Close Combat Weapons |
Weapon |
Reach |
Damage |
Parry Penalty |
Bull-Whip * |
4 |
2D6 |
-35% |
Knife |
1 |
D6 |
-25% |
* Opponent suffers an extra -20% penalty to parry against a Bull-Whip |
Equipment, Reloads, etc. |
Revolver w/ 12 Standard Shells & 6 Man-Stopper Shells; Bull-Whip; Knife;
Flak Armour on all locations except head. 1 pt armour on head (Lucky Fedora);
Right-Handed
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Game Record (shots fired, injury effects, etc.) |
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Special Abilities & Psychic Powers |
Uncanny Luck, Whip Crack, Whip Grapple (See Below for details)
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Knockback (S/10): 6
Base Injury (T/10): 6
System Shock (T/5): 11
Conciousness T/2): 29
|
96-100 HEAD |
Armour: |
0 |
Damage |
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36-50 RIGHT ARM |
Armour: |
1 |
Damage |
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81-95 CHEST |
Armour: |
3 |
Damage |
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51-65 LEFT ARM |
Armour: |
3 |
Damage |
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66-80 ABDOMEN |
Armour: |
3 |
Damage |
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01-15 RIGHT LEG |
Armour: |
3 |
Damage |
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31-35 GROIN |
Armour: |
3 |
Damage |
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16-30 LEFT LEG |
Armour: |
3 |
Damage |
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Recovery: Successful Toughness test reduces damage D3 (+1 for every 10 Toughness over 50).
Bleeding: D3 to Injury total at end of every turn.
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