 3, Prime 2
        The general description can be found on page 166 of mage revised.

        The success scored on the arete roll must be split in the folowing manner: targets, Effect, and durration.

        Targets: unless touching the target or using som other methosde to make contact you must spend 1 success for each person you wish effected.

        Success: each success spent here is used to calculate the dmage done to the target for each physical action they take for the duration of the effect. USing the Forces damage chart

        Duration: Success spent here are used to determin the length of time the effect is in place.

        • Forces 3
          The damage inflicted with form of the effect is Bashing. Unless the mage spends 1 quint to charge the effect at the time of casting in which case it is lethal damage.
          example
          4 success; no quint spent
          1 to target
          3 to effect
          1 to durration
          so the target would take 7 bashing for each physical action they take this round and next round.

        • Forces 3; Prime 2
          The damage inflicted with form of the effect is still Bashing. however the mage may spend quint to charge the effect at the time of casting so that some or all the damage is agg
          example
          4 success; no quint spent
          1 to target
          3 to effect
          1 to durration
          so the target would take 7 bashing for each physical action they take this round and next round.
          Now If the mage spent
          1 Quint the damage would be 2 agg and 5 bashing
          2 Quint the damage would be 4 agg and 3 bashing
          3 Quint the damage would be 7 agg
          Remember you can only spend as many quint on an action as you have avatar.

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    • more rulings to come
















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    If you have something you think should be added please e-mail it to
  • Lazarus@mail.relicmail.darkrelic.net
    I do not promise I will include your idea, but I will think about it and maybe run it by the Admin.