Red BPN
SCL: 10
Department of Third Eye News
Strike / Investigative Packages
Third Eye News Coverage
275 credits per Opp
DarkNight Operation In Progress, Industrial Plant Sector
17. Any Operatives to Attend Immeadiately. Media Bonus
Upon Request.
The Squad does not have to visit anyone to verify the BPN, they simply must phone in their acceptance to Third Eye News.
Phase 2
The Squad will have little if no problem getting to the Industrail Sector down in the bowels of Sector 17.
The bad part is what will happen when they get there. Smoke from several explosions and some small fires
here and there can be seen when the characters arrive. Off in the distance, Shivers and another squad of
what looks like Operatives are running about, shooting into a large smoking factory. When the characters
arrive, they will be approaced by a SHIVER APC with Reaper Cannon mount. The gunner in the turret will
challenge the characters as to thier purpose for being in the area. If the characters provide anything that
shows they are Operatives of SLA Industries, the gunner on the APC will open up on them. The SHIVERs
in the APC are actually a group of Dark Night Interceptors who liberated the APC and its former owners
equipment and uniforms from the now missing previous owners. If the characters defeat this group of Dark
Night, they can continue on to the factory, as fighting can still be heard.
Phase 3
If the characters go to the factory, they will arrive to find what looks like another team of Ops being held
down by Suppresive fire. A member of the group, what looks like an Ebon, is holding what appears to be an
injured Shaktar.
If the characters attack the Dark Night agents, they will flee into the factory after a couple fall. Inside the
factory, they will try to do a quick abush, and then attempt to escape through the sewer system. While
inside the building, one of the characters will find some printed out files, or maybe a computer disk, or
maybe both. It will contain information on some of the characters in the Squad, top level secrets which may
cause some unrest in the squad, and which may have them looking over their shoulder.
End Notes
If the characters by some means should learn that the Industrial Plant was the sight of a Dark Night
computer subterfuge raid which accessed files on many Operatives at a level of which only Cloak or above
would have access to. The act was discovered and traced back to this plant wear DN was caught about
halfway through their download.
Dark Night Agents and the APC 2 Dark Night Interceptors (Driver and Gunner) STR: 9 Martial Arts: 5 DEX: 9 Blade 1-H: 5 DIA: 7 Rifle: 6 CONC: 7 Auto/Support: 5 CHA: 5 Drive - Military: 3 COOL: 6 Streetwise: 3 HITS: 18 Pistol: 6 Power Reaper (Gunner Only) 400 rounds, 10mm rifle, ROF 10/5, RNG 26m, DMG 8, PEN 5, AD 2, STD rounds DN100 Rifle 25rds 10mm 5 / 1 20m 8dmg 5pen 2ad STD GA47 Pistol 12rds 10mm 2 10m 5dmg 4pen 2ad STD 10 Dark Night Converted Civilans (Come out of side ramp) STR: 7 Unarmed Combat: 4 DEX: 8 Pistol: 4 DIA: 7 Rifle: 2 CONC: 6 Blade 1-H: 3 CHA: 5 Sneak: 3 COOL: 6 Streetwise: 4 DN74 Pistol 20rds 10mm 3 / 1 12m 5dmg 4pen 2ad STD
Dark Night Agents in Factory 4 Dark Night Interceptors (compter hacker and 3 bodyguards) STR: 9 Martial Arts: 5 DEX: 9 Blade 1-H: 5 DIA: 7 Rifle: 6 CONC: 7 Sneak: 5 CHA: 5 Hide: 3 COOL: 6 Computer Subterfuge: 3 HITS: 18 Pistol: 6 DN100 Rifle 25rds 10mm 5 / 1 20m 8dmg 5pen 2ad STD DN74 Pistol 20rds 10mm 3 / 1 12m 5dmg 4pen 2ad STD 6 Dark Night Converted Civilans (muscle) STR: 7 Unarmed Combat: 4 DEX: 8 Pistol: 4 DIA: 7 Rifle: 2 CONC: 6 Blade 1-H: 3 CHA: 5 Sneak: 3 COOL: 6 Streetwise: 4 DN74 Pistol 20rds 10mm 3 / 1 12m 5dmg 4pen 2ad STD