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Beastman
Gors
Gor..... 10 points
Beastman Champion..... 60 points
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
Gor |
4 |
4 |
3 |
3 |
4 |
2 |
3 |
1 |
7 |
Beastman Champion |
4 |
5 |
4 |
4 |
4 |
2 |
4 |
2 |
7 |
Weapons: Gors are armed with swords or other hand
weapons.
Save: None.
Options: Any unit of Gors may be armed with
halberds (+2 points), double-handed weapons (+2 points),
or extra hand weapons (+1 point). They may have shields (+1
point) and/or light armour (+2 points).
Standard Bearer and Musician: Any unit of Gors may
include a standard bearer and/or musician, each costing
double the points value or an ordinary trooper. Any unit
may carry a magic standard. Gors may carry a magic
standard of one of the gods of Chaos if you wish.
Leader: Any unit of Gors may be led by a Beastman
Champion who must be armed and equipped exactly like the
rest of the regiment. A Beastman Champion may carry one
magic item.
Special Rules: Gors are affected by the rules for
infighting.
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