Space Marine Snipers



Every Space Marine begins his combat career as a junior member of the Space Marine Scout Company. It is here that they will learn what it takes to survive on the battlefields of the 41st millenium. It is here that they learn the true nature of the implants they have been enhanced with. Their drill instructors and veteran sergeants take a group of soft, nervous young men and turn them into hardened warriors ready to die for the cause of the Imperium.

Most scouts go on to become regular Space Marines in the reserve Companies. They are trained to act as coherent squads and to operate heavy weaponry and all manner of vehicles and tanks. A few, however, show remarkable promise and independance on the fields of battle and are removed from their training squad to be trained as infiltrating snipers.

These deadly warriors are capable of stalking an enemy silently through all manner of terrain and getting their kills in before the enemy realizes they are even there. They are trained to fire their weapons with unerring speed and accuracy, making them very formidable in battle.


Space Marine Sniper - (All Codex Chapters)

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Weapons: Needle Rifle, Bolt Pistol, Krak Grenades. If you wish, you may replace the Needle Rifle with either a Meltagun or a Plasma Gun at no extra cost.

Armor: Scout Armour (4+)

Wargear: Equipped with a Snooper. May be equipped with up to one Wargear Card

Infiltrate: A Space Marine Sniper may deploy according to the special Infiltration rule as described in the Warhammer 40,000 Rulebook.

Space Marine: As a Space Marine, he is affected by both the rapid fire and shaken rules discussed in the Rulebook.

Fast Shot: The sniper is so fast at firing his weapons that he may go on overwatch at the end of any turn that he does not run or charge. This means that he can move, fire and then go on overwatch!

Independant: Space Marine Snipers are trained to act as independant units on the battlefield. As such they may never join or lead any squad.

Marksman: Space Marine Snipers are highly trained and skilled marksmen. To represent this, they may always ignore the usual restrictions for "Choosing a Target". They may fire at any tarrget that is within range.


Snooper: The Snooper is a special device that offers the Sniper several advantages. First of all, it acts as a targeter, adding a +1 To Hit modifier for any weapon the Sniper Fires. It also has sophisticated tracking routines that eliminate all To Hit modifiers for rapid movement (10"+). Finally, the Snooper incorpoporates a special infra-red scanner that allows the Sniper to "Detect" hidden models within 12" in his 90° forward fire arc.



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