Close Combat Weapons |
Weapon |
Reach |
Damage |
Parry Penalty |
Power Hammer |
2 |
2D10+4 |
-25% |
Servo Arm |
1 |
2D10+5 * |
-25% |
* Power Hammers count double damage for Knockback.
|
Equipment, Reloads, etc. |
Mark IV Boltgun w/ Shot Selector; 2 Boltgun Reloads; Five rounds each of Kraken, Inferno, Metalstorm and Hellfire ammunition; One Haywire Grenade;
Heat & Motion Detecting Auspex; Average Bionic Eye w/ Range Finder Scope;
Space Marine Power Armour w/ Average Sight & Hearing Auto-Senses; 3 points Ceramite Ablative Armour on Chest, Legs & Arms;
Power Hammer; Servo Arm (Counts as Mechadendrites that hit like a Power Fist)
|
Game Record (shots fired, injury effects, etc.) |
|
|
Special Abilities & Psychic Powers |
Ambidextrous, Nerves of Steel, Spit Acid, Deadeye Shot, Quickload, Machine Empathy (Wyrd)
|
Knockback (S/10): 24
Base Injury (T/10): 15
System Shock (T/5): 30
Conciousness T/2): 75
|
96-100 HEAD |
Armour: |
0 |
Damage |
|
|
|
36-50 RIGHT ARM |
Armour: |
10/3 |
Damage |
|
|
81-95 CHEST |
Armour: |
10/3 |
Damage |
|
|
51-65 LEFT ARM |
Armour: |
10/3 |
Damage |
|
|
|
66-80 ABDOMEN |
Armour: |
10 |
Damage |
|
|
|
01-15 RIGHT LEG |
Armour: |
10/3 |
Damage |
|
|
31-35 GROIN |
Armour: |
10 |
Damage |
|
|
16-30 LEFT LEG |
Armour: |
10/3 |
Damage |
|
|
Recovery: Successful Toughness test reduces damage D3 (+1 for every 10 Toughness over 50).
Bleeding: D3 to Injury total at end of every turn.
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