Fairy Bucks

A Magical Auction in Fairyland
for 2-5 Players

By Michael Petty

Once upon a time the economy in Fairyland took a turn for the worst.  In an effort to raise a little cash, the King decided it was wise to open up some of Fairyland's most loved treasures for sale to the general public.  People came from far and wide to buy memorabilia from their favorite stories.  Some just came to profit from the favorable exchange rate and re-sale of the items.

Whatever your purpose is for bidding, use your Fairy Bucks wisely and you just may be living happily ever after.

Set Up

You’ll need to download the .zip file.  There are three files that must be extracted.  Print one set of both the items1 and items2 files.  Also print one copy of the fairybucks file for each player (it's a page of 11 cards).  If possible, print each set of fairybuck cards on different colored cardstock to make it easier for each player to keep track of his own cards.

fairybucks.zip

Starting the Game

Each player takes one set of Fairy Buck cards.  A set consists of Fairy Bucks 1-10 and a Poof! card.
One player should shuffle the item cards thoroughly.  The top card of the item deck is placed face down on top of the large Item card (Prince Charming's castle).  The next two item cards from the top of the deck are set aside.  They will not be used in the current game and no players may examine them.
The player should place the remainder of this item deck in the center of the table.  Now the game may begin.

 

Playing a Round

Each round, three of the item cards are turned face up so all players can see them.  These are the Fairy items for currently for auction.  The number on each card indicates how many points the item will be worth at the end of the game.  Higher numbers are best.  There is also a symbol on each card that will be used in scoring as well.

Bidding

Players will bid for the current auction items in the following manner.
  1. First, each player takes one of their cards (either a Fairy Buck or the “Poof!” card) and places it face down on the table.
  2. When everyone is ready, these cards are revealed.  Each player should call out the value of the card played.  If a single player is found to have a higher card than all the others, that player becomes the current High Bidder.
  3. Next, players may choose to add to their total.  Again, each player takes one of their cards and places it face down.  They are revealed simultaneously, with each player now calling out the total value of the Fairy Bucks he has face up on the table.
  4. Players now repeat step 3 until one player wins the auction items as described below.  Before explaining how to win, though, you’ll need to understand the Poof! cards.

Using a Poof! card

A Poof! card is like a spell in Fairyland.  It makes all the Fairy Bucks a player has played so far instantly return to his hand.  Basically, it makes a bid disappear.  A player can play a Poof! card at anytime – even as the first card of an auction.  Once a player has played the Poof! card, he is out of the round and cannot win the current auction items.

Winning the Auction

The auction can be won in two ways:
It's possible that all players still in an auction will play their Poof! cards at the same time.  In this case, all Fairy Bucks return to their hands as usual, but the three auction items are discarded.  No one wins them.

Rounds are continued in this manner, with three items being auctioned each time until the item deck runs out.  Players may examine cards in their own scoring piles at any time.

After the last set of three cards is auctioned, players reveal the amount of Fairy Bucks still in their hands.  If a player has a higher total of Fairy Bucks in his hand than anyone else, that player wins the Prince Charming's Castle card and the item that was placed on it at the start of the game.  These two cards go in that player’s scoring pile just like any other card.  All players score their cards as described below.

Scoring

First, each player totals the values of the items he won from the auctions.
There is also a bonus for having a variety of types of items.  Players will notice each item (except Prince Charming's Castle) has one of four symbols printed on the card.  The symbols are a moon, a sun, a star and a book.  A set of four item cards containing all four symbols earns a player an additional four points.  A player may score this bonus for each complete set he has in his scoring pile.
The player having the highest score wins.  If two or more players tie, they all win!
You may choose to play a series of three or four games and total the scores to determine an overall winner.

 

Note for the two player game

If playing with only two players, first remove the four item cards from the item deck that are worth only 1 point.  They won't be used in the game.
When starting to play, shuffle the item deck.  Place the top card face down on Prince Charming's Castle as usual.  Then discard only one card (instead of two) from the current game.
The remainder of the rules are the same as above.

 

Some tips for success


 

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This page was last updated 6/2/01.