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Khazrak
the One-Eye
Khazrak..... 165 points
Redmaw..... 75 points
Khazrak will be accompanied by a retinue worth 240 or
more points chosen from the Beastmen Retinue list, except
that Khazrak's retinue must include at least one unit of
Chaos Hounds at 10 points each. Khazrak may be your
General if you wish.
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
Khazrak |
4 |
6 |
5 |
5 |
5 |
3 |
5 |
3 |
8 |
Redmaw |
6 |
6 |
0 |
6 |
5 |
3 |
5 |
3 |
6 |
Weapons/Armour: Khazrak wears heavy armour and
carries a sword and a long barbed whip.
Save: 5+
Redmaw: Redmaw, the Chaos Hound will always stay
in base contact with Khazrak unless Khazrak sends it to
attack an enemy model or unit within Redmaw's charge
range. Redmaw may then seperate from his master until the
specified enemy is dead, then he must immediately return
to Khazrak's side. As long as Redmaw and Khazrak are
together, Redmaw does not test for psychology separately
from Khazrak as the two models are treated as a single
entity. if Khazrak is killed, Redmaw will become subject
to frenzy.
Magic Item
Khazrak carries a single magic item: Scourge his battle
whip. This magic item is unique to Khazrak and only he
may carry it. He may have no other magic items.
Scourge: Magic
Weapon 25 points
In battle it has an extra -1 armour save modifier.
Khazrak may use Scourge as a normal hand weapon, or
alternatively he may attack up to 4 models in an enemy
regiment once. Note that Khazrak may pick any models in
the enemy regiment not just those that are in base-to-base
contact with him.
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