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Minotaurs
Minotaur..... 42 points
Minotaur Champion..... 115 points
Minotaur Hero..... 250 points
Minotaur Lord..... 395 points
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
Minotaur |
6 |
4 |
3 |
4 |
4 |
3 |
3 |
2 |
9 |
Minotaur Champion |
6 |
5 |
4 |
5 |
4 |
3 |
4 |
3 |
9 |
Minotaur Hero |
6 |
6 |
5 |
5 |
5 |
4 |
5 |
4 |
10 |
Minotaur Lord |
6 |
7 |
6 |
5 |
5 |
5 |
6 |
5 |
10 |
If a retinue includes at least one unit of Gor, Ungor, or
Bestigor, it may also include one unit of Minotaurs.
Minotaur units can be smaller than the normal minimum of
five models. For example, two Minotaurs and a Champion
form a unit of three.
Weapons: Minotaurs are armed with swords, axes,
clubs or other hand weapons. Champions, Heroes, and Lords
must be equipped the same as their unit.
Save: None.
Options: Any unit may carry one of the following:
double-handed weapons (+2 points) or extra hand weapons (+1
point). They may also have light armour (+2 points).
Standard Bearer and Musician: Any unit of
Minotaurs may include a standard bearer and/or a musician,
each costing double the points value of an ordinary
trooper. Any units may carry a magic standard. Minotaurs
may carry a magic standard of one of the gods of Chaos if
you wish.
Special Rules: Minotaus cause fear and are
subject to bloodgreed.
Leader: If a unit consists of at least three
Minotaurs, it may be led by a Minotaur Champion (for
example, two Minotaurs and a Minotaur Champion). If a
unit consists of at least seven Minotaurs, it may be led
by a Minotaur Champion or Hero. If a unit consists of at
least ten Minotaurs, it may be led by a Minotaur Champion,
Hero or Lord.
A Minotaur Champion, Hero, or Lord may carry one magic
item, and must carry the same weaponry and have the same
armour as the units it leads.
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