FAST ATTACK



Exodite Dragon Scout Team


Dragon Scout Teams are made up of only the most skilled riders and the fastest mounts. In times of peace, they seek out stray Megadons and return them to the herds, and scout the land ahead for fresh grazing lands. In battle, they range ahead of their fellows, harrying enemy troops with their Wraithbone Bows before slipping back into the jungle, within which they have no equal in speed.

UnitCost WSBS ST WI ALd Save
Dragon Scout 23 3 3 3 4 1 4 1 8 4+
Handler +15 4 4 3 4 1 5 1 9 4+

Squad: The squad consists of between 5 and 10 Scouts.

Weapons: Wraithbone Bows

Character: One model in the Team may be upgraded to a Handler at a cost of +15 pts. He is armed with a Wraithbone Bow. Any unit of Raptors or Fire Lizards with a model within 12" of the Handler may test on his Leadership value of 9 for all Leadership Tests as long as they remain within 12" of him. The Handler may replace his Wraithbone Bow with a Talon Bolas for +10 pts.

Special Rules

Cavalry: Dragon Scouts are a type of Cavalry, as described on page 93 of the Warhammer 40,000 Rulebook, with the exceptions listed below.

Saddle Born: Dragon Scouts are quite accustomed to shooting from atop their Dragons. They follow the Saddle Born rule as presented on the Rules and Reference Page.

Infiltrators: In the right circumstances, Dragon Scouts have the ability to work their way into a forward position on the battlefield. To represent this, they may set up using the Infiltrators rule, but only if the mission allows for Infiltrators to be used. If the mission does not allow use of the Infiltrators rule then the Rangers must set up with the rest of the army.

Fleet of Claw: The Dragons ridden by Scouts are the swiftest of their kind. Though mounted on a Dragon, Scouts may still use the Fleet of Foot rule as described on the Rules and Reference Page.

Scout Dragons: Dragons chosen for Scout duty are the fastest, but often least resilient of their kind. They add a bonus of +1 to the Toughness and +1 to the Armour Save of the model riding them. These bonuses are already taken into account in the profiles given above.

Jungle Warriors: Dragon Scouts follow the rules for Jungle Warriors as presented earlier in this Codex. See the Rules and Reference Page for details on the special rules used by Jungle Warriors.


Dragonet Flight


Your army may include up to one Dragonet Flight or Raptor Pack for every Handler that is also included in the army.

Dragonets are small, winged reptiles found on most of the Exodite Worlds. They are quite swift and agile, and quite intelligent compared to most of the other dragons on the Exodite Worlds. They are tamed and trained by Exodite handlers to direct their fiery breath against enemy targets. However, the presence of a Handler is required on the battlefield to direct the creatures. If a Handler is not present, they will become confused and unable to function effectively.

UnitCost WSBS ST WI ALd Save
Dragonet 13 3 3 3 3 1 4 1 7 6+

Animals: Dragonet units are made up of animals that move and fight differently than normal Exodites. They may not be joined or led by any kind of character.

Flight: The flight consists of between 5 and 10 Dragonets.

Weapons: Fiery Breath (See below)

Special Rules

May Fly: Dragonets have wings and are treated in every way like troops equipped with Jump Packs as described on page 92 of the Warhammer 40,000 Rulebook.

Fiery Breath: A Dragonet is able to breath small gouts of fire which, while fairly harmless alone, can be combined with that of other Dragonets to burn their enemy. The unit is allowed to fire one shot, treated just like a shot from a flamer, for every three Dragonets in the unit. So a unit with 3-5 Dragonets remaining could fire one shot, a unit with 6-8 Dragonets could fire two, etc. Each shot must originate from a different Dragonet, and all normal rules for placing templates must be followed.

In addition, Dragonets can use their fiery breath to force their enemy to keep their heads down while they swoop in to attack. Dragonets ignore cover when charging enemy models, so all attacks are struck in Initiative order.

Animal Intelligence: Without the presence of a Handler, Dragonets will often revert to their basic animal intelligence. See the Animal Reaction rules on the Rules and Reference Page for more details.

Jungle Warriors: Dragonets follow the rules for Jungle Warriors as presented earlier in this Codex. See the Rules and Reference Page for details on the special rules used by Jungle Warriors.


Raptor Pack


Your army may include up to one Dragonet Flight or Raptor Pack for every Handler that is also included in the army.

Raptors are smaller, quicker cousins of the dragons that are the preferred mounts of the Exodite Dragon Knights. Though too small to carry a rider, they can be trained by Exodite Handlers in a task akin to guard or attack dogs. They require the presence of a nearby Handler to keep them under control however. Without a Handler present, Raptors tend to become confused, attacking the enemy at random rather than at the direction of the Exodites.

UnitCost WSBS ST WI ALd Save
Raptor 10 4 0 4 4 1 4 2 6 6+

Animals: Raptor units are made up of animals that move and fight differently than normal Exodites. They may not be joined or led by any kind of character.

Pack: The squad consists of between 5 and 20 Raptors.

Weapons: Claws (AP 6)

Special Rules

Bounding Leap: Raptors move 6" like other troops, however in the Assault Phase they may assault up to 12" (double the distance of the dice roll if they move through difficult terrain). Raptors advance and fall back 3D6".

Animal Intelligence: Without the presence of a Handler, Raptors will often revert to their basic animal intelligence. See the Animal Reaction rules on the Rules and Reference Page for more details.

Jungle Warriors: Raptors follow the rules for Jungle Warriors as presented earlier in this Codex. See the Rules and Reference Page for details on the special rules used by Jungle Warriors.


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