**NOTE: I just realized these cards are not numbered quite right on the graphics. It's probably not a good idea to print these out until the day I get the time and desire to fix them all. For now, here are the rules and the cards just for your amusement.
As far as hours of fun and laughter goes, L.A.F.F.S. has been the greatest game I've made. Actually it's probably just the story lines that have been so much fun, but I love this game! I decided to do some cards for the game much like those I made for another RPG a couple years ago.
Before I get too far along, let me remind you that you can find both of these RPGs in a single published booklet at Funny Business Games. If you want a free, introductory version of L.A.F.F.S., it's here. You'll at least want to look over these introductory rules before trying to understand all of the stuff below.
Note: These cards are numbered 1-20. The introductory
version of L.A.F.F.S. at this site is based on a 10-sided die. If
you choose to use the cards to generate numbers for the game, you'll have
to just take the second digit of any two-digit number. Consider a
"0" to be a "10".
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First, shuffle the cards real well and draw one. Look at it's
number and read an "era" off the chart below:
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Now, ummmm, let's see. How about spinning the card face up on the table and waiting until it stops. If it stops mostly right side up, go with a fantasy setting. Otherwise, keep it more realistic (as if L.A.F.F.S. is ever that realistic).
Using that as a guideline for your over active imagination, are you getting a picture of the setting? Great! Now draw three more cards and lay them out face up in front of yourself.
In the middle of each card you'll find two little phrases cleverly designed to get the creative juices splurting all over. Base your opening scene on the images that come to mind as you read a few of the phrases. Don't feel like you need to use them all. Maybe you'll just use one or two.
Ok, now you're on a roll. Make up rest of the details with or
without the aid of the cards. It might even be fun to run the whole
adventure based strictly on the cards just to see if you can do it.
You're the BOSS, do it how you like.
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Instead of rolling a die (as indicated in the rules), simply draw a card and use the random number along with the chart to find your character's stats.
The two steps above should give you some idea of the character you are
working with now. Draw one more card and look at the two words at
the top again. This time, use the first letter of each of those words
to come up with a first and last name for your character. For example,
if you draw "Gross/Petite", you might choose the name Grog Pog as the name
of your viking hero. You get the idea.
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To read a random quote, draw three cards. There are quotes consisting of three lines at the bottom of each card. Read the first line off the first card, the second off the second and the third line off the third. Pretty simple. Every once in awhile the quote will make sense. When it doesn't, it's not stupid. Just consider it profound with a meaning hidden from our understanding.
Feel free to use these quotes as bits of wisdom muttered from mysterious
NPCs. Players may also use them as mottos for their newly designed
characters. Sometimes it's fun to just use them as comic relief.
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