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Beastman
Chariots
Gor..... 88 points
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
Gor |
4 |
4 |
3 |
3 |
4 |
2 |
3 |
1 |
7 |
Tuskgors |
7 |
3 |
0 |
4 |
4 |
2 |
2 |
1 |
3 |
Chariot |
- |
- |
- |
7 |
7 |
3 |
1 |
- |
- |
If a retinue includes at least one unit of Gor, Ungor, or
Bestigor, it may also include chariots.
Chariots fight as individual models. They od not have to
be used in units of five or more models. A chariot has a
crew of two Beastmen Gors and is pulled by two Tuskgors.
Weapons: Beastmen are armed with swords.
Save: None (Beastmen) or 4+ (Tuskgors).
Options: Any crewman may carry one of the
following: double-handed weapon (+2 points) or halberds (+2
points). They may have light armour (+2 points) and/or
shields (+1 point). Chariots may ahve scythed wheels (+20
points). One chariot may have a magic standard.
Warlords: If a Warlord's retinue includes a
chariot, he may ride it into battle (replacing one of the
crew models). The chariot remains part of the retinue and
its cost is not added to that of the Warlords. No points
adjustment is made for any crew that are replaced - the
basic cost remains the same.
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