Special Forces Mole Squad
Space Marine Special Forces Mole Squad ...................... 150 Points
Space Marine Moles are Tough fighters that burrow underground to sneak up on their enemies. They are very adept at surfacing behind enemy tanks and charging forward to deliver a payload of grenades to take out the enemy armour. Their ability to "dig deep" can move them very quickly to nearly any spot on the battlefield, providing a useful flanking squad.
Squad consists of 3 Space Marine Moles equipped with Mole Suits, Bolt Pistols and Frag Grenades. The entire squad may be equipped with Krak Grenades for +9 points, and/or Melta Bombs for +15 points. One model may be equipped with a Special Weapon.
Profile | M | WS | BS | S |
T | W | I | A | Ld |
SMSF Mole | 4 | 5 | 5 | 4 |
4 | 2 | 5 | 1 | 9 |
Space Marine. As Space Marines, Moles are subject to the Rapid Fire and Shaken special rules as described in various Codices.
Resiliant. Moles are trained to fight on despite grevious wounds. They are single-mindedly devoted to their tasks, so much so that even bullets lodged in their hearts or missing limbs will not deter them. For this reason, they are given an extra wound, which is already accounted for in the profile above.
Mole Suit. The Mole Suit consists of Power Armour combined with a Mole Field (3+ save, modified to no worse than 5+), a Sonic Drill and a Motion Tracker.
Sonic Drill. The Sonic Drill allows the Mole to tunnel underground at high speeds. It allows them to move up to 8", ignoring any intervening models or terrain. They must surface in clear ground. They may not surface within 1" of a building, vehicle or large terrain feature (hills excluded). In addition
to their normal drill movement, the Moles may choose to "dig deep", allowing them to surface anywhere on the table on the following turn, provided they follow the previously mentioned surfacing restrictions. When the Mole surfaces, they may act as if they had moved their basic 4" movement. They may choose to run, adding a further 4" of movement. They may also charge in this manner. If they do not move further, they may fire weapons as normal. The Drill may also be used in close combat, using the following profile:
Short Range | Long Range |
To Hit Short | To Hit Long | Strength | Damage |
Save Modifier | Armour Penetration | Special |
Close Combat | Close Combat |
- | - | 6 | D4 | -3 | 2D6+D4+6 | See Below |
Motion Tracker The Mole's Motion Tracker is mounted inside their helmet and allows them to keep track of surface movements while burrowing through the ground. The Tracker allows them to detect "hidden" models just as if they carried a scanner. (They will detect models even while underground.) The Motion Tracker also adds a +1 To Hit modifier for Overwatch shots.
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