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Beastman
Shamans
Beastman Shaman..... 68 points
Beastman Shaman Champion..... 134 points
Beastman Master Shaman..... 225 points
Beastman Shaman Lord..... 336 points
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
Shaman |
4 |
4 |
3 |
3 |
5 |
2 |
4 |
1 |
7 |
Shaman Champion |
4 |
4 |
3 |
4 |
5 |
3 |
4 |
1 |
7 |
Master Shaman |
4 |
4 |
3 |
4 |
5 |
4 |
5 |
2 |
7 |
Shaman Lord |
4 |
4 |
3 |
4 |
5 |
5 |
6 |
3 |
8 |
Weapons: Sword, axe, club, or other hand weapon.
May have one of the following: additional hand weapon (+1
point), double-handed weapon (+2 points), halberd (+2
points), spear (+1 point), or flail (+1 point).
Armour: None.
Spells: Shamans have 1 spell, Shaman Champion
has 2 spells, Master Shaman has 3 spells, and Shaman Lord
has 4 spells.
A Beastman Shaman may use spells from any of the three
Chaos spell decks. He does not have to restrict his
spells to a single Chaos god as does a Chaos Sorcerer.
Before allocating spells you must announce which decks
you are drawing from and how many cards you are taking
from each deck. Alternatively, Beastman Shamans can use
Dark Magic spells, but cannot mix these with Chaos Magic
spells.
Magic Items: Shamans may have one magic item,
Shaman Champions two, Master Shamans three, and Shaman
Lords four.
Special Rules: If the Shaman's retinue includes a
chariot, he may ride in it - see Beastman Chariots.
No extra points are added to the Warlords's value - the
chariot is part of the Warlord's retinue.
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