HARLEQUIN WARGEAR.


Death Jester Ammo Feed (Asha Margrech)   9 pts
	May Be Used With Shuriken Cannons Only
When firing the Death Jester may reroll the first Jam
on his sustained fire dice, the rerolled result stands.
If two Jam are rolled then only one of the Jams can be rerolled.
Jams are cleared normally, while jammed the death jester may 
fire the Shuriken Cannon as though unjammed but with one less
sustained fire dice.
	HARLEQUIN DEATH JESTERS ONLY


Solitaire's Sting			25 pts
The Solitaire's sting is a vastly superior form of
the brathu-angau (Eldar: Kiss of Doom), constructed
in the time before the fall.
The barrel of the sting is equiped with a power field
which can cut through armour before the mono-filament
wire is released into the innards of the enemy.
The sting works in HtH as a Harlequins Kiss, but with
a -3 save modifier, and the sting may be used to parry.
	HARLEQUIN SOLITAIRES ONLY


Neuro-Disruptor				20 pts
The Neuro-Disruptor is a strange weapon used by the Eldar Harlequins.
Any creature struck by the rays that it emits, is instantly affected 
by stupidity. Even If They are Normally Immune to Psychology. 
All Ld tests to overcome Neuro-Disrupter induced stupidity have 
a -2 Ld modifier. The Neuro-Disruptor rays penetrate armour easily,
it has no effect on the vehicle, but can target any one member of
the crew directly. The Neuro-Disruptor can be used in close combat.
An enemy that fails to pass a stupidity test when charged by the wielder
of the Disruptor rolls no attack dice, and may not parry, during the first
round of combat. Thereafter they are affected by stupidity as normal.
RangeShortLongTo HitShortLongStrDamSave Mod.Arm. PeneSpecial
0-88-16+1----AutoSee Rules
HARLEQUINS ONLY


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