The Herdstone

Here comes trouble!   Infighting:

Beastman Gors and Ungors are ill-disciplined and prone to infighting even in the midst of battle. A Beastman Gor or Ungor unit that wishes to move or make a march move must first pass a Leadership test on 2D6 (in the same way as a psychology test). If this is failed it may not move that turn. The unit is not otherwise affected, but must stand on the spot whilst its leaders restore discipline. This does not affect charge moves, fleeing, pursuit, magically induced movement or any other movement, all of which happen as normal and no test is required.

Bloodgreed:

When Minotaurs taste blood they get wildly excited and lose discipline as they tear their enemy apart and feed. If Minotaurs break their hand-to-hand combat opponents, or wipe them out completely, they will become affected by the psychology fules for frenzy on a dice role of 4+ Make only one roll for the entire unit.