Special Forces Skipper Squad
Space Marine Special Forces Skipper Squad ...................... 180 Points
Space Marine Skippers are fast moving units that can literally "skip" across the battlefield, moving from place to place and appearing suddenly to engage their foes in close combat. They are armed and trained to handle themselves in all manner of close assault.
Squad consists of 4 Space Marine Skippers equipped with Skipper Suits, Bolt Pistols and Frag Grenades. Each model may be equippped with any number of Assault Weapons chosen from the list below. One model may be equipped with a Special Weapon. The entire squad may be equipped with Melta Bombs for +20 points, and/or Krak Grenades
for +12 points.
Assault Weapons | Cost |
Sword | 1 |
Chainsword | 2 |
Power Sword | 6 |
Power Axe | 7 |
Power Fist | 10 |
Plasma Pistol | 6 |
Hand Flamer | 7 |
Profile | M | WS | BS | S |
T | W | I | A | Ld |
SMSF Skipper | 4 | 5 | 5 | 5 |
4 | 1 | 5 | 1 | 9 |
Space Marine. As Space Marines, Skippers are subject to the Rapid Fire and Shaken special rules as described in various Codices.
Dispersed Formation. Skippers may fight using the special Dispersed Formation rules as described in the Warhammer 40,000 Rulebook.
Skipper Suit. The Skipper Suit consists of a Suit of Scout Armour combined with a Skipper Field (4+ save, modified to no worse than 6+), a Warp Skipper, and a Power-Servo System.
Warp Skipper. The Warp Skipper functions similar to a Warp Jump, except that it is limited to a range of 16", and it only deviates D3".
Power-Servo System. The Power-Servo system increases the Strength of the wearer using servo-assisted lift and movement routines. The model counts a +1 to Strength. (This is already accounted for in the Profile above.)
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