A PDF file of the necessary cards and penalty "chips" can be found at the link below:
Note: To view or print the above file, you'll need the Adobe Acrobat
Reader. You can get it at www.adobe.com.
Players will play in teams of two each. First, partners must meet secretly and decide on their signals for the game. Any number of non-verbal signals may be agreed upon. They may be used to communicate any information the players choose. Most importantly, though, is a signal (or perhaps a couple signals) used to communicate that important message: “Call ‘Winner!’”
When both teams have chosen their signals, they may gather back at the
game table and the game can begin.
After everyone has five cards, the dealer lays four more cards face up in the middle of the table and calls “Go” again.
This time players again begin picking up cards from the table just as before. Now, after picking up a card though, a player must discard a different one from his hand and place it face up on the table with the others. Once on the table, the card may be picked up like any other, by any player.
After a number of exchanges, it will come to a point where no one wants any of the cards on the table. The dealer must push those cards aside and deal four more face up on the table. Once he says “go”, players may again begin picking up cards. This continues until someone calls “Winner” or “Loser”
Calling “Winner”:
At this point the round comes to an end. The partner of the person
who called “winner” must reveal his cards. If he has at least four
of a kind, the other team gets a penalty. If the partner does not
have at least four of a kind, that team gets the penalty.
Calling “Loser”:
Players call “loser” when they suspect the other team has a scoring
set. Again, this ends the round. This time both players in
the opposing team must reveal their cards. If either one is caught
with four or five of a kind, that team gets a penalty. If it turns
out neither player has a set of four or five of a kind, the player who
called “loser” earns a penalty for his team.
Penalties
Normally a penalty is one chip with a letter from the word “loser”
on it. A team first takes an “L”, then an “O” and so on each time
they are penalized.
If, however, the cards are revealed as described above and a player is found to have a set of four matching cards with one of them being a “Bonus” card, the penalty becomes two chips (to whichever team is getting penalized).
Furthermore, if the cards are revealed and it’s found one of the players
has five matching cards, the penalty becomes three chips going to the penalized
team!
Note: The special wild cards count as any of the numbers printed on them. So, for example, if a player has three “6’s” and the “5-8” special card, this would count as a four of a kind.
If a round ever continues to the point that the deck is exhausted, the dealer can shuffle the cards he’s pushed aside back together and use that as the deck. Play continues as normal.
The player to the left of the dealer should deal for the next round.
Play continues until one team has enough chips to spell “LOSER” and thus
loses the game.
When a player calls “loser”, all three players on the opposing team
must reveal their cards. If any of them have four or five of a kind,
they are penalized.