Adeptus Arbites Forces



Arbitrators

The Arbitrators of the Adeptus Arbites are the protectors of peace and the dispensrs of justice under the great Imperial Law. They are intentionally better equipped that the forces of teh Imperial Guard or the planetary defense forces. This is important as it discourages rebellion and outright attack against the Arbitrators.

They are arranged into squads of 4 Arbitrators led by a Squad Leader. The squad may be equipped with bolters or combat shotguns and sent on patrol missions, or with assault weapons and the much feared Power Maul and Suppression Shield combination and deployed as riot-control units.

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Executioners

Executioners are among the better troops in the rank and file of the Adeptus Arbites. They are generally better trained and armed than the standards Arbitrator squads, equipped with heavy weapons and wearing protective suits of Power Armour.

Executioner squads are dispatched to serve either as heavy support for thier comrades, or to hunt down dangerous criminals and heretics. They are renowned for their rather brash and destructive methods, and they are a highly feared sight in the Imperium. No one wants a squad of Executioners out to get them!

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Arbites Support Troops

Arbites Supprt troops are trained in basic mechanics and in operating and maintaining heavy machinery. They serve as crew for cumbersome support weapons and for the vehicles employed by the Arbitrator patrols in their duties.


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Veteran Proctors

Veteran Proctors are very experienced Arbitrators, and make up the best troops available in the rank and file of the Arbites forces. They have served time as Executioners and Squad Leaders and are trained in leadership and discipline. Their duty is to lead squads of Arbitrators into battle, providing a strong leadership bond to the officer core.

Successful Veteran Proctors may go on to become Detectives and later Marshalls and Judges. They are the starting point in the chain of command and represent the non-commisioned officers of the Adeptus Arbites.

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Detectives

Detectives are charged with two responsibilities. Firstly, they seek out nad investigate rumors of criminal, heretical and alien activity. Secondly, the act as direct liasons and field officers between the officer core and the patrol units of the Arbites forces. They deal with the minor discipline and commendation of the troops under their charge.

The Arbitrators under his capable command look up to and respect him as a senior member of their own kind, not as an officer in the sense they normally see. He takes part in the same tedious daily routines of patrol and labor as they do, earning their respect and admiration.

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Marshalls

Each Marshall is in command of his own sector within the Arbites Precinct. They report directly to the Marshall of Court and Judge of thier Precinct. Under their command is a force of around fifty to a hundred Arbitrators, Crewmen and Executioners, supplemented by several detectives and a vast arsenal of equipment.

Not only are they charged with keeping the peace within their sector, but they must also manage the budgets and other fine details of their sectors. Their Detectives are essential to the success of this form of leadership as they take care of most of the discipline and other such trivial details within the sector, leaving the Marshall free to perform his duties.

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Arbites Judges

The Judge is the Commander in Chief of the Arbites Precinct on any given world. His authority is strong and his word is law within his extensive jurisdiction. His power is held in check only by the Marshall of the Court and the Chief Justive of the Adeptus Arbites himself.

The Judge has anywhere between a few hundred to several thousand men under his command, so it is essential that his subordinates, the Sector Marshalls and Detectives, perform their duties in an efficient manner. When the situation becomes grim enough, and the fate of order rests on a battle, the Judge himself will take to the field to ensure that his troops succeed in their mission, no mater the cost.

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Color Guards

Each sector within an Arbites Precinct maintains it's own decorative ceremonial colors. The banner or standard is carried into combat by the Color Guard and helps to remind the Arbitrators of their duty to the Emperor and the Imperial Law. They are an icon on the field of battle, fighting alongside theif fellows and inspiring them on to greater deeds.

The Color Guard is a very experienced soldier who has seen a lot of action. He has usually served as a Squad Leader, Executioner or Veteran Proctor for some time, and is chose for his exceptional bravery in combat. It is a great honor to carry the Sector Colors into battle, and if the Color Guard proves himself then he will be elevated to the rank of Detective and be entrusted with all of the responsiblity and privelage thereof.

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Arbites Psykers

The Adeptus Arbites screens its members for latent psychic abilities. Candidates with enough potential are inducted into the Departmento Telepathica to be trained further. While apprentices are in training, they are still required to fulfill their duties as Arbitrators and continue to participate in patrols with their squad, using their powers to enhance the squad's effectiveness.

During training, the Arbitrators are assessed to determine what their skills will allow and the best way for them to serve. They are then trained in one of three ways, depending on their potential.

Psychic Interogators: Arbites Interogators use their Psychic abilities and intimidation training to extract information from the minds of captives brought before them.

Psychic Detectives: Trained to the same standard and quality as Detectives, Psychic Detectives serve the same roles. They use their powers to enhance both their detective work and their leadership role.

Combat Psyker: Only the most promising students are considered to become Combat Psykers. They are sent on to the Inquisition training schools to undergo Psychic training along with the Inquisitorial candidates. The road is long and treacherous, but those that make it through emerge stronger much more powerful than before. They are able to make use of some of the most dangerous powers available to the Imperium of Man, including Inquisition powers and their own special Arbites powers.

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Ogryn Brute Squads

Sometimes situations can get out of hand. Rioters take up arms and fight back against the Shock teams of Arbitrators sent in to pacify them. When things get ugly, they officer in charge of the operation will call in the Brute Squad. Ogryns are large and strong abhumans who love to fight and are devoutly loyal to their masters once trained properly. Often just the appearance of an Ogryn Brute Squad is enough to deter any futher attack, but when it comes they are more than ready to take care of the problem.

Arbitrator Ogryns are armed just like their Imperial Guard counterparts, carrying Ripper Guns and Frag Grenades, and wearing Flak armour.

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Ratling Sniper Squads

The Adeptus Arbites usually operates in urban and metropolitan areas. These zones often include high points that always harbor the danger of attack from the very criminals the Aribtrators are hunting. These snipers are a constant threat, and the only way the Arbitrators have found to combat this threat is to maintain their own pool of specially trained snipers who use stealth and cunning to outwit the enemy. They set up in advantageous positions to cover the Arbitrator Patrol they are assigned to.

The perfect candidates for this job is in that of Ratlings. They are small abhumans, capable of sneaking silently through most types of terrain. They are also renowned for their excellent marksmanship.

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Penitent Squads

Penitents are men convicted of lesser crimes against the Imperial Law. They are dishonored and have lost the favout of the Emperor, but have been given a chance to redeem themselves. By fighting for the Adeptus Arbites for three years they can clear their records of all of their wrong doing. They are determined, if somewhat underskilled warriors. Squads consist of five or more Penitents equipped with a variety of weaponry.

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