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Beastman
Ungors
Ungor..... 4 1/2 points
Beastman Champion..... 60 points
Profile |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
Ungor |
4 |
3 |
2 |
3 |
4 |
1 |
3 |
1 |
6 |
Beastman Champion |
4 |
5 |
4 |
4 |
4 |
2 |
4 |
2 |
7 |
Weapons: Ungors are armed with clubs or other
crude hand weapons.
Save: None.
Options: Any unit of Ungors may be armed with
spears (+1/2 point) and may carry shields (+1/2 point).
Standard Bearer and Musician: Any unit of Ungors
may include a standard bearer and/or musician, each
costing double the points value or an ordinary trooper.
Leader: Any unit of Ungors may be led by a
Beastman Champion who must be armed and equipped exactly
like the rest of the regiment. A Beastman Champion may
carry one magic item.
Special Rules: Ungors are affected by the rules
for infighting. One Ungor unit in the army may skirmish.
Ungors who are skirmishing are not affected by infighting.
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