The Herdstone

A Shaman   Beastman Shamans
Beastman Shaman..... 68 points
Beastman Shaman Champion..... 134 points
Beastman Master Shaman..... 225 points
Beastman Shaman Lord..... 336 points


Profile M WS BS S T W I A LD
Shaman 4 4 3 3 5 2 4 1 7
Shaman Champion 4 4 3 4 5 3 4 1 7
Master Shaman 4 4 3 4 5 4 5 2 7
Shaman Lord 4 4 3 4 5 5 6 3 8


Weapons: Sword, axe, club, or other hand weapon. May have one of the following: additional hand weapon (+1 point), double-handed weapon (+2 points), halberd (+2 points), spear (+1 point), or flail (+1 point).

Armour: None.

Spells: Shamans have 1 spell, Shaman Champion has 2 spells, Master Shaman has 3 spells, and Shaman Lord has 4 spells.

A Beastman Shaman may use spells from any of the three Chaos spell decks. He does not have to restrict his spells to a single Chaos god as does a Chaos Sorcerer. Before allocating spells you must announce which decks you are drawing from and how many cards you are taking from each deck. Alternatively, Beastman Shamans can use Dark Magic spells, but cannot mix these with Chaos Magic spells.

Magic Items: Shamans may have one magic item, Shaman Champions two, Master Shamans three, and Shaman Lords four.

Special Rules: If the Shaman's retinue includes a chariot, he may ride in it - see Beastman Chariots.

No extra points are added to the Warlords's value - the chariot is part of the Warlord's retinue.